SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Indie Subsims
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-23-16, 11:47 AM   #91
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
Default

Time compression physics based is now working using the HUD to about 3-5x which is about as much as we'll get wthout custom code.

The sky can still be compressed as fast as you want, not that it has any affect except for date change at this point.
__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
nsomnia is offline   Reply With Quote
Old 05-23-16, 12:19 PM   #92
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
Default

Got a basic fake-wake system setup until my ocean programmer creates real wakes.

__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
nsomnia is offline   Reply With Quote
Old 05-26-16, 10:07 AM   #93
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
Default

Caustics are back, I found a huge bug, somehow my skylight got set to NEGATIVE intensity. So weird.

__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
nsomnia is offline   Reply With Quote
Old 06-07-16, 12:20 PM   #94
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
Default

4.12 has been released with BEAUTIFUL rendering improvments that make this look AAA quality.

Getting the tang setup today and then will show some beauty shots, in the menatime a teaser the engine jsut randomly captured...

__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
nsomnia is offline   Reply With Quote
Old 06-07-16, 12:35 PM   #95
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
Default

Why whats lurking off midway island?



My, shes the experiental Tang class!



This is classified to SubSim members only! Silent service, shh!



Shes got shark fins, what could they be?
__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads

Last edited by nsomnia; 06-07-16 at 12:46 PM.
nsomnia is offline   Reply With Quote
Old 06-07-16, 01:17 PM   #96
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
Default

One more for the day

__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
nsomnia is offline   Reply With Quote
Old 06-07-16, 02:05 PM   #97
Bartolomeus
Planesman
 
Join Date: May 2005
Location: Germany
Posts: 190
Downloads: 33
Uploads: 0
Default

Looks nice, great work so far!

Marko
__________________
Bartolomeus is offline   Reply With Quote
Old 06-08-16, 11:20 AM   #98
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
Default

Little preview of the seafloor grass/rocks etc. setup.

__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
nsomnia is offline   Reply With Quote
Old 06-08-16, 01:13 PM   #99
Bartolomeus
Planesman
 
Join Date: May 2005
Location: Germany
Posts: 190
Downloads: 33
Uploads: 0
Default

Amazing!
__________________
Bartolomeus is offline   Reply With Quote
Old 06-08-16, 10:08 PM   #100
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
Default

It needs some tweaking, just wanted to see how procedural foialge and auto landscape (Based on terrain angles) would perform with the ocean in its current state.

Not well. Luckilly it can be VERY optomized and is only needed in port towns, so ports may run a little slower on older computers but open ocean im still aiming for super high FPS.
__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
nsomnia is offline   Reply With Quote
Old 06-09-16, 08:01 PM   #101
Exkodius
Bilge Rat
 
Join Date: May 2012
Location: Sweden
Posts: 1
Downloads: 36
Uploads: 0
Default

Had to type and let you know that i've been following your updates with great interest mate. It looks like it's coming along nicely and i see great potential in it. Hope you can keep the motivation up. Good luck!
Exkodius is offline   Reply With Quote
Old 06-10-16, 09:29 PM   #102
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
Default

Quote:
Originally Posted by Exkodius View Post
Had to type and let you know that i've been following your updates with great interest mate. It looks like it's coming along nicely and i see great potential in it. Hope you can keep the motivation up. Good luck!
Welcome to the forums. Me too, got some potential new team-members which will really speed the playble demo release up. I have to compete with HMS mulkruken now.

Got a procedural seafloor setup coded up that uses the FastNoise library to generate chunks of seafloor around the currently active ship. Should help with performance as well as marking a HUGE checkmark on the "stuff thats gonna be hard to do checklist"
__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads

Last edited by nsomnia; 06-10-16 at 10:11 PM.
nsomnia is offline   Reply With Quote
Old 06-11-16, 12:26 PM   #103
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
Default

Redoing the GUI to be nice and clean and modern, and example, an error message dialog box.

__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
nsomnia is offline   Reply With Quote
Old 06-12-16, 09:59 AM   #104
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
Default

Temporary sketch for the splash screen when openig up the game before the fullscreen intro/main menu starts up.

__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
nsomnia is offline   Reply With Quote
Old 06-12-16, 02:30 PM   #105
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
Default

Taking all of the logic up to v0.11 and for the 0.12 playable demo getting a nice port level where you get to jump aboard your boat and learn to drive... or something like that.

Testing out the spawner for the players active command.
__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
nsomnia is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:23 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.