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Old 07-13-07, 02:28 AM   #751
DivingDuck
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Moin Reece,

the lamps arenīt pure white. The red a yellow parts of the particle generator cause this most probably when interferring with the blue ambient light. Iīll see whether I can make my new tweakfile user friendly. Thus you could adjust the lampsī lights as well.
But thereīs a rub in it though. The adjusted lamps are the same for night and day.

Regards,
DD
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Old 07-13-07, 03:49 AM   #752
Reece
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That's wierd as stock the lamp is red only at night, your posted screen shows blue lamps, I assume you have changed the particles for this? Does yours have Dual lights?
Could you show me where to make the changes there please (assuming this will give dual color lights).
Thanks.

For those who use a blue night light will find that the NavMap still uses a Red filter, here is a blue one:

Can download here:
http://files.filefront.com/SH3+Blue+.../fileinfo.html
Cheers & thanks again DD!
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Old 07-13-07, 04:03 AM   #753
DivingDuck
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Hey Reece,

yeah, Iīve changed particles. My screenshots where made from my NYGM installation. Maybe GWX/NYGM changed the color of those lights already. In fact the lampsī color doesnīt change to red at night. Itīs just the ambient light layered on top, serving as a filter. Kick me if Iīm wrong.
Iīll rework the tweakfile and release it the next days.

Regards,
DD
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Old 07-13-07, 04:13 AM   #754
Reece
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A Big Thanks DD.
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Old 07-13-07, 07:06 AM   #755
Chisum
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Reece, this pretty blue map is an update or a light rendering ?

I try to get a natural old electric light, something between pale white and light yellow(covered with filth and oil…), but it's very hard due de reflections and the light intensity.





For the red, I only put some in the CT by night. It seems more realistic but I would like nevertheless to know how it was really…

Last edited by Chisum; 07-13-07 at 08:10 AM.
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Old 07-18-07, 04:43 PM   #756
wildchild
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hi top work have been using your mod but iv noteis that your can still see your lights and just thinking. What about doing one to open the coning hatch's but they would have to close soon as you hit your dive butten :hmm:


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Old 07-19-07, 09:46 AM   #757
DivingDuck
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Moin,

@wildchild:
  • first pic - through a curtain. Iīll leave it that way.
  • second pic - itīs the hatch itself, Iīll check whether itīs my fault or a SH3 bug. The raytracing controller used by the SH engine isnīt the most accurate one, you know.
But thanks for the advice anyway.


Regards,
DD
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Old 07-20-07, 11:21 AM   #758
wildchild
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have you thort about the coning tower hatch think that would be top
what do you no about making a node :hmm:
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Old 07-20-07, 12:39 PM   #759
Steel_Tomb
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Inside the sub the light from the bulbs is still visible through poles and through the hatch like in the pic. Is this just SHIII, because the lighthouse light passes through my watch crews heads lol.
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Old 08-07-07, 04:30 PM   #760
Shepelly
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Did this thread continue any where:hmm:
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Old 08-07-07, 05:04 PM   #761
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DD is on vacation, right now !

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Old 08-08-07, 05:24 PM   #762
Shepelly
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Thanks Alex, will wait patiantly
I don't suppose he went to the pacific for vacation I'd hate to see another go over, only to come back later:rotfl:
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Old 08-13-07, 11:07 AM   #763
Kaleun_Endrass
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Hi,

all links for TypeIX OpenHatch that were posted in this thread are dead. Could someone reload it please.
Although the links for the TypeII_Peri_Correct Mod are dead too. Fix that too, please.
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Old 08-13-07, 04:30 PM   #764
urfisch
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Quote:
Originally Posted by Alex
DD is on vacation, right now !

really? thought he was building a house...

:hmm:
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Old 08-13-07, 04:36 PM   #765
lutzow
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Urfisch - can you tell me where is your MODPAGE ?
I'm looking everywhere...Does your page exist for rough mortals like me?
GreetingZ
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