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Old 04-11-15, 11:16 PM   #226
sublynx
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Good to hear I'm really surprised. H.sie's v16 and Stiebler's 4c usually solve problems, not cause ones.

I find myself playing one patrol, while tinkering with something minor and changing it between loads, then tinkering with something major and changing it while back in port. Sometimes I get it wrong, and the minor change turns out to be a major one, which is a guaranteed mid-patrol crash. It usually loads though, if I change the mod soup back to what it was at the moment that I saved the game.
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Old 04-12-15, 08:09 AM   #227
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Could be of some help Steve:

http://www.subsim.com/radioroom/show...28&postcount=6
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Old 04-12-15, 10:20 AM   #228
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Jim, your link goes to a link that goes to another link. The last link did have the information. My current starting Windspeed is 8, but that's for the restarted campaign. I can't look at the bugged one because it's gone now.

Anyway, it's working properly at the moment.
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Old 04-13-15, 12:11 PM   #229
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Your sorted then...that is all that matters
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Old 04-19-15, 09:33 PM   #230
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I've just made a discovery! If I had listened to others I might have found out long ago. As I've said, I've been trying to change the names of IABL's Merchant Fleet Mod ships in the Recognition Manual. I changed all the Display Names in all the British Roster files, to no avail. Then I had to change them all back. I did some looking online and discovered a conversation in an old thread, and Frau Kaleun kept insisting that it was all in the EnglishNames.cfg. So I sat down and started converting all those names. I started a test career and raced to the Channel, where there's lots of traffic, and she was right!

Here's the proof:























For each class name I used my own notes from the Ship Names mod, which includes a note for each name about how close it is to the model in question. I used the most accurate ship, or the largest number of ships in the listing for the class name. I used a separate class name for the 'X' ships. I also changed the name of Jimbuna's 'Q-Ship' mod, to make it even harder to avoid them (at least the first time).

I'm considering doing the same for all the ships in the game, but for now I think I'll release it the way it is. It isn't a mod as such, it's just a rewrite of the EnglishNames.cfg. If I made a new file it might not contain all the classes you already have, so I'm just putting it here so anyone can copy and paste it to their own EnglishNames.cfg.

WARNING: Do not make the change while at sea. I can tell you from experience that it will kill your career. You might not even want to do it in port, but rather wait until you start a new career. Anyway, here it is:

