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Old 05-18-07, 07:38 AM   #31
MaxT.dk
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Quote:
Originally Posted by FooFighters
No that one is for damage models.. I mean the "ship normal maps" option in the options menu.

It was stated in the first readme.. But I checked it and it's gone in the last one.
Strange? But I will put it back in there. Thanks
I've just tried to turn on and off that setting and in both cases my sub had the old original rusty skin...

Here's preview of my Balao skin folder (X:\Program Files\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\Submarine\NSS_Balao)


Any other ideas?

(as said, renaming the new skin files to *_lr.* worked, but that's not a "JGSME compatible", is it?)
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Old 05-18-07, 08:35 AM   #32
FooFighters
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Quote:
Originally Posted by MaxT.dk
Quote:
Originally Posted by FooFighters
No that one is for damage models.. I mean the "ship normal maps" option in the options menu.

It was stated in the first readme.. But I checked it and it's gone in the last one.
Strange? But I will put it back in there. Thanks
I've just tried to turn on and off that setting and in both cases my sub had the old original rusty skin...

Here's preview of my Balao skin folder (X:\Program Files\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\Submarine\NSS_Balao)

Any other ideas?

(as said, renaming the new skin files to *_lr.* worked, but that's not a "JGSME compatible", is it?)
Somehow.. somewhere you're game uses low-res skins.
I don't know how :hmm:

If you unpack the rar file.. And change the name of the dds skin files.
And then put it in the mods map of JGSME.. then it is compatible.

But it still a route around the the problem.. somewhere you're game is using low-res textures.
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Old 05-18-07, 08:38 AM   #33
FooFighters
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Quote:
Originally Posted by MaxT.dk
I will look for that setting, thanks FooFighters.

At the same moment, did any of you seen a Balao skin that would look like this one:


I don't care if it's historical correct or not, I just want it

Any ideas?
Not in hi-res, only with original SHIV textures
http://www.subsim.com/radioroom/showthread.php?t=109055

If you ask captain cox nicely, maybe he wants to do a hi-res version.
He can use my skin.. no problem.
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Old 05-18-07, 09:30 AM   #34
MaxT.dk
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1) yeah... somewhere... somehow... oh well.. I've did it manually, no problems
2) great! thanks man! I've asked him if he could do it
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Old 05-18-07, 09:35 AM   #35
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Oh dear :p...well I am at the mo doing something completely different...but the day is young ...Let me finish what i am doing and I will maybe look in to it in some hours. Or if someone beats me to it, please do it!
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Old 05-18-07, 09:36 AM   #36
MaxT.dk
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I can wait some hours AND I can beat you if that's what you like Oh wait, that's not what you've said...

Anyhow, thanks for just promising it I'll wait!
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Old 05-18-07, 10:02 AM   #37
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Quote:
Originally Posted by FooFighters
Quote:
Originally Posted by MaxT.dk
I will look for that setting, thanks FooFighters.

At the same moment, did any of you seen a Balao skin that would look like this one:


I don't care if it's historical correct or not, I just want it

Any ideas?
Not in hi-res, only with original SHIV textures
http://www.subsim.com/radioroom/showthread.php?t=109055

If you ask captain cox nicely, maybe he wants to do a hi-res version.
He can use my skin.. no problem.

PLEASE captain cox! make hi-res version of Gato Ss-272 Redfin
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Old 05-18-07, 10:15 AM   #38
FooFighters
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:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:
Captain Cox for President (of SH-IV)
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Old 05-18-07, 10:22 AM   #39
CaptainCox
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BHA!!!! NO WAY!...I just love the game, the trixing and fixing in various graphic/3D software (sad i know :p) and this comunity...A real marine...is a SUBMARINE...ALL THE WAY!
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Old 05-18-07, 10:29 AM   #40
MaxT.dk
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YEEEEEEHAAAAAW!

Oh wait, that's what Cowboys said... What did Marines said? :hmm:
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Old 05-18-07, 05:09 PM   #41
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Default Screws

Just out of curiosity.... would getting the screws to turn the right way be a "skins" thing or a "change the code" type thing?

JD
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Old 05-18-07, 05:12 PM   #42
MaxT.dk
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What screws? post a screenshot.
But if I'm not mistaken, there aren't any screws in the skin files...
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Old 05-18-07, 05:29 PM   #43
CaptainCox
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The right way?...what is the right way (I am truly interested as i like "historically correct stuff" And it would not be in the skins like MaxT.dk said...that would be some animation file...down the long line of animation files....ZZZzzz off to bed anyhow .
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Old 05-18-07, 07:45 PM   #44
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Default Screws

Sorry, I assumed this was previously reported. It's no big deal really... it's just that the screws turn in the wrong direction. They turn in reverse when the boat is going forward. A screen shot wouldn't help... you have to actually watch them rotate.

I just thought if the screws were depicted as a texture on a disk or something, the texture might easily be reversed. But like I said... lest anyone get the impression I'm being seriously anal ... it's no big deal.

JD
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Old 05-18-07, 09:28 PM   #45
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Well the screws are textured of course, and they're on the sub texture file. But the actual screw is a rotating 3D object, which hasn't got a thing to do with what colour it is.
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