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Old 10-17-17, 01:36 PM   #8926
Starfighter24
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thanks!
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Old 10-17-17, 01:58 PM   #8927
serezha
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After installing version 2.09b the fonts are incorrectly displayed
2.0.0:
http://i94.fastpic.ru/big/2017/1017/...c9deab697c.png
2.0.9b:
http://i89.fastpic.ru/big/2017/1017/...f456c36266.jpg
The Wolves of Steel 2.0.0
The Wolves of Steel 2.0.9b Update
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Old 10-17-17, 02:04 PM   #8928
Aktungbby
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Default welcome back!

serezha! ...after a 5 year silent run!
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Old 10-17-17, 02:33 PM   #8929
Darkmirror35
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Quote:
Originally Posted by vdr1981 View Post
Did you update your game to official v1.2.0 ?
Hey VD,
Thanks for replying so quickly anyway yes I do have 1.20 apparently it was a some problem with th base game itself but I fixed it anyway good news is the mod is fully functioning now however I am no real navigator is there a way to see my self moving on the navigation map haha all of this navigation info is really confusing charts, diagrams etc don’t get me wrong it is really cool!! Just confusing haha
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Old 10-17-17, 04:29 PM   #8930
fitzcarraldo
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Quote:
Originally Posted by serezha View Post
After installing version 2.09b the fonts are incorrectly displayed
2.0.0:
http://i94.fastpic.ru/big/2017/1017/...c9deab697c.png
2.0.9b:
http://i89.fastpic.ru/big/2017/1017/...f456c36266.jpg
The Wolves of Steel 2.0.0
The Wolves of Steel 2.0.9b Update
Not in my installation with 2.0.9b and 16:9 screen. All OK with fonts.

Fitzcarraldo
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Old 10-17-17, 05:32 PM   #8931
THEBERBSTER
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Hi Dm
Quote:
is there a way to see my self moving on the navigation map
You will find the mod in here.
TWoS 2.x.x compatible optional mods and addons
Peter
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Old 10-17-17, 09:22 PM   #8932
Cyborg322
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Quote:
Originally Posted by Darkmirror35 View Post
Hey VD,
Thanks for replying so quickly anyway yes I do have 1.20 apparently it was a some problem with th base game itself but I fixed it anyway good news is the mod is fully functioning now however I am no real navigator is there a way to see my self moving on the navigation map haha all of this navigation info is really confusing charts, diagrams etc don’t get me wrong it is really cool!! Just confusing haha
Its an Option just don't enable Real Navigation . ( You can do that at least for the time being, Real Navigation may become part of the Main Mod we are told, its in the hands of the God(s) )
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Old 10-18-17, 07:29 AM   #8933
palmic
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Quote:
Originally Posted by Darkmirror35 View Post
Hey VD,
Thanks for replying so quickly anyway yes I do have 1.20 apparently it was a some problem with th base game itself but I fixed it anyway good news is the mod is fully functioning now however I am no real navigator is there a way to see my self moving on the navigation map haha all of this navigation info is really confusing charts, diagrams etc don’t get me wrong it is really cool!! Just confusing haha
This is just feature of real navigation mod, but before you disable it, try to find some real nav tutorials at YT.
To play TWOS without it is like to play football without ball. Its really most avesome feature of any nav sim out there ever invented

i recomend you these 2:
(The second one has removed audiotrack from first part, so watch first of my recommended and than continue with the first part of second recommended.)




Last edited by palmic; 10-18-17 at 11:18 AM.
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Old 10-18-17, 09:12 AM   #8934
Cyborg322
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Default Real NAvigation

I agree with Palmic, it so much more realistic, Disabling Real Nav is ok just to get the hang of the basics
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Old 10-18-17, 12:48 PM   #8935
jibouil
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I think you need to train before.

you need to know how to use 4 bearing, RAOFB, how to use TDC.

And after it's nice to go on the real navigation. No ?
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Old 10-18-17, 02:50 PM   #8936
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Hi j
It's not that complicated once you start to understand what you need to do.
You can still do a fast 90 degree shoot by using your own course and the targets.
The Option File Edtor Viewer can be set up to give you the true bearing and the targets course, all you need to do is find the speed.
You do not need to use the stadimeter or identify the target.
Position 800 to 1000 metres from the target.
Set your periscope cross hair at 0 is AOB 90 degrees.
The targets speed and torpedo speed will give you the lead angle for the periscope bearing firing position with the 2 dial arrows pointing verically.
Enter the speed, AOB, range 1000 metres in the TDC manually.
The 4 bearing method and RAOBF wheel are not essential for real navigation they are just options that are there for those who wish to use them.
This is just a brief outline of what can be done and you can play real navigation without 100% difficulty until you are ready.
Peter
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Old 10-18-17, 04:07 PM   #8937
vdr1981
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I'm preparing v2.0.9c update which will bring more campaign tuning tweaks and few more new merchant ship types. With this update I'll practically finish importing of merchant vessels which means that I can start adding new warships and escorts.
You can expect new update in a day or two...







Also I have to say out loud one big Thank You to Peter "TheBerbster" Scott who has already made donation three times trough the available Wolves paypal link.

Thank You very much Mate! Sink'Em All
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Old 10-18-17, 04:29 PM   #8938
lens
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Quote:
Originally Posted by vdr1981 View Post
Do you know how to use goblin editor?
Not really ;/ If you would be kind and help me what I should do in this "Goblin Editor" I will try

Pardon my manners, and thanks for great welcome! Hi Aktungbby and THEBERBSTER
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Old 10-18-17, 04:56 PM   #8939
vdr1981
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Quote:
Originally Posted by lens View Post
Not really ;/ If you would be kind and help me what I should do in this "Goblin Editor" I will try

Pardon my manners, and thanks for great welcome! Hi Aktungbby and THEBERBSTER
I'll explain you tomorrow and until then you can chech this link a bit...http://www.subsim.com/radioroom/showthread.php?t=165805

You'll have to do editing manually since I can not select your resolution...
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Old 10-18-17, 05:14 PM   #8940
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Hi Vecko
I find this a bit irritating when I exit the Observation Scope I get this outside underwater view which is pretty useless.



The attack scope when exiting leaves you inside by the scope not outside.

Why can't the observation scope do the same and leave you inside where at least you can move around?
Peter
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