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Old 08-13-07, 09:25 PM   #16
FAdmiral
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I think it only sends the message. Making the yamato actually show up at that
time would be up to the player setting it up in the editor. Of this I am about 95%
sure but 5% says i could be wrong. Testing and more testing is needed to answer
these kind of questions....

JIM
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Old 08-13-07, 10:03 PM   #17
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So if they don't make the sinking, they never get the message, but they might see it anyway (yamato).

I'm wanting to force the creation of units, or the loading of a mission on the fly because in the campaign that would be so very much less work.

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Old 08-14-07, 01:17 PM   #18
FAdmiral
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OK, tried the mission again but deleted my Yamato so I could check if a
spawn would occur. Waited the 24 hrs but NO DICE ! It's only a message
event trigger, nothing else. But then I got to thinking, in order to spawn
something, you need a time period and a location. I don't think the message
event would do that but there may be something else listed in the triggers or
event section that might. Bottom Line: They ALL need to be tested....

JIM
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Old 08-15-07, 01:01 PM   #19
FAdmiral
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Next step: The radiogram works with an objective met, a certain ship/class
sunk and a date/time reached. I also think that a patrol area would work too.
As of yet, I have not got any instance or objective events to work correctly.
Still proceeding on a trial & error basis....

JIM
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Old 08-15-07, 01:35 PM   #20
tater
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Cool. I was meaning to try more of this, then I started trying to make coastal guns into ships, etc. LOL.

Many hands makes light work, however. While I have yet to solve my particular problem, I have discovered a few other useful things.

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Old 08-16-07, 12:47 PM   #21
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I don't profess to understand this but if you look at the SimData.dll file with a hex editor and search for the word "trigger" you will find alot on it. Perhaps someone with programming knowledge could make a flowchart out of this information?
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Old 08-16-07, 01:44 PM   #22
FAdmiral
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Objectives & Triggers are fairly easy to do but I am still having loads of
trouble with attaching the Events to them to work properly. Do you see
any files that will expain the Events more completely?

JIM
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Old 08-16-07, 01:52 PM   #23
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Quote:
Originally Posted by FAdmiral
Objectives & Triggers are fairly easy to do but I am still having loads of
trouble with attaching the Events to them to work properly. Do you see
any files that will expain the Events more completely?

JIM
Same file, just search for the word "event". I can almost see a flowchart but don't understand it.
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Old 08-16-07, 02:23 PM   #24
FAdmiral
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I don't have a hex editor but maybe someone who does and knows what
he/she is looking for can view it....

JIM
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