SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-27-11, 01:13 PM   #76
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by Sartoris View Post
Trevally, what are some of the things that are left on your to-do list concerning this mod? I'm asking because I have an urge to try your mod but I'm not sure if I should wait a little longer if you're in the middle of adding some features or fixing bugs.
No - just looking at the buoys.
Also still waiting for any bug from later campaigns. I have had some very good feedback from the early campaigns as many people have now played those.

You can install now as any near future changes can be done without restart. BTW - restarting is not an issue as campaign updates will happen when you progress to next one.
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 11-27-11, 01:23 PM   #77
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by uekel View Post
Now I see, historical (at least in germany) there was black and red:
If you like I can make the black and black-red.
Quote:
Originally Posted by uekel View Post
It would be only the objects to Exchange. No campaign change (no restart).

On the other hand, it would confuse many players. I also donīt knew it before an hour.

Btw. historical was between 1887 and 1982.
This sounds great Uekel - if you can find the time, these would be a great addition.

The campaign is only using three types of buoys.
Red, green and white/yellow for danger areas, all with lights (2).

I could do a post with images to demo the buoys to avoid confusion
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 11-27-11, 02:16 PM   #78
Adriatico
Grey Wolf
 
Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
Default

Hey Trevally, I was not sure if this is related directly to OH II...
http://www.subsim.com/radioroom/showthread.php?t=190011

Any clue ?
__________________

Adriatico is offline   Reply With Quote
Old 11-27-11, 03:12 PM   #79
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by Adriatico View Post
Hey Trevally, I was not sure if this is related directly to OH II...
http://www.subsim.com/radioroom/showthread.php?t=190011

Any clue ?
0rpheus answered your question in the same thread better than I could have explained it Thanks Orpheus
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 11-27-11, 04:59 PM   #80
uekel
Seasoned Skipper
 
Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
Default

Hi Trevally!

Iīm not sure, the "case" with the number "1" (below the light) was thought for the bell and numbers. But I think itīs better I remove that, because it look some strange.



The light of the black bouy I have left green. Here I think itīs ok. Alternative would be white.



What do you think?

Last edited by uekel; 11-28-11 at 06:31 AM.
uekel is offline   Reply With Quote
Old 11-27-11, 06:03 PM   #81
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by uekel View Post
Hi Trevally!

Iīm not sure, the "case" with the number "1" (below the light) was thought for the bell and numbers. But I think itīs better I remove that, because it look some strange.

The light of the black bouy I have left green. Here I think itīs ok. Alternative would be white.

What do you think?
Looks fantastic Uekel

Yes -I think the green light is ok
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 11-27-11, 06:35 PM   #82
uekel
Seasoned Skipper
 
Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
Default

Quote:
Originally Posted by Trevally. View Post
Looks fantastic Uekel
Hmm, nothing to change?

The "draught" I also have changed a little. Here is the link: http://www.mediafire.com/?limgo4ib7g40aax

For now, I reworked only these two, the third I must see.
uekel is offline   Reply With Quote
Old 11-27-11, 06:37 PM   #83
Sartoris
Captain
 
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
Default

Quote:
Originally Posted by Trevally. View Post
No - just looking at the buoys.
Also still waiting for any bug from later campaigns. I have had some very good feedback from the early campaigns as many people have now played those.

You can install now as any near future changes can be done without restart. BTW - restarting is not an issue as campaign updates will happen when you progress to next one.
Okay, thanks for your reply! If I find some time I'll try starting a campaign in 1943 and report on my experience (and the mods I used alongside yours).
Sartoris is offline   Reply With Quote
Old 11-28-11, 03:35 AM   #84
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
Default

Quote:
Originally Posted by uekel View Post
Hi Trevally!

Iīm not sure, the "case" with the number "1" (below the light) was thought for the bell and numbers. But I think itīs better I remove that, because it look some strange.
What do you think?
Servus Uekel,



Gruss
Silent Steel is offline   Reply With Quote
Old 11-28-11, 06:27 AM   #85
uekel
Seasoned Skipper
 
Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
Default

Now the secound version of the buoys, I change the picture in this post http://www.subsim.com/radioroom/show...3&postcount=80

Hazard buoy is just one of a system of 5, I could even make them, but they also should be placed. Would be lead to a campaign restart and would be also additional different objects which stress man and machine. I think here itīs better to use only the one.

@ Silent Steel!

There you understand it wrong. I never want to use the numbers, because I know they appear in randomized order. It was thought for the bell and numbers, in reality.

EDIT: Have really forget the Link! Itīs http://www.mediafire.com/?p4xgk527niocbfy

Last edited by uekel; 11-28-11 at 10:25 AM.
uekel is offline   Reply With Quote
Old 11-28-11, 06:55 AM   #86
mr.artur_96
Loader
 
Join Date: Dec 2010
Location: Poland
Posts: 85
Downloads: 209
Uploads: 0
Default

Quote:
Originally Posted by uekel View Post
Hi mr.artur!

Do you also have tried this?Just at the start of the campaign, many resources are needed. And it comes with many new objects in the harbor.

Thank you guys for so many replys.

If I will start campaign with only thoes 4 mods and later install the rest of my mods with thoes 4 on top then they will be overriten by some other mods isnt it ? Also as I remember Sound mods shuldnt be after OH2.

The second problem is watch officer. This CTD is not caused by any of thoes 4 mods. Im missing something witch was in magnum opus 0_0_1 and I dont know what it can be.

Thoes "magic 4" is great but I think I'll pass for now. I've read recently that magnum opus 0_0_5 is in progress so I'll wait for this one.

Meybe one day Magnum + OH2 and "magic 4" will be compatible
mr.artur_96 is offline   Reply With Quote
Old 11-28-11, 01:21 PM   #87
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default



@Uekel,

The new green (black) buoys look very good in game

Would it be possible to add a more weathered/dirty look to the red ones
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 11-28-11, 02:39 PM   #88
uekel
Seasoned Skipper
 
Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
Default

Quote:
Originally Posted by Trevally. View Post
Would it be possible to add a more weathered/dirty look to the red ones
Thatīs done! You can download here: http://www.mediafire.com/?36xnulc72s1ab79

The "new black" I have reworked too, maybe you also like it.
uekel is offline   Reply With Quote
Old 11-28-11, 03:43 PM   #89
uekel
Seasoned Skipper
 
Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
Default

Another Version with many rust: http://www.mediafire.com/?wmn0x3r94ms2bjb

Hope itīs not too much (both - rust and versions)
uekel is offline   Reply With Quote
Old 11-28-11, 03:43 PM   #90
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by uekel View Post
Thatīs done! You can download here: http://www.mediafire.com/?36xnulc72s1ab79

The "new black" I have reworked too, maybe you also like it.
Yes - they are much better
Thanks uekel
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Reply

Tags
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:07 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.