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Old 09-13-07, 01:40 PM   #46
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,005
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I just wish Maddox decides to make a new AI for the BoB. BoB II still holds the first position when it comes to AI. Like GE said, it's light years ahead.
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Old 09-14-07, 10:21 AM   #47
Mush Martin
Eternal Patrol
 
Join Date: Dec 2006
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Hi Guys. Thanks for the editing tips.


I am having a slight problem.

to get to know the game weve been using quick mission building
in the beginning I had to take off engine start the whole smash.
now it puts me inflight when I spawn, I did set it that way on
purpose originally but it wont undo now. changed planes maps
and players to no effect. Uninstalled it searched for stuff left
behind to delete out but found nothing. reinstalled and my
pilot name and the problem were still there I cant do manual
take offs in quick missions what am I missing?????


and yes I flipped the takeoffs and landings switch in every combination
in difficulty.


[edit] I have been told that quick missions always start
in flight. apparently I changed up early on and forgot.
M
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Tutorial

Last edited by Mush Martin; 09-14-07 at 10:34 AM.
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Old 09-15-07, 03:38 AM   #48
HunterICX
Rear Admiral
 
Join Date: May 2006
Location: Malaga, España
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:hmm: Quik mission always puts you in the Air when you start

try Single missions
they will certainly will make you take off.

or if you want to practice with the plane and fly all on your own.

open the quik mission editor, open up a landscape.
make one base yours (Objects : Home base) click it on a airfield (see the icons)
save the map with the name practice for example
save it under Maps, Net - Dogfight and then one of the subfolders doesnt really matter which one.

go to multiplayer
host server - type: dogfights
load the practice map
click start
when the map is loaded click the base with your mouse, click arming to pick a plane. and fly solo to learn the plane

HunterICX
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