SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop > SH4 Mission Designers' Forum
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-24-11, 03:51 AM   #31
sidslotm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

HI Peabody,

Quote:
[Flotilla 2.UserPlayerUnitType 1.Objective 2]
ID= Rosneath1Obj1
NameDisplayable= ATLANTIC
AvailabilityInterval=1941-12-03, 1945-12-31
ObjectiveCode= ATLANTIC


[Flotilla 2.UserPlayerUnitType 2.Objective 2]
ID= Rosneath1Obj2
NameDisplayable= ATLANTIC
AvailabilityInterval=1941-12-03, 1945-12-31
ObjectiveCode= ATLANTIC
I hear what you say about different names, so I changed them back to the original 1 and 2, same for Gosport 1 and 2 which although not fully tested is working.

The Rosneath base suffers from " no primary objective found" I really thought I had this one sorted, but has retfurned to give me that sinking feeling, heh.

v2 is posted and upto date as I write this, sid
  Reply With Quote
Old 05-24-11, 05:34 AM   #32
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by sidslotm View Post
HI Peabody,

[Flotilla 2.UserPlayerUnitType 1.Objective 2]
ID= Rosneath1Obj1
NameDisplayable= ATLANTIC
AvailabilityInterval=1941-12-03, 1945-12-31
ObjectiveCode= ATLANTIC


[Flotilla 2.UserPlayerUnitType 2.Objective 2]
ID= Rosneath1Obj2
NameDisplayable= ATLANTIC
AvailabilityInterval=1941-12-03, 1945-12-31
ObjectiveCode= ATLANTIC

I hear what you say about different names, so I changed them back to the original 1 and 2, same for Gosport 1 and 2 which although not fully tested is working.

The Rosneath base suffers from " no primary objective found" I really thought I had this one sorted, but has retfurned to give me that sinking feeling, heh.

v2 is posted and upto date as I write this, sid
The IDs are ok but the file listed is the old one the green should be objective1 for the first sub and objective 1 for the second sub.

The IDs are ok but it will be easier to keep track of as you add missions if you keep a pattern
For example use the sub and obj

sub1obj1
sub1obj2
sub1obj3

sub2obj1
sub2obj2
sub2obj3

Now for the "Primary Objective not found" is basically what it says, it can't find the mission objective. Several causes, most common is "AllMatch" and "ObjectiveCode" don't match. Other reasons: the mission isn't written right, the mission isn't in the "PatrolObjectives.cfg" file, the numbering is wrong or dates are wrong.
I will download the new version and take a look.

Now here is your new Flotilla file:

[Flotilla 2.UserPlayerUnitType 1.Objective 1]
ID= AT1Obj1
NameDisplayable= ATLANTIC
AvailabilityInterval=1941-12-03, 1945-12-31
ObjectiveCode= ATLANTIC

[Flotilla 2.UserPlayerUnitType 2.Objective 2]
ID= AT2Obj1
NameDisplayable= ATLANTIC
AvailabilityInterval=1941-12-03, 1945-12-31
ObjectiveCode= ATLANTIC

I fixed the ID but if you notice the first one is Objective1 for sub 1 which is the U Class. Sub 2, the T class does not have an Objective1, it starts with Objective2.

Remember the numbering sequence.

base2 sub1 obj1
base2 sub1 obj2
base2 sub1 obj3

base2 sub2 obj1
base2 sub2 obj2
base2 sub2 obj3

I think you are confusing yourself because you only have one mission for each sub at this point, so you think 1 and then 2. But actually it is Objective1 for sub1 and also objective1 for sub2.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 05-25-11, 02:20 AM   #33
sidslotm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Thanks Peabody,

I have been working away at this but I hope my last pm message will explain my problem. I hear what you say about the Gosport naval base and may well explain why I cannot move on to the next mission in the campiagn.