AK01A=Haskell Class Attack Transport
AK02A=Crater Class Attack Transport
AK03A=Andromeda Class Attack Transport
AM01A=Naval Ammunition Ship
AO01A=Cimarron Class Fleet Oiler
AO02A=Kennebec Class Fleet Oiler
L01B=Glenapp Class Merchant
M01A=African Monarch Class Merchant
M01B=Clan McBean Class Merchant
M01X=Kensington Court Class Merchant
M02B=Brandanger Class Merchant
M02X=Varela Class Merchant
M03A=Metapan Class Merchant
M03B=Anshun Class Merchant
M03X=Bamora Class Merchant
M04B=Eurybates Class Merchant
M05A=Luckenbach Class Merchant
M06A=A.S. Hansen Class Merchant
M06B=Trebartha Class Merchant
M06X=City of Eastbourne Class Merchant
M07A=Alcoa Cutter Class Merchant
M07B=Arlington Court Class Merchant
M07X=Forthbank Class Merchant
M08B=King Arthur Class Merchant
M08X=Manchester Exporter Class Merchant
M09A=City of Dallas Class Merchant
M09B=Bankura Class Merchant
M09X=Malvernian Class Merchant
M10A=Hog Islander
M10B=Trecarrell Class Merchant
M10X=Barrdale Class Merchant
M11B=Baron Carnegie Class Merchant
M11X=Blairatholl Class Merchant
M12B=Harberton Class Merchant
M12X=Cape Breton Class Merchant
M13A=Admiral Halstead Class Merchant
M13B=Baron Ardossan Class Merchant
M13X=Mount Kyllene Class Merchant
M14B=Hopecastle Class Merchant
M14X=Ikauna Class Merchant
M15A=C1 Cargo
M15B=Hickory Brook Class
M15X=Høegh Silverlight Class Merchant
M16B=Blairmore Class Merchant
M16X=Deptford Class Merchant
M17A=Edward Chambers Class Merchant
M17B=Baron Jedburgh Class Merchant
M17X=King Edgar Class Merchant
M18B=Cairnesk Class Merchant
M18X=Quebec City Class Merchant
M19B=Eskdalegate Class Merchant
M19X=Rio Azul Class Merchant
M20B=Benlawers Class Merchant
M20X=Clan MacFarlane Class Merchant
M21B=Daghestan Class Cam Freighter
M22A=Henry D. Whiton Class Merchant
M22B=Dalblair Class Merchant
M22X=Temple Mead Class Merchant
M23B=Thistlebrae Class Merchant
M24B=Aelybryn Class Merchant
M24X=Alice Moller Class Merchant
M25A=Agwistar Class Merchant
M25B=Silveray Class Merchant
M25X=Clare Lilley Class Merchant
M26B=Jamaica Pioneer Class Merchant
M26X=Manchester Citizen Class Merchant
M27B=Clan Allen Class Merchant
M28B=City of Athens Class Merchant
M29B=Norden Class Merchant
M30A=Day Star Class Merchant
M30B=La Cordillera Class Merchant
M30X=Clan MacAlister Class Merchant
M31B=Duke of Rothesay Class Merchant
M31X=Albuera Class Merchant
M32B=Clan Davidson Class Merchant
M32X=Bacchus Class Merchant
M33X=Bodegraven Class Merchant
M34A=Lake Folcroft Class Merchant
M34B=Kirriemoor Class Merchant
M34X=Cap Blanc Class Merchant
M35B=Empire Ship
M36B=Empire Cam Ship
M37B=Amicus Class Merchant
M37X=Thiokepasti Class Merchant
M38B=Nigerstroom Class Merchant
M39B=Iron Baron Class Ship
M39X=Petrophalt Class Ship
M40A=Albert Kahn Class Merchant
M40B=Armilla Class Merchant
O01B=British Ore Carrier
O02A=American Ore Carrier
S01B=Small Ore Freighter
S02B=Corfell Class Small Freighter
S03B=Aalborg Class Small Freighter
S04B=Abbotsford Class Small Freighter
SCF=Chelwood Class Merchant
T01A=Sinclair Opaline Class Tanker
T01B=British Merit Class Tanker
T01X=Miralda Class Tanker
T02B=British Ardour Class Tanker
T02X=Scottish American Class Tanker
T03A=Esso Baytown Class Tanker
T03B=British Character Class Tanker
T03X=Athelduchess Class Tanker
T04B=Hallanger Class Tanker
T04X=Pan Aruba Class Tanker
T05B=British Endeavour Class Tanker
T05X=President Francqui Class Tanker
T06A=Pan Carolina Class Tanker
T07B=San Adolfo Class Tanker
T08B=San Fabian Class Tanker
T08X=F.J. Wolfe Class Tanker
T09A=Arrow Class Tanker
T10A=GulfBelle Class Tanker
T10B=San Valerio Class Tanker
T10X=Amsterdam Class Tanker
T13A=T2 Tanker
T14B=British Amassador Class Tanker
T16A=Esso Augusta Class Tanker
T16B=Thorhild Class Tanker
T16X=Arthur F. Corwin Class Tanker
T17A=Stanvac Melbourne Class Tanker
T17X=Esso Balboa Class Tanker
T18A=Green Mountain Class Tanker
T18B=British Industry Class Tanker
T18X=Adinda Class Tanker
T19A=Virginia Class Tanker
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Last edited by Sailor Steve; 06-12-16 at 08:07 AM.
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Old 04-20-15, 10:25 AM   #231
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So awesome! Thank you
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Old 07-24-15, 02:24 AM   #232
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Quote:
Originally Posted by Sailor Steve View Post
This morning I installed the Wilhelmshaven Schleuse and Extra Ships mod. Everything works fine when testing with the Navigation Course, but when I tried a career it crashed. I tried taking out different mods with no luck. Then I tried launching it from SH3 Commander and it worked just fine. It looks like I'm good to go with a little adjusting.

