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08-16-13, 07:07 AM | #31 |
Navy Seal
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WB,
I have several Von Dos ships scripted into my campaign files, so I did the merge of your campaign files with mine.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk |
08-16-13, 09:31 AM | #32 | |
Sea Lord
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Quote:
If you used method two (merging your own campaign files) then potentially the campaign files could be the problem. They're stable on my system and hopefully someone else will get back and say that they're stable on theirs, in which case it may be a unique problem for Fitz. Hopefully a solution will present itself...
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All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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08-16-13, 01:29 PM | #33 |
Navy Seal
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Yes I used method 2, and they worked fine, other than I was worried when no map came up while doing the .LND file. It did work just fine though. I am still on my first patrol with it, so I will report if I run into any problems. So far so good.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk |
08-16-13, 06:19 PM | #34 |
Lieutenant
Join Date: Mar 2006
Location: SD
Posts: 266
Downloads: 652
Uploads: 0
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I ran GWX3 with only one mod, GWX3.0 SpySat.
Then I ran GWX3 with the following mods: GWX3.0 SpySat WB USAM Modv11.61.2 WB USAM GWX campaign files WB USAM Aces CombinedSH3.SDL File v4 I can attest that there are much much much less ships in the north sea with the WB USAM mod, than without it. How come? |
08-17-13, 01:45 AM | #35 | |
Sea Lord
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Quote:
GWX campaign _RND is messed up all _SCR and _LND files are fine GWX Merged campaign_RND is fine GWX St Naz campaign_RND is fine GWX St Naz Merged campaign is fine I'm uploading v11.61.3 as I type and will link it as soon as it's up. Thank you for finding the error and my apologies
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All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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08-17-13, 03:51 AM | #36 |
Sea Lord
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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USAM v11.61.3 with the correct GWX campaign_RND file is at this link
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All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
08-17-13, 02:55 PM | #37 |
Lieutenant
Join Date: Mar 2006
Location: SD
Posts: 266
Downloads: 652
Uploads: 0
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Hey thank you for the new version!...It is a great mod!...
We all live and learn! Thank you for the flexibility! |
08-17-13, 03:05 PM | #38 | |
Sea Lord
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Quote:
I leave for three weeks away from Monday so my ability to solve problems after Monday is gone. Thank you for testing for me and letting me know of the problem - with a mod of such scope it's the snagging that's difficult and you've helped massively.
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All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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08-17-13, 03:40 PM | #39 |
Lieutenant
Join Date: Mar 2006
Location: SD
Posts: 266
Downloads: 652
Uploads: 0
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My pleasure!...
I checked with the spy mod and they are all there! Enjoy your time away from SHIII! |
08-21-13, 07:13 AM | #40 |
Swabbie
Join Date: Aug 2011
Posts: 6
Downloads: 318
Uploads: 0
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thankyou WB for this packaged mod. it makes it simple for amateurs like me to install things easily and with success. I say this as I saw your list of installed add on ships and when I try to install them it causes my game to crash, so as a result I do not use them. I must be doing something wrong.
anyway thankyou again for your continued outstanding contribution. |
08-21-13, 11:59 AM | #41 |
Argentinian Skipper
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@Wreford Brown;
I managed to have USAM in my GWX Merged Campaign plus Wilhelmshaven v7, but merging your MIS files (included in the "documentation" folder), with my three campaign layers (GWX plus Wilhelmshaven v7), with ME. The Museum works fine with all the new stuff visible, and new campaigns load normally (aprox. 9 minutes). It seems my GWX plus Wilhelmshaven (v6 or v7) is diverse respect the included in your GWX direct installation folders (I don´t know what is the difference). Because that, I strongly recommend merge the campaign files with ME, with all the supermods, included GWX. Many thanks for all the great work and the support! Best regards. Fitzcarraldo
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08-23-13, 01:50 PM | #42 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Hello WB, Rubini´s Air torpedo Mod v2 is integrated in your WB's Ultimate Ship and Aircraft Mod? I do not need it to install this Rubin´s mod? I looked and your mod contains some Avenger and the Air torpedo files.
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U-552 Tiger IDF |
08-23-13, 05:50 PM | #43 |
Sea Lord
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Rubini very kindly gave me permission to integrate his mod into USAM so it's already included - no need to activate it separately.
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All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
08-24-13, 03:12 AM | #44 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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Great, thank you very much!
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U-552 Tiger IDF |
08-24-13, 08:27 AM | #45 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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I again (sorry for that WB:-), but I use now your nice mod.
Some of the new aircraft have several state coats of arms on the wings and fuselage (eg, Avenger, etc.). Can you fix this problem please? And would be please possible to add in your great mod rowi58´s External_Cargo_from_SH5 mod for all merchants?
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U-552 Tiger IDF Last edited by Sepp von Ch.; 08-24-13 at 11:44 AM. |
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