The sun is shinning today and I feel the need to get out, heh, so will look again later when my eye's return to normal

thanks for your help and input into this work shipmate, sid
  Reply With Quote
Old 05-25-11, 02:34 AM   #34
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by sidslotm View Post
Thanks Peabody,

I have been working away at this but I hope my last pm message will explain my problem. I hear what you say about the Gosport naval base and may well explain why I cannot move on to the next mission in the campiagn.

The sun is shinning today and I feel the need to get out, heh, so will look again later when my eye's return to normal

thanks for your help and input into this work shipmate, sid
If you stare at it long enough you will go crazy. I know

Ok in the files you sent me:

In Gosport you have two subs 1 (U class) and 2 (T class), and you have one objective (mission) for each sub. Both are numbered "Objective1". So each sub has one objective. And it is correct as you sent it to me.

In Rosneath you have two subs 1 (U class) and 2 (T class) and you have one Objective for each sub BUT both Objectives are numbered "Objective2". They both need to be numbered "Objective1". They are both the first mission...one for each sub.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 05-26-11, 10:37 AM   #35
sidslotm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Hi Peabody,

thanks for this, I recon this must be right now.

But the Rosneath start still cannot find the missions objective, I must have a date wrong. I have stripped out most of the campaign objectives to try and find the problem, I will keep you informed, thanks again, sid.
  Reply With Quote
Old 05-26-11, 12:24 PM   #36
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by sidslotm View Post
Hi Peabody,

thanks for this, I recon this must be right now.

But the Rosneath start still cannot find the missions objective, I must have a date wrong. I have stripped out most of the campaign objectives to try and find the problem, I will keep you informed, thanks again, sid.
What I sent you works on mine. The mission objective needs some rewording but the mission works on both subs.

Let me know what is not working. Once you get the first one working the rest should be easier to do.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 05-27-11, 04:12 AM   #37
sidslotm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Hi Peabody,

Quote:
What I sent you works on mine. The mission objective needs some rewording but the mission works on both subs.
I'm getting there as well, the U Class is working from Rosneath but not the T Classs. I wondering as I write this if I need to re-install SH4, Iv'e been messing with it for ages now. The wording will have to wait till the last, I'm looking at tying the WW2 dates in as near as possible concerning German bases at Brest etc, plus blockade runners. Lurker has done most of the work in truth, I just fill with little extras that come to mind.

Unfortunately the British campaign does not have the huge convoys to attack like the German campaign, so idea's are needed. Sink the Scharnhorst maybe. sid
  Reply With Quote
Old 05-27-11, 05:28 AM   #38
JapLance
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by sidslotm View Post
Unfortunately the British campaign does not have the huge convoys to attack like the German campaign, so idea's are needed. Sink the Scharnhorst maybe.
What about agents and commandos in and out of Norway and perhaps France, attack the small but important traffic between Germany and Norway, all the ship movement of Wesserübung in April-May 1940, chase the Tirpitz and the rest of Kriegsmarine heavy units from 1942 onwards in the Arctic, Murmansk-bound convoy escort, U-boot hunt in Biscay Bay and Norway... and of course loads of patrol zones. Some British subs were transfered to the USSR port of Poliarny, and some other were used as beacons for important operations (HMS Sealion - Dec 41, acted as marker submarine for Operation Anklet, the raid on Lofoten Islands, Norway.).

There is more than meets the eye in a British Atlantic campaign .
  Reply With Quote
Old 05-27-11, 03:51 PM   #39
sidslotm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Hi JL,

Quote:
What about agents and commandos in and out of Norway and perhaps France
of coarse your right and thnks, I will look into this soon enough. The problem is overcoming the issues of the day right now. But these are great idea's and I will use them. Peabody has helped no end as you can see.... sid
  Reply With Quote
Old 06-21-11, 03:53 PM   #40
sidslotm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

how do I create a change of base condition please,
  Reply With Quote
Old 06-22-11, 12:45 PM   #41
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by sidslotm View Post
how do I create a change of base condition please,
If you look at the Flotillas for the US stock Campaign you will see an example with the Fremantle Command (Flotilla 2)

