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Old 08-12-07, 01:35 PM   #46
cdrsubron7
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Thanks for all your efforts, WernerSoper.



D/l working now.
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Old 08-12-07, 01:51 PM   #47
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YAY! way to go
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Old 08-12-07, 02:02 PM   #48
mgbmike
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Many many thanks Werner. Now take a break, at least for a little while.
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Old 08-12-07, 02:13 PM   #49
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Yeeeeeeeeeeehah! It's Christmas again! Muchos thanko!
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Old 08-12-07, 02:17 PM   #50
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Nice work WS


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Old 08-12-07, 02:25 PM   #51
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Downloaded correct file.... works just fine....
Now!.....we got the REAL deal!

Thanks WS...hope you get your t-shirt, real soon
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Old 08-12-07, 02:47 PM   #52
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Very nicely done.

I did the sample mission, and had a very wide variety of sinking. The CA went down with 1 fish, the CV took a few. I let the BB sit for a day with 2 holes, she had a heavy list but went on---I bet in rougher seas she might have sunk, actually.

Werner, in your experiments, do you find that the crew quality matters? You'd think a higher AI skill might = better damage control, but I don't know if that is the case or not, I've never tested.

BTW, what exact changes were made to torpedo.sim? I'd like to incorporate them into the hardcore torpedo mod, it's just too easy without a 70% failure rate, lol

EDIT: I keep forgetting I have the coolest tool in the world now, S3D! Is the -3000 impulse the only change?


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Old 08-12-07, 02:49 PM   #53
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Quote:
Originally Posted by tater
Very nicely done.

I did the sample mission, and had a very wide variety of sinking. The CA went down with 1 fish, the CV took a few. I let the BB sit for a day with 2 holes, she had a heavy list but went on---I bet in rougher seas she might have sunk, actually.

Werner, in your experiments, do you find that the crew quality matters? You'd think a higher AI skill might = better damage control, but I don't know if that is the case or not, I've never tested.

BTW, what exact changes were made to torpedo.sim? I'd like to incorporate them into the hardcore torpedo mod, it's just too easy without a 70% failure rate, lol

tater
the reversed impulse is in that file. see detailed changelog.
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Old 08-12-07, 02:51 PM   #54
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I realized a dumb question after I asked, lol.

BTW:

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Old 08-12-07, 04:09 PM   #55
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Ok, I got the files. I have a choice of two to use. Classic and Light. What is the difference?
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Old 08-12-07, 05:01 PM   #56
WernerSobe
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35% faster sink rates in light version. Well read the readme :-).

Anyway the sinking rates are also increased in classic version if you compare it to 2.6
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Old 08-12-07, 05:27 PM   #57
Florida Sailor
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WOW!

Great piece of work.
Thank you!
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Old 08-12-07, 07:03 PM   #58
AVGWarhawk
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Quote:
Originally Posted by WernerSobe
35% faster sink rates in light version. Well read the readme :-).

Anyway the sinking rates are also increased in classic version if you compare it to 2.6
I did not see that in the readme. So is it 35% faster sinking than the classic version?
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Old 08-12-07, 07:42 PM   #59
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yes. faster meaning they will flood faster but the damage system remains.
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Old 08-12-07, 08:30 PM   #60
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Great! This is the one I selected. Let see how it goes and many thanks for working on this mod. Nice realistic addition.
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