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Old 05-29-08, 05:57 PM   #811
onelifecrisis
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Hmm, no comments either way on the new-look water. :hmm:

Anyway, sorry for the delay in answering these...

Quote:
Originally Posted by Kaleun Cook
I'm not. It seems as if it has something to do with the removal of reflections. As if the OLCE-reflections re-add the antenna that had been lowered before. How hard would it be to change that on one's own?
Just enable the Remove All Reflections mod before enabling the Lowered DF Antennas mod. Your sub will have some reflections but nothing else will, and you'll have a lowered antenna... but I never said "compatible".

Quote:
Originally Posted by Wolfehunter
OLC is it possible for a short time to add the missing files from 2.4 as a small patch instead of having to download the whole thing again?
Oh come on, it's only 179Mb.
Besides, you should already have those U-boat files if you've installed any previous version of the Ubermod, which I assume you have!

Quote:
Originally Posted by EZeemering
uhhhh cant find anything about that in the manual(s) :hmm:
I saw the button for the flags in the GUI. Its not that im looking for that info, but i want those sliding pages lol. (remember while back a pm about a help file for u-jagd?)
The manual contains a link to a video tutorial which answers your questions so that I don't have to.
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Old 05-29-08, 08:08 PM   #812
Wolfehunter
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Wolfehunter
OLC is it possible for a short time to add the missing files from 2.4 as a small patch instead of having to download the whole thing again?
Oh come on, it's only 179Mb.
Besides, you should already have those U-boat files if you've installed any previous version of the Ubermod, which I assume you have!
hehehe ya after a while I couldn't hold out so I downloaded it.
Thankya
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Old 05-30-08, 04:12 AM   #813
GOZO
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Where can I tweak the dark waters to normal GWX2.1 values again without screwing up this beautiful mod?

Like the mod. Do not like the undersea darkness.

Cheers

OB
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SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD
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Cold Waters with all bells and whistles
Finally SHV but still unmodded and still a noob....
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Old 05-30-08, 09:33 AM   #814
Alex
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Quote:
Originally Posted by onelifecrisis
Hmm, no comments either way on the new-look water. :hmm:
I've installed the last version of your mod last night (I was still running GWX 2.1 with the previous version of your mod until yesterday), and noticed that it looks a lot more natural.
I couldn't tell exactly what looks better... But I think that it's related to the peak of waves (easily noticeable in heavy weather).

I like it, mate !
Congrats !
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Old 05-30-08, 09:01 PM   #815
tomfon
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Quote:
Originally Posted by Alex
it looks a lot more natural.
Yeap! I think that this is the case. Good point Alex.

OLC the Ubermoder did it again.
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Old 05-30-08, 09:42 PM   #816
onelifecrisis
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Old 05-31-08, 01:11 AM   #817
Wolfehunter
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OLC I don't know if this is a vanilla bug or your bug or just a fluke.

In late 1939 heading to AM31 for my patrol. Started from Wilhelmshaven. Half way there I encountered a small convoy about a dozen cargo ships and 4 destroyers. 3 JK and one tribal. I sink one cargo and two jk's

One JK escort is hunting me like cat on a lost mouse. normally I could shake these guys off but hes a tough one. Weather was nice so I know that didn't help. I was 71meters down the whole time.

After 3hours Real time trying to shake this dude off he finally gets some help the tribal decides to join in. Now I have 2 escorts on my butt. But I'm not worried because I'm dodging these dude good.

Here is the kicker, One drops deptcharges and when they explode I'm suppose to have about 30sec to make a run for it right? well that doesn't seem to work. They can hear me quite good and ping the life out of me. 2 more hours and I can't shake these dudes. Lol I'm wondering if they will ever leave...

