SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > DW Mod Workshop
Forget password? Reset here

Reply
 
Thread Tools Search this Thread Display Modes
Old 11-08-18, 09:23 AM   #1621
MANoWAR.U52
Loader
 
Join Date: Jan 2015
Posts: 83
Downloads: 97
Uploads: 0
Default

Quote:
Originally Posted by p7p8 View Post
yup


I haven't a clue how to do this. I can send you my Ohio Campaign progress but i don't identify enemy sub (only detect).

BTW in my US SC campaign i stuck in mission 8 and i cannot comply scenario until someone fix this bug (SAG doesn't go to finish line)
That is fine in my run I also didn´t get the ID objective.

Last edited by MANoWAR.U52; 11-21-18 at 04:34 PM.
MANoWAR.U52 is offline   Reply With Quote
Old 11-08-18, 09:37 AM   #1622
p7p8
Seasoned Skipper
 
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
Default

No problem:

Ohio Campaign - after first mission progress


Btw i would like to record my videos from this campaign, I hope you won't be angry for copying your idea of content.
For me its good idea to placing both videos in one topic as prof for "dynamic campaign" - with all differences in randomization and style of playing.

What you think about this?
__________________
p7p8 is offline   Reply With Quote
Old 11-08-18, 11:38 AM   #1623
MANoWAR.U52
Loader
 
Join Date: Jan 2015
Posts: 83
Downloads: 97
Uploads: 0
Default

Unfortunately these didn´t unlock the mission for me as the progress is not located in the mission/campaign files but somewhere else probably in the *yourplayerprofile*.log files in the root directory but I don´t know for sure. When I don´t find out how to unlock it I simply will deconstruct the campaign in the editor to access the single missions.


DW and RA deserve all the coverage it can get. So if you wish to do a Ohio playthrough I even encourage you to do so because the more the merrier.

Last edited by MANoWAR.U52; 11-21-18 at 04:34 PM.
MANoWAR.U52 is offline   Reply With Quote
Old 11-08-18, 12:01 PM   #1624
p7p8
Seasoned Skipper
 
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
Default

Im sure you can try again (with fix) and mission should work fine

Video from mission 1



..and mission 2



Last part 3

__________________

Last edited by p7p8; 11-10-18 at 07:14 PM.
p7p8 is offline   Reply With Quote
Old 11-11-18, 07:27 PM   #1625
Avimimus
Swabbie
 
Join Date: Nov 2002
Posts: 11
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by p7p8 View Post
HF sonar - on Russian subs check top egde of screen in periscope station (F8)
Thanks! I always looked at the top part of the periscope - I never noticed the tab until now!
Avimimus is offline   Reply With Quote
Old 11-12-18, 01:15 PM   #1626
artao
Officer
 
Join Date: Nov 2002
Location: Wisconsin
Posts: 238
Downloads: 144
Uploads: 0
Default

Heyo!
Haven't really played DW since like 2016 or so it looks like, but have caught the urge to get back to playing some cold war naval sims again ... and to get back to work on my Operation Ivy Bells mission.
It looks like my last RA install is v1.40 .. and I am using it via JSGME.
The instructions for RA install, of course, say to do it on a fresh DW insteall.
Seeing as I'm doing it via JSGME, do I actually HAVE to do this?
Looking forward to some cold war naval gaming. It's been too long.
EDIT: Nevermind. I just did a separate install for it.
__________________
l8r,
artao


Last edited by artao; 11-12-18 at 05:50 PM.
artao is offline   Reply With Quote
Old 11-12-18, 05:50 PM   #1627
tAKticool47
Bosun
 
Join Date: Nov 2016
Location: Nature Coast
Posts: 61
Downloads: 1
Uploads: 0
Default

I didn't do the full-fresh-install and correct process the first time I did RA.


And it worked, but then I realized it didn't work.

For example- I lost the total usage of the Seawolf-class. I could launch a torpedo, but never reload the tubes. Once it was launched, each tube became inaccessible.

Also the game would crash randomly, and frequently, when I clicked on something. Everything would be fine, I'd move my mouse randomly to something, click, crash.

It got worse and worse and I couldn't get any help, so I redid everything and made sure I followed the instructions completely, reading the correct steps etc. and much, much better.


So I would do it the right way, much less hassle long-term.
tAKticool47 is offline   Reply With Quote
Old 11-13-18, 02:05 PM   #1628
p7p8
Seasoned Skipper
 
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
Default

RA patch #01 & Ohio campaign fix are here

Ohio campaign works fine - i did 2 attempts (on my YT channel)
First try was little buggy but second was played with all fixes.

