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Old 02-17-06, 09:15 PM   #16
booger2005
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Quote:
Originally Posted by Kpt. Lehmann
Panama Canal anyone?
How 'bout the Suez?

The St. Lawrence Seaway and all the Great Lakes would be fun too

:rotfl:

After all, thats where they capture the 505, don't you know!

:rotfl:
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Old 02-17-06, 09:36 PM   #17
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Quote:
Originally Posted by Der Teddy Bar
Quote:
Originally Posted by The Noob
I Hope So,because those A§§holes from ubisoft won't bring out a SDK!Because WE could make the game so good that we will never buy SH4!
You really have no idea of what you speak about.
If you are knowing so much about the SDK thing,then tell it!Kruzetürken!
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Old 02-17-06, 09:41 PM   #18
andy_311
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Suez Canal at last short cut to the Indian ocean
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Old 02-17-06, 09:43 PM   #19
booger2005
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Quote:
Originally Posted by andy_311
Suez Canal at last short cut to the Indian ocean
It was under British control though, right?

So there should be bunkers along the way?
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Old 02-18-06, 04:38 AM   #20
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will it allow to edit habor to???
correcting brest missing ilslands and other :p
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Old 02-18-06, 08:34 AM   #21
Farside
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yea the suez would be a great addition, what about the uber-secret-nazi gibralta bypass, you know, the canal that cuts through france. :P:P
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Old 02-18-06, 09:30 AM   #22
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@ref

Great work!!!!

don't forget Scapa Flow!
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Old 02-18-06, 11:54 AM   #23
Typ IX-C/40
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Fantastic! Excellent! I can not believe it. Kaiser-Wilhelm-Kanal for SH3. *sniff*

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Old 02-18-06, 01:20 PM   #24
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@ ref

you are my hero!!!
great work!
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Old 02-18-06, 01:47 PM   #25
Sailor Steve
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That is incredible! All this time wasted going around Denmark, and we might finally have the real deal?

I also agree with Scapa Flow: that would be nice.
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Old 02-18-06, 05:40 PM   #26
ref
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Ok, I need a brave Kaleun to test something, I've been testing the kiel canal in my machine without problems, but I can't cover all the posibilities, also I've the developing tools in my machine and I need someone to try the software in a machine that hasn't it installed to check if it doesn't require addicional dlls. the software id quite simple, just unzip it into any dir it should look like this :



the program makes backup of your original files, but just to be on the safer side make a copy of them before running the program.
The two files you need to backup are Terraindata.BFD and Terraindata.BFI

As you can see it's designed to make incremental updates, so
the .00.ORIGINAL are the original sh3 files, the subsecuent numbered files stores the last modifications. (if you're running low on space any file with a number greater than 00 is safe to delete)





Once made the backup copy click on repack.



Select your original terrain file , should be in:
C:\program files\Ubisoft\SilentHunterIII\data\Terrain\Data



when it finish proccesing you're done.

Notes on the updated terrain:

I've to make a compromise between real life an playability with
the dimensions of the canal, I'm sure someone will start taking measures , because of the way sh3 renders the terrain I have to make it a lot wider than the original (the shape of the canal is the actual one, wich I take from satellite photos from google earth so I don't know if its accurate for wwii, I think that they only widened it), take a look at this drawing :



In the graphic file its only 3 pixels wide, If I make it smaller it would be impossible to navigate it, trust me I've run a lot of times into the ground when testing :rotfl:

Also ther are noticeable jaggs in the terrain, they are there all the time, but we usualy don't navigate 100 mts from ground .





The corners that you see are 1 pixel in the terrain file, wich corresponds to aprox. 200 mts in the game.

Practical tip, plot your course at least 150 mts from the shore





As you see the deep decreases rapidly near the borders.

The view is preety poor , perhaps someone with more experience in cloning objects can add some buildings, etc.






Her Kaleun we've reached the Elba river





Here is the file :

http://rapidshare.de/files/13578704/...edist.zip.html

The extractor part of the program is almost finished, It will take me a few more days to make it bulletproff, it is functional, but its to easy to make errors , also I need to make a turorial on how to use it, I.m sure that when It's finished the more talented people of this forum will make wonderfull things with it.

Any problems please post here or mail me :

roberto_fernandez@datafull.com
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Old 02-18-06, 06:26 PM   #27
CCIP
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Give me an hour, and I'll have you a canal with docks and ships to boot!
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Old 02-18-06, 06:37 PM   #28
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lindo ref, muy lindo programa!!!!!!!
se puede hacer Buenos Aires o Montevideo? :hmm:
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They 'guesstimated' more often than not..
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Old 02-18-06, 06:46 PM   #29
ref
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Quote:
Originally Posted by kenijaru
lindo ref, muy lindo programa!!!!!!!
se puede hacer Buenos Aires o Montevideo? :hmm:
Lo unico que hice fue modificar el terreno, los puertos son objetos 3d, supongo que seria relativamente facil clonar uno de los ya existentes y reubicarlo en el rio de la plata, sin embargo no es mi fuerte.
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Old 02-18-06, 08:11 PM   #30
CCIP
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Alright, I did it!

I combined a set of new locations and a set of scripted static ships (canal is too small for moving traffic) to create a situation where sailing the canal, you will always be within sight of ships, towns and lighthouses, making it easily the most scenic ride in the SHIII world!




Uh... trade you for the latest version of the terrain editor

(or I'll maybe just post the files here in a bit...)

***

Needless to say, the canal works flawlessly.
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