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Old 03-22-10, 09:23 AM   #1
lorka42
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Default The Complete Idiots Guide to Goblin Editor(large image warning)

By request.

First, open goblin editor, located in the /ubisoft/silent hunter 5 directory, Then you open options thusly,



then you go into options and set the two directories wherever you have sh5 installed to, you can see in my case it is, C:/ubisoft/silen thunter 5 yours may differ.



Then you wont get the controllers error or the .dll error anymore.
There are a couple different ways to use this editor, this is the way I use it.

After setting up goblin editor, you must realize this is not S3D, you can't just open any old file and edit it. there is generally a .gr2 file that you must open first, so, in this exercise, we will be modding the VIIC/41 sub, you first goto file, then open, then you browse to the submarine folder, thusly.



then into the /NSS_Uboat7c41 folder, there you will see a crapton of files, most of which I dont mess with. the one we want to open is the NSS_Uboat7c41.gr2 then we wait for it to load up, it may take a few seconds.
Here we see the bonny lass on the right, the project tree(more on that later) in the middle, and the GDS scene tree on the left.



Now, you MERGE(file, merge) the .sim file(this has most of the stats for the sub, i.e. speed, torp load out, ranges, ballast info, ect.) and the .zon file if you wish to mod the damage.(I haven't messed about with that yet.)
ends up looking like this



If you notice the highlighted piece, that thar is where you mod the sub, just double click on it and a window will pop up.

You will want to edit the existing behaviors.



Mostly what you will be concerned about is the wpn_torpedosys and unit_submarine

This complete idiots guide has come to an end now.
really.
stop looking down here.
DUDE!

Last edited by lorka42; 03-25-10 at 01:37 PM.
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Old 03-22-10, 09:23 AM   #2
lorka42
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Reserved by me for updates, go away!
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Old 03-22-10, 09:28 AM   #3
sergei
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Good stuff lorka42
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Old 03-22-10, 05:12 PM   #4
Chromius
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OK, now what we need is a genealogy tree for the files/types/parents ect.. some type of basic explanation would be a great start. Is there anything more detailed on previous SH4 anywhere, the tutorials on the silent editor site are not really covering what I am looking for. In particular gauges and intrumentation and any hidden unfinished technical items?

Have they indicated as to whether or not some documentation might be released? It would be great for them to tell us what hidden features or unfinished things they did not implement or the capabilities that may have been implemented. sheesh
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Old 03-22-10, 06:00 PM   #5
MP
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Default Youtube

Thanks again, You have got me started. Let us know if you make any youtube modding videos...
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Old 03-22-10, 06:05 PM   #6
Demonizer
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You can even open up old sh3 and sh4 objects like subs etc.. Maybe some porting can be possible?
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Old 03-22-10, 06:17 PM   #7
oscar19681
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What do i do to fix the VIIB conning tower? I mean i cant stand seeing the VIIB with a VIIC conning tower!
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Old 03-23-10, 12:52 PM   #8
lorka42
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Oscar, I believe that would have to be done with some 3D editing software,I'm way too old to begin learning stuff like that tho lol.

Chromium, I would talk to the guy that's done the instrumentation port from sh4 to sh5. Here is the post.

http://www.subsim.com/radioroom/showthread.php?t=163208

Dulcimus also made some instrumentation mods, but I believe hes gone Awol on sh5.

P.S. Thanks for the sticky, it's my first.
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Old 01-17-11, 11:05 AM   #9
homsikpanda
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does editing a file in goblin editor make the change a perminent? or do you need to use jdgme to install it?
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Old 01-18-11, 11:59 AM   #10
lorka42
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When you save it, it does, It is always a good idea to make a backup of the /data folder.
and sober, that usually means that you did something wrong, like didnt load a sim or zone, when you have lots of them, or removed a controller you could try reloading wish I could see the whole window.
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