Flotilla 2 contains three bases:
Flotilla 2. Base 1 (Manila)
Flotilla 2. Base 2 (Surabaya)
Flotilla 2. Base 3 (Fremantle)

As each base gets captured by the Japanese you get moved to the next base until you end up in Fremantle. This is simply done using the AvailableInterval dates.
Manila AvailableInterval=NULL, 1941-12-23 so you get transferred to Surabaya on Dec 23.
Then Surabaya AvailableInterval=1941-12-24, 1942-02-28.
Then on Feb 28 you go to Fremantle.

Because of the dates you actually don't have a base for one day. Manila gets deleted when the date reaches Dec 23 but Surabaya isn't available until the next day Dec 24.
You will see a listing for Corregidor but that is commented out with ; in front of each line, so it actually is not used as base 2.

I am assuming that is what you mean by a "change of base"? If not then you would need to do a manual transfer in the game.
************************************************** ***
If you want the original base to remain, I would imagine (I never tested it) you could have the base disband as the US example and then on the map, put the naval base back after it is deleted, without creating a Flotilla for it. (possibly the next day.) That would give you back the base but force the transfer since the Flotilla no longer exists.

Hope that makes sense.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 06-23-11, 02:23 AM   #42
sidslotm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

thanks Peabody I'll look at this today. The idea is just to change base as war progresses. A request of base change may be different but I'm not planning that far ahead right now.

WDAD British campaign is working but for proper testing, I have found a few glitches and loose ends that need tidying up, if I can tie them off I will.

The SUBOFPATHS text that keeps cropping up and I need to fix that and change it to HOMEFLEET or something. The loose ends take and age.

thanks matey
  Reply With Quote
Old 06-23-11, 04:13 AM   #43
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by sidslotm View Post
thanks Peabody I'll look at this today. The idea is just to change base as war progresses. A request of base change may be different but I'm not planning that far ahead right now.

WDAD British campaign is working but for proper testing, I have found a few glitches and loose ends that need tidying up, if I can tie them off I will.

The SUBOFPATHS text that keeps cropping up and I need to fix that and change it to HOMEFLEET or something. The loose ends take and age.

thanks matey
An automatic change of base needs to be set up, but a 'request' for a change of base is simply pick up the phone on the desk in the capatain's room in port. You will be able to transfer to another base from there as long as your sub is available at the base you want to transfer to.

Peabody.
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 06-24-11, 11:38 AM   #44
sidslotm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
An automatic change of base needs to be set up.
thanks peabody, I will have look into this pretty soon. I keep pecking away at it, but there are so many niggly little issues it's hard to keep up. The boat does't stop when contact is made while surfaced, but it does while submerged. The crew dissapear from time to time, gone fer a cuppa tea I recon, Brits huh.
  Reply With Quote
Old 06-24-11, 01:35 PM   #45
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by sidslotm View Post
thanks peabody, I will have look into this pretty soon. I keep pecking away at it, but there are so many niggly little issues it's hard to keep up. The boat does't stop when contact is made while surfaced, but it does while submerged.
That is the first time I have heard that one. By 'stop' I assume you mean it doesn't drop out of Time Compression? Maybe a radar or a deck watch that isn't set up right? Submerged the sonar should pick it up, but maybe on the surface the Deck Watch isn't seeing it? Does it NEVER stop or will it stop if you get closer?

Quote:
The crew dissapear from time to time, gone fer a cuppa tea I recon, Brits huh.
If the crew disappears, maybe that is why it doesn't stop? I don't remember, but is that one of the effects of ALT tabbing out of the game? Someone will know the answer to that one....I just don't remember. CRS ya know (Can't remember ****).

Good luck!!

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:21 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.