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Old 02-28-17, 09:01 AM   #91
Rockin Robbins
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Quote:
Originally Posted by Bleiente View Post
Updated first post.

Ralles RealModPack V1.2final
This is the currently final version.
What changed to betaversion:
- Installation history cleaned up
- Documentation supplemented
- ModPack extended
- added optional extensions
- small bugs fixed

Greetings Ralle
Great job, Bleiente. Look forward to checking it out.
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Old 03-05-17, 12:18 AM   #92
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I've been meaning to give Bleiente some feedback on this, and have been having trouble with Photobucket quite a bit lately. I did finally manage to get these more recent shots up and linked to, but that actually took twice as long to do as setting up a new career and playing a whole mission...

I've done two single missions, successful at both of those, but of course, you don't have to get away from the enemy in a Single Mission... you complete the objective, and it matters little that you've got 6 DDs buzzing above you, you just hit the OK and exit... A career is different, especially after you've been "testing" another mod, and trying to hurry along through actually testing the thing to see what happens if you surface in the middle of a Japanese Task Force with an American S-18 Sugar Boat...

Needless to say, when actually playing my first career in Bleiente's Mod Soup, I died in my first encounter. Mostly due to impatience. There was a nice big tanker plugging along at about 9 knots... who cares about those DD? I didn't even count how many there were. What's it matter anyway? I was mesmerized by the blue sea, the wailing of the gulls, the idyllic fishing vessels that all of a sudden started shooting machine guns at me!... Crash Dive!... anyway, saw the tanker not long after that, attacked it at like 1006 am, dead calm sea, and before the first "Boom!" the point DD was after me. I think they ended up with 3 on me, but I died after like their 2nd pass.

So I started another career this evening, and noticed that Bleiente has a pre-PH start, so I did that. Here's some shots:

Intro screen, got impatient, so you'll notice the assignment isn't finished...


Navigation map, Oahu overview


Leaving the dock, slightly zoomed navigation map


Look across toward Ford Island


Through the binoculars


Getting around the bend, looking over the left shoulder


Zoomed out a bit as we're leaving


On my way to the patrol area for some sea trials


Shot of the periscope station. you might notice the "Flank" speed. I've done a test Crash Dive with the crew...


Sunday morning, December 7th, 1941 at about 0352 hours local - Sound contact bearing 9, and after "traveling" a while with the camera, look what I saw:


... and a little further along:


They ended up being over 10k away from me, and going too fast for a Porpoise to catch. I did radio in a contact report, but since I'd fulfilled my patrol assignment requirements, they just told me "Good job. Continue with what you're doing, or return to base"... hmmm. Let's see, bunch of soon-to-be enemy ships out here, but I am down to less than 25% of my fuel... I lost them anyway before 0600 hours on the sound contact, and never did re-establish, so they got away...

Of course, the jpg format ruins the color a bit, and "flattens" things, so the shots aren't quite true. But it is a nice little mix that Bleiente has put together. Just don't forget to load the guns if you have to use them... Kind of hard to shoot 'em if they're empty... Shtinking fishermensezz... Good job Bleiente! I give it two thumbs up! Thank you sir!
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Old 03-10-17, 01:06 PM   #93
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@propbeanie
Thanks for your nice criticism.

Now a few pictures - Ralles "fairy tale book" ...
Quote:
Originally Posted by Bleiente View Post
"Rendezvous with fate ..."
Part 1


Best regards
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Old 03-15-17, 04:28 AM   #94
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Since I'm constantly looking for appropriate extensions and improvements for my ModSoup aka ModPack, I've looked at the last big work of w_clear.
However, since its RealEnvMod was designed for SH5, it can not run with SH4 without corresponding adjustment.

Here first my first impressions ...



























I'm wondering if other features of this great work of w_clear can also be activated in SH4 ...
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Old 03-16-17, 10:41 AM   #95
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This looks fantastic. Now that I'm getting Robbin's MultiSH thing working, I will consider installing this as a separate install. I've already played with Fall of the Rising Sun a bit and really enjoyed it.

I then embarked on the ill-fated course of attempting to slop together TMO, RSRDC, Crew Fix, and FOTRS using nothing more than JSGME . . . without full comprehension of what I was doing, I said "Yes! Overwrite my stuff!" in response to JSGME warning me that trying to activate TMO on top of FOTRS could "adversely affect my game."

Needless to say it did!

So I back up, cleaned up directories, deactivated mods, rechecked validity of the vanilla game files, and I'm now doing it "the right way" (I think) using Multi-SH from the very beginning so that I have a simple tool for having multiple mod installs.