Here is my enabled mods,
CapZapEmblemsPack
GWX - Open Hatch Mod
Beethoven's Symphonies
Multiskin_Bismark_Tirpitz
Pacos_German_Folklore_SubEmblems_Mod_V1.2
AOTD-AA-Ship-Schleuse-Bugfix
We Shall Never Surrender
WH_VIIB_Plain_2048
RB_Rubini_combo_wakefix_exhaust
Thomsen's Sound Pack V3
OLCE2
GWX 2.1 Enhanced Particle Effects for OLCE2 (with reflections)
GWX - Contact Color


Just incase one of these may be the culprit.

Any Ideas dude?
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Old 05-31-08, 01:41 AM   #818
onelifecrisis
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Quote:
Originally Posted by Wolfehunter
Here is the kicker, One drops deptcharges and when they explode I'm suppose to have about 30sec to make a run for it right?
30 secs to make a run for it? What do you mean?

If you think the depth charge explosions deafen the escorts, think again. Stock "bug" : depth charges don't deafen anyone in SH3. AvH was working on a fix, I think.

Or did I misunderstand the problem?
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Old 05-31-08, 10:32 AM   #819
Wolfehunter
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Wolfehunter
Here is the kicker, One drops deptcharges and when they explode I'm suppose to have about 30sec to make a run for it right?
30 secs to make a run for it? What do you mean?

If you think the depth charge explosions deafen the escorts, think again. Stock "bug" : depth charges don't deafen anyone in SH3. AvH was working on a fix, I think.

Or did I misunderstand the problem?
no you understood correctly.

Thanks,

WH
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Old 06-06-08, 12:37 AM   #820
msalama
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S! all. Can someone run the recommended realism settings for this mod past me once again, please?
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Old 06-06-08, 01:54 AM   #821
onelifecrisis
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Quote:
Originally Posted by msalama
S! all. Can someone run the recommended realism settings for this mod past me once again, please?
If you mean for OLC GUI Special, then I recommend:
"No Map Contact Updates" unchecked
"No Periscope Stabilisation" unchecked
"No Weapons Officer Assistance" unchecked

None of those will reduce your realism percentage.

You also have the option of leaving "No Event Camera" unchecked without it reducing the realism percentage.

In the realism settings screen, if you just click the "Realistic" button it will set all the options for you.
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Old 06-06-08, 03:24 AM   #822
msalama
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Thanks OLC, just what I was after. S!
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Old 06-06-08, 07:10 AM   #823
onelifecrisis
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Default 2.4.2 released

This version contains a tweak to the underwater visibility. You can still see 50m, but the water looks clearer now.

Post #1 has been updated with a load of screens all taken in 2.4.2.

The mod has been uploaded to both FF and BTS.

Enjoy!
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Old 06-06-08, 07:45 AM   #824
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Quote:
Originally Posted by onelifecrisis
This version contains a tweak to the underwater visibility. You can still see 50m, but the water looks clearer now.

Post #1 has been updated with a load of screens all taken in 2.4.2.

The mod has been uploaded to both FF and BTS.

Enjoy!
Why don't you double check it and re-extra double check it before you up load it again........again.............and ...............again how many update till it takes to reach a 100% final version.
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Old 06-06-08, 08:03 AM   #825
onelifecrisis
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Quote:
Originally Posted by SpeedyPC
Quote:
Originally Posted by onelifecrisis
This version contains a tweak to the underwater visibility. You can still see 50m, but the water looks clearer now.

Post #1 has been updated with a load of screens all taken in 2.4.2.

The mod has been uploaded to both FF and BTS.

Enjoy!
Why don't you double check it and re-extra double check it before you up load it again........again.............and ...............again how many update till it takes to reach a 100% final version.
Er... you're welcome?

Calm down and put your toys back in your pram. Nobody is forcing you to download it.

This wasn't something I missed on account of me not "checking" the previous versions. This is a tweak to something I added a few versions back (murky water) then decided I didn't like so much. Then, recently, someone else posted that they didn't like it either, so I decided to "fix" it.

Sometimes you need a bit of time to get used to something before you can decide if you like it or not.

Two steps forward and one step back... its the normal way things progress.
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