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Old 09-16-08, 12:21 PM   #46
Rockin Robbins
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Color me a convert! Privateer, my hat is off to you for helping when you have so much to do yourself.

I noticed that any in-game shots are with SH3. Is this actually going to work in both games? I hope there's as much excitement in SH3 land as there is here. This torpedo room is a huge improvement to the game (in addition to being an incredible nya-nya to those of us on the fleet boat end). Tomi you've done an amazing work here so far, the helpers have been great and I can't wait to see the finished project.

In spite of that, do it right and don't rush a 90% project to release. When you're happy with it, only then is it ready, no matter how impatient that makes some people. This makes me excited about owning my copy of SH4UBM.
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Old 09-16-08, 12:38 PM   #47
Letum
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Gah! If I knew lights could be added I would have continued doing the VIIC interior ages
ago when I had time for such things.
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Old 09-16-08, 12:52 PM   #48
Tomi_099
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Default Thanks ALL !!

THANKS ALL!!

It is time to work !!!
see you later !!
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Old 09-16-08, 04:40 PM   #49
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I can't speak jaw dropping ...............when when when can we have this mod..................aaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaah MY GOD!
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Old 09-16-08, 05:04 PM   #50
skwasjer
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Hi Mikhayl, I'm interested to hear why .uvw files don't work for you. I could improve my tutorial or maybe improve S3D (if bugged). Personally, I prefer .uvw over .obj because it's alot easier to use in Max and you have no loss of float-precision (although the main import file still is obj ), but hey, good there's choice
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Old 09-16-08, 05:29 PM   #51
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I see. Well, if you have an example lying around let me know so I can check it out and see what's wrong. No way of telling if I can't replicate it.

Thanks for the info.
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Old 09-16-08, 08:20 PM   #52
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Default Experimet with SKINS !!

o.k i Test the furst Skin !!



then !!



and then !!



and i think the best is Thet on !!:hmm:










O.k That is my favorit !!!
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Old 09-17-08, 07:01 AM   #53
Tomi_099
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Default ????

No opinion to the Skins???:hmm:
that corresponds to the Orginalen ??
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Old 09-17-08, 08:34 AM   #54
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Opinions: Looking great. Fantastic work ,Tomi. What about a bit more oil and grease around the place? I can remember from 'Das Boot' that torpedoes were covered in grease.
Never thought that this mod would be possible. And it is coming together so quickly. Very impressive. Thanks guys
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Old 09-17-08, 09:12 AM   #55
Sailor Steve
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I agree: Number 3 is best. Number 1 is too clean, number 2 is too rusty. The Chief would have those guys chipping and painting day and night if it looked like that.
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Old 09-17-08, 12:07 PM   #56
Tomi_099
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Quote:
Originally Posted by Mikhayl
Tomi, I wouldn't worry too much about these textures. The room is the stock type II room just reworked a bit, the uv-mapping and the white texture are the exact same as for the stock type II interior. Since SH3 release nobody felt the need to change it, that means it's quite good Besides, with the lightmaps you will barely see it. There's only 5 or 6 lights & all in the middle of the room so the room will be overall quite dark. I'm pretty sure the torpedoes will be almost black too since they're not directly exposed to any light source, same for the forward end of the room.
-----------------------------------

Mikhayl thanks well to know,

I likes it also more brightly, in addition I had the Orginal Picture looked at and place myself everywhere firmly that the area very bright am
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Old 09-17-08, 06:54 PM   #57
Tomi_099
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First Time !!!

Well, thats my furst Test !!

and not forgedit the correct <nameofOBJ>-uv2.uvw is wery importent !!!















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Old 09-17-08, 08:12 PM   #58
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Quote:
Originally Posted by Rockin Robbins
Color me a convert! Privateer, my hat is off to you for helping when you have so much to do yourself.

I'm not sure what that color is!!

Yes, I have a lot of 'Iron's in the Fire' so to speak.
But I do try to offer assistance when I can.
And now that the 'Family Situation' is concluded?

I need to get busy on alot of things.

:rotfl:
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Old 09-18-08, 02:05 AM   #59
limkol
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Unbelievable, Tomi. You can really get a feeling of the size of a u-boat when you look through the different compartments. Amazing work
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Old 09-18-08, 02:33 AM   #60
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Quote:
Originally Posted by Tomi_099
Well, thats my furst Test !!

and not forgedit the correct <nameofOBJ>-uv2.uvw is wery importent !!!
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