I assume I'm on the right track here eh?

Meaning: Ralles RealModSoup needs to be a separate install from Fall of the Rising Sun?
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Old 03-16-17, 04:03 PM   #96
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Quote:
Originally Posted by DicheBach View Post
Meaning: Ralles RealModSoup needs to be a separate install from Fall of the Rising Sun?
My ModPack is for a pure SH4 V1.5 (vanilla) installation.

So Ralles RealModPack V1.2final full download and how to activate in the first post via JSGME.
And do not worry - the corresponding parts of the ModSoup may and should override.

My goal is to create a balanced gameplay against the game-engine as well as a touch of realism.

Hope you enjoy my compilation.

Best regards

Last edited by Bleiente; 03-17-17 at 10:35 AM.
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Old 03-22-17, 06:56 PM   #97
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I am beginning to sample your soup now!

Once I got your archive unpacked I figured all I want to install for sure is:

2.0 Ralles ModPack for TMO_RSRDC_OTC

I use JSGME and a

X:\Steam\steamapps\common\Silent Hunters Wolves of the Pacific\MODS\2.0 Ralles ModPack for TMO_RSRDC_OTC

kind of installation.

MultiSH creates alternate save file directories for me, for example:

H:\Users\DicheBach\Documents\FRS\data for my "Fall of the Rising Sun" install versus

H:\Users\DicheBach\Documents\RAL\data for my "Ralles Mod Soup" install.


ADDIT: By the way: thanks a lot for making this package! As I said before, my efforts to get TMO+RSRDC running previously had failed, so it was nice to just plug in your soup package and have it load up (and obviously the TMO changes active). Very handy!
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Last edited by DicheBach; 03-22-17 at 07:07 PM.
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Old 03-22-17, 07:19 PM   #98
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Having problems.

Game loads up fine, and I can get through the opening screens for a new American career, but then when my boat spawns outside the port, any time I attempt to give my crew an order to move the boat (e.g., follow plotted course, or new speed 10 knots) they say "Cannot Comply."
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You would make a ship sail against the wind and currents by lighting a bonfire under her decks? I pray you excuse me. I have no time to listen to such nonsense.
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Old 03-22-17, 07:20 PM   #99
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Quote:
Originally Posted by DicheBach View Post
Once I got your archive unpacked I figured all I want to install for sure is:

2.0 Ralles ModPack for TMO_RSRDC_OTC

I use JSGME and a

X:\Steam\steamapps\common\Silent Hunters Wolves of the Pacific\MODS\2.0 Ralles ModPack for TMO_RSRDC_OTC
Follow the installation instructions ...

Installation via JSGM:
1.0 TMO_RSRDC_OTC
1.5 OTC OptionalGoodys *1
2.0 Ralles ModPack for TMO_RSRDC_OTC *2

*1
Please note!
In the "OTC OptionalGoodys" folder are various folders for the respective resolution, the periscope view, and the IJN-AI. These must be copied and activated individually into the game.
For me it looks like this for example:
1.0 TMO_RSRDC_OTC
1.5_OTC_Realistic Scopes for 16 to 9 RSRDCv502
1.5_OTC_Tokko's Revenge for RSRDCv502
2.0 Ralles ModPack for TMO_RSRDC_OTC
2.1 TMO_Sample_Emblem
2.1 TMO_Sub_Pirate_flag

*2
A NEW CAMPAIGN MUST BE BEGINN!


Quote:
Originally Posted by DicheBach View Post
Having problems.

Game loads up fine, and I can get through the opening screens for a new American career, but then when my boat spawns outside the port, any time I attempt to give my crew an order to move the boat (e.g., follow plotted course, or new speed 10 knots) they say "Cannot Comply."
Did you follow my installation sequence correctly?

Last edited by Bleiente; 03-22-17 at 07:28 PM.
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Old 03-22-17, 07:28 PM   #100
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Now, before you get too far there DicheBach, you use Rockin Robbin's SH4CMS for your various install foldes - first things first though, make a pristine backup copy of the fresh install... You use MultiSH to make separate "Save" folders for your games. MultiSH is small enough, I put a separate copy in each "root" game folder, and likewise with JSGME, leaving the "ini" files for each. So I've got a "D:\Games\FotRSU\etc.", a "D:\Games\Ralles\etc.", a "D:\Games\GFO+\etc.", a "D:\Games\SH4v15\etc.", and a "D:\Games\TMO25\etc."... That's on this little dual-core, which when I have to use RR's SH4CMS (FotRSU changes more often than my underwear!), it brings me back "Silent Hunter: Wolves of the Pacific", which I then move and rename. My other computer is set-up "fully CMS-compliant"... tic - The MultiSH in each of those folders then directs those particular "game sets" to the respective directory, such that the FotRS is set to "Save" in "C:\My Documents\FRS", Ralles goes into "RMS", GFO goes to "GFO", and Stock goes to "SH4" (how inventive, eh?) and TMO goes into "TMO"...
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Old 03-22-17, 09:01 PM   #101
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Quote:
Originally Posted by Bleiente View Post
Did you follow my installation sequence correctly?
Nope! But I will

