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Old 08-16-13, 07:07 AM   #31
HW3
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WB,

I have several Von Dos ships scripted into my campaign files, so I did the merge of your campaign files with mine.
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Old 08-16-13, 09:31 AM   #32
Wreford-Brown
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Quote:
Originally Posted by HW3 View Post
WB,

I have several Von Dos ships scripted into my campaign files, so I did the merge of your campaign files with mine.
I'm on version 74.61.1 BETA at the moment so there's plenty of scope for expansion.

If you used method two (merging your own campaign files) then potentially the campaign files could be the problem. They're stable on my system and hopefully someone else will get back and say that they're stable on theirs, in which case it may be a unique problem for Fitz. Hopefully a solution will present itself...
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Old 08-16-13, 01:29 PM   #33
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Yes I used method 2, and they worked fine, other than I was worried when no map came up while doing the .LND file. It did work just fine though. I am still on my first patrol with it, so I will report if I run into any problems. So far so good.

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Old 08-16-13, 06:19 PM   #34
biosthetique
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I ran GWX3 with only one mod, GWX3.0 SpySat.

Then I ran GWX3 with the following mods: GWX3.0 SpySat
WB USAM Modv11.61.2
WB USAM GWX campaign files
WB USAM Aces CombinedSH3.SDL File v4

I can attest that there are much much much less ships in the north sea with the WB USAM mod, than without it.

How come?
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Old 08-17-13, 01:45 AM   #35
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Originally Posted by biosthetique View Post
I ran GWX3 with only one mod, GWX3.0 SpySat.

Then I ran GWX3 with the following mods: GWX3.0 SpySat
WB USAM Modv11.61.2
WB USAM GWX campaign files
WB USAM Aces CombinedSH3.SDL File v4

I can attest that there are much much much less ships in the north sea with the WB USAM mod, than without it.

How come?
The easy (and embarrassing) answer is that I screwed up. The campaign_RND for regular GWX is empty, probably because I pressed 'save as _SCR' as that causes it to save nothing.

GWX campaign _RND is messed up
all _SCR and _LND files are fine
GWX Merged campaign_RND is fine
GWX St Naz campaign_RND is fine
GWX St Naz Merged campaign is fine

I'm uploading v11.61.3 as I type and will link it as soon as it's up. Thank you for finding the error and my apologies
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Old 08-17-13, 03:51 AM   #36
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USAM v11.61.3 with the correct GWX campaign_RND file is at this link
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Old 08-17-13, 02:55 PM   #37
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Hey thank you for the new version!...It is a great mod!...

We all live and learn!

Thank you for the flexibility!
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Old 08-17-13, 03:05 PM   #38
Wreford-Brown
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Quote:
Originally Posted by biosthetique View Post
Hey thank you for the new version!...It is a great mod!...

We all live and learn!

Thank you for the flexibility!
My screw up, I'm only glad that I was able to solve it.

I leave for three weeks away from Monday so my ability to solve problems after Monday is gone. Thank you for testing for me and letting me know of the problem - with a mod of such scope it's the snagging that's difficult and you've helped massively.

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Old 08-17-13, 03:40 PM   #39
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My pleasure!...

I checked with the spy mod and they are all there!

Enjoy your time away from SHIII!
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Old 08-21-13, 07:13 AM   #40
berlina
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thankyou WB for this packaged mod. it makes it simple for amateurs like me to install things easily and with success. I say this as I saw your list of installed add on ships and when I try to install them it causes my game to crash, so as a result I do not use them. I must be doing something wrong.
anyway thankyou again for your continued outstanding contribution.
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Old 08-21-13, 11:59 AM   #41
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@Wreford Brown;

I managed to have USAM in my GWX Merged Campaign plus Wilhelmshaven v7, but merging your MIS files (included in the "documentation" folder), with my three campaign layers (GWX plus Wilhelmshaven v7), with ME. The Museum works fine with all the new stuff visible, and new campaigns load normally (aprox. 9 minutes).

It seems my GWX plus Wilhelmshaven (v6 or v7) is diverse respect the included in your GWX direct installation folders (I don´t know what is the difference). Because that, I strongly recommend merge the campaign files with ME, with all the supermods, included GWX.

Many thanks for all the great work and the support!

Best regards.

Fitzcarraldo
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Old 08-23-13, 01:50 PM   #42
Sepp von Ch.
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Hello WB, Rubini´s Air torpedo Mod v2 is integrated in your WB's Ultimate Ship and Aircraft Mod? I do not need it to install this Rubin´s mod? I looked and your mod contains some Avenger and the Air torpedo files.
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Old 08-23-13, 05:50 PM   #43
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Quote:
Originally Posted by Sepp von Ch. View Post
Hello WB, Rubini´s Air torpedo Mod v2 is integrated in your WB's Ultimate Ship and Aircraft Mod? I do not need it to install this Rubin´s mod? I looked and your mod contains some Avenger and the Air torpedo files.
Rubini very kindly gave me permission to integrate his mod into USAM so it's already included - no need to activate it separately.
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Old 08-24-13, 03:12 AM   #44
Sepp von Ch.
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Great, thank you very much!
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Old 08-24-13, 08:27 AM   #45
Sepp von Ch.
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I again (sorry for that WB:-), but I use now your nice mod.

Some of the new aircraft have several state coats of arms on the wings and fuselage (eg, Avenger, etc.). Can you fix this problem please?






And would be please possible to add in your great mod rowi58´s External_Cargo_from_SH5 mod for all merchants?
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