Last mission in second attempt have 2 versions:
- passive (avoiding contact with enemy)
- aggressive (where Ohio killed Akula III)
__________________
p7p8 is offline   Reply With Quote
Old 11-14-18, 03:56 AM   #1629
Pirate
Lieutenant
 
Join Date: Sep 2003
Location: Oeiras, PORTUGAL
Posts: 258
Downloads: 152
Uploads: 0
Default

Quote:
Originally Posted by p7p8 View Post
RA patch #01 & Ohio campaign fix are here

Does the patch #01 contain the ohio campaign fix?
Their release method is just so messy and confusing!
__________________
Pirate is offline   Reply With Quote
Old 11-14-18, 02:01 PM   #1630
p7p8
Seasoned Skipper
 
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
Default

Quote:
Originally Posted by Pirate View Post
Their release method is just so messy and confusing!
Method is quite normal:
After releasing Patch #01 with Ohio campaign fix i did test and found one more bug. So fully fixed Ohio campaign is released as optional download. But if it is too confusing for you, you can play without lastest fixes for campaign.
__________________
p7p8 is offline   Reply With Quote
Old 11-14-18, 02:27 PM   #1631
p7p8
Seasoned Skipper
 
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
Default

Few minutes after my post patch #2 were released

link

Some info about Patch #2 "Reinforce Alert" (ver 1.46)
1 - SSM Sizzlers (CLUB) missiles fix. (AI and User)
2 - SAM For Controllable Ships and AI platform fix.
3 - SAM Missiles fix default bug, when missile never fly with max.speed *
4 - Ohio Campaign has been fix.
$$$$$$$$

Install: Just Copyed Unzip Archive into DW Game Folder.
This is cumulative archive - previously released patch #1 is not required.
__________________
p7p8 is offline   Reply With Quote
Old 11-17-18, 09:47 AM   #1632
MANoWAR.U52
Loader
 
Join Date: Jan 2015
Posts: 83
Downloads: 97
Uploads: 0
Icon14

Mission "Training Flight 3" of the Bear campaign can´t be completed because the arrival at home base objective does nothing.


You have to land at another base, need to turn on link for the message.

Last edited by MANoWAR.U52; 11-21-18 at 04:31 PM.
MANoWAR.U52 is offline   Reply With Quote
Old 11-20-18, 05:50 PM   #1633
MANoWAR.U52
Loader
 
Join Date: Jan 2015
Posts: 83
Downloads: 97
Uploads: 0
Default




MANoWAR.U52 is offline   Reply With Quote
Old 11-20-18, 06:19 PM   #1634
p7p8
Seasoned Skipper
 
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
Default

Your masts were detected by MPA!

RA has implemented a "mast detector" system for ASW Air / Surf platforms, but DW engine can not check whether any mast is physically raised.
So every time you are on the surface, the game assumes you have raised masts.

Solution: if you don't want to use periscope (or other mast) do NOT run on PD or shallower. You should run 1-2 meters below PD.
Go to PD only for quick checking situation.
__________________
p7p8 is offline   Reply With Quote
Old 11-20-18, 08:06 PM   #1635
MANoWAR.U52
Loader
 
Join Date: Jan 2015
Posts: 83
Downloads: 97
Uploads: 0
Default

Quote:
Originally Posted by p7p8 View Post
Your masts were detected by MPA!

RA has implemented a "mast detector" system for ASW Air / Surf platforms, but DW engine can not check whether any mast is physically raised.
So every time you are on the surface, the game assumes you have raised masts.

Solution: if you don't want to use periscope (or other mast) do NOT run on PD or shallower. You should run 1-2 meters below PD.
Go to PD only for quick checking situation.
So if you go to PD +/- 2 meters to do a check and by accident any ASW plane flies in a radius of 7.5nm no matter what facing, what (stormy) weather or if night, you´re detected 100% in an instant 0.1 seconds. Wether you have your masts out or not.

To be honest why implement such a broken system in the first place?

Nevertheless this mission is a matter of luck and in most cases you will get detected by random MAD fly-overs at any depth.

Last edited by MANoWAR.U52; 11-21-18 at 11:39 AM.
MANoWAR.U52 is offline   Reply With Quote
Reply

Tags
reinforce alert

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:13 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.