Quote:
Originally Posted by propbeanie View Post
Now, before you get too far there DicheBach, you use Rockin Robbin's SH4CMS for your various install foldes - first things first though, make a pristine backup copy of the fresh install... You use MultiSH to make separate "Save" folders for your games. MultiSH is small enough, I put a separate copy in each "root" game folder, and likewise with JSGME, leaving the "ini" files for each. So I've got a "D:\Games\FotRSU\etc.", a "D:\Games\Ralles\etc.", a "D:\Games\GFO+\etc.", a "D:\Games\SH4v15\etc.", and a "D:\Games\TMO25\etc."... That's on this little dual-core, which when I have to use RR's SH4CMS (FotRSU changes more often than my underwear!), it brings me back "Silent Hunter: Wolves of the Pacific", which I then move and rename. My other computer is set-up "fully CMS-compliant"... tic - The MultiSH in each of those folders then directs those particular "game sets" to the respective directory, such that the FotRS is set to "Save" in "C:\My Documents\FRS", Ralles goes into "RMS", GFO goes to "GFO", and Stock goes to "SH4" (how inventive, eh?) and TMO goes into "TMO"...
I did follow Robbin's directions for installing SH4CMS (the second or third time, after my gut intuition led me astray! ). My install sounds very similar to yours except . . . I think when you say you have a "D:\Games\FotRSU\etc.", a "D:\Games\Ralles\etc.", a "D:\Games\GFO+\etc.", a "D:\Games\SH4v15\etc.", you mean that you have multiple copies of the game installed. I could do that, but I would think it would take up more disk space, which I'm a bit short on till I get off my ass and plug in that TB HD I bought years ago and have yet to use . . . That said, I think effectively what I'm doing is the same. I've got a MOD folder inside my SH4 game directory. I use JSGME to activate FOTRS when I want to play that one (and tell SH4CMS to point at the corresponding save directory) and then deactivate/reactivate a different mod (and point to a different location) when I want to try some other permutation of mods.

Please advise if the way I'm doing is pointless and I could get away with only one copy of all the core assets.

ADDIT: Awrigteee! Lookin' a lot better with this install! Thanks for reposting those directions Bleiente.


Seeing a different intro screen (with TMO and RSRDC listed) and different background slides, etc. so I'm probably good to go.
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Old 03-22-17, 09:43 PM   #102
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A really great mod soup!
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You would make a ship sail against the wind and currents by lighting a bonfire under her decks? I pray you excuse me. I have no time to listen to such nonsense.
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Last edited by DicheBach; 03-23-17 at 01:22 AM.
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Old 03-23-17, 05:34 AM   #103
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Bleiente did a nice job on his soup - ~good~ soup, unlike the kind I make... - but "Yes, I do have multiple copies of the install of Silent Hunter", each one approximately 5 gig in size at a minimum. My FotRSU folder happens to be almost 30 gig from screen shots and like 15 different versions of the mod we're working on. Most desktop computers can hold at least two hard drives, or if you're like some of us, you build your own so you can put at least 3 drives (plut two optical) in each box, sometimes more (). Just make sure you have enough power for them all...
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Old 03-23-17, 05:03 PM   #104
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First post updated.
There is a HotFix ...

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Old 03-23-17, 09:40 PM   #105
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I guess the Japanese escort sub detection levels are turned up pretty high?

I made early for Battle of Sunda Strait and was really pleased when the "convoy" comes along. I was lingering on the fringe, no engine on at all, 70 ft depth, silent running, no scope up. Just waiting on about 32 speed as the convoy pulled up. I had been submerged for an hour so I don't think they had spotted me before I submerged.

The enemy escort nearest to me just honed in like a blood hound.

It was still daylight (last couple hours of it) and it was shallow water, so I suppose there might have been a shadow or silhouette that was spotted.

Can active sonar discern a boat sitting nearly on the bottom in this era?

I don't know if he used any active or not, I was on 32 or 64 speed and didn't realize he was depth charging me till it paused down to 8 speed.
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