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I WOULD NOW LIKE TO TAKE THIS TIME TO GIVE SOME ADVICE OF MY OWN.

If any newer members are reading this, I want you to listen carefully. One of the most common things we see here at Subsim is the cry for help:

"My game is crashing and I don't know why!"

"How does my mod soup look?"

I'm sorry if this seems a little harsh, but there is a very easy answer to all this: Never, ever, EVER install 30 mods and try to play the game. This is asking for trouble. ALWAYS install one mod at a time, and test each one as you go. This will result in two things, both positive.

1. If a mod doesn't work with the others you will know right away, and you will know which mod caused the problem. Also, because JSGME gives you warnings when a new mod overwrites an older one, you will know right away not only which mod caused the problem, but which one it had the conflict with. Then you can come here with specifics and anyone who might have the answer will be able to help immediately without feeling like he's pulling teeth.

2. Doing this will give you a better understanding of your computer and of the programs (games and mods) involved. Then you will know what to look for the next time you have a problem and you will be able to help others. We learn by doing, not by having others do it all for us.

Are you afraid of having to completely tear out the game, clean the registry and reload everything? TOO BAD! I've been playing subsims for thirty years now, and I've been playing SH3 (obviously not regularly or I wouldn't have this thread) for the almost ten years since it was released. I've uninstalled and reinstalled the whole game more times than I can count. No, it's not fun, but it is one of the perils of fiddling with stuff you don't know anything about. Don't want that to happen? Only run stock games or stick with just the tried-and-tested supermods.

Yes, that's a bit of a rant but it's also the truth. Everybody runs into problems and we are all here to help each other, but sometimes the new player doesn't understand how many times we've seen these exact same complaints. If you follow that single piece of advice - load your mods one at a time and test them - you'll save yourself and everybody else a lot of trouble later.
Steve, is gold words! Thank you very much!
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Old 09-09-15, 04:58 AM   #233
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Quote:
Originally Posted by Sailor Steve View Post
I've just made a discovery! If I had listened to others I might have found out long ago. As I've said, I've been ......ker
I just stumbled upon this post. Amazing job.
Thank you so much for sharing.
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Old 11-11-15, 07:11 PM   #234
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Well, I'm starting over again...again...again...

Not really, though, but kinda sorta.

I had planned to finish one patrol from each available flotilla in GWX, then do the same in SH4 with Operation Monsun. I tried. I really tried. I am on the record as being one of those who think SH4 is a better platform than SH3. Several things are fixed, some additions made that work better, and overall it is a step up. But...

There are no mods. No locks on the Kiel Canal. Just an entrance, like the mouth of a river. Minimal ship traffic. The semi-transparent sea is an improvement, until heavy weather hits, then it just looks odd. I'm not sure what else it is, but the more I try to play it the more disappointed I am.

After months of trying, I'm back with SH3. I say I'm starting over again because I've just installed the newest version of LSH3, the 2015 one. So far it seems pretty good. I have a lot of lesser mods to install as well, because I like the way I have my GWX copy feeling. We'll see how it goes.
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Old 07-15-17, 01:39 AM   #235
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Default cannot find these mods

Please forgive me for putting this here.As i do not understand how this all works.Anyways I cannot find aces sub pens,at least a link that works.please someone link for it would be appreciated much.
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Old 07-15-17, 11:13 AM   #236
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Quote:
Originally Posted by haz View Post
Please forgive me for putting this here.As i do not understand how this all works.Anyways I cannot find aces sub pens,at least a link that works.please someone link for it would be appreciated much.
Which version do you want? There is one for GWX, one for LSH, and one for WAC.
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