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Old 11-13-11, 03:23 PM   #151
vlad29
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Hi TheBeast!
Thanks for the mod update, looks great
I just have a question, if 'Stoianm's upgrade available mod' for EUF v.1.2 is fully compatible with the new version of yours?
I tried to install it as last, have no upgrades available for VIIB-type in 1939, but the new torps are available which is not realistic.
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Old 11-13-11, 07:32 PM   #152
TheBeast
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Quote:
Originally Posted by vlad29 View Post
Hi TheBeast!
Thanks for the mod update, looks great
I just have a question, if 'Stoianm's upgrade available mod' for EUF v.1.2 is fully compatible with the new version of yours?
I tried to install it as last, have no upgrades available for VIIB-type in 1939, but the new torps are available which is not realistic.
I am not familiar with Stoianm's MOD so I really do not know. You will have to ask him.
I recommend not using Stoianm's MOD until he gets a chance to update it.
I completely reworked my mod from scratch this time.

All availability start dates were set to 1939-01-01 for testing.
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Old 11-14-11, 02:36 PM   #153
vlad29
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Ok, thanks a lot, I'll follow your advise
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Old 11-15-11, 08:12 AM   #154
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There is a minor typo in the 105mm DG description, as I see on the screeny you've provided:
Quote:
...but not cannot be used against aircraft...
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Old 11-15-11, 10:11 AM   #155
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Quote:
Originally Posted by Vanilla View Post
There is a minor typo in the 105mm DG description, as I see on the screeny you've provided:
Thank you.

Found error in Localization TSR file and fixed it.

Regards!
TheBeast
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Old 11-19-11, 06:38 AM   #156
TheBeast
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Default [REL]Equipment Upgrades Fix v1.4 by TheBeast

[REL]Equipment Upgrades Fix v1.4 by TheBeast

See Post #1 For Details
See SubSim Downloads

NOTE:
Enable this MOD while in Port

Please provide feedback on issue's directly related with this MOD.

Know Issues with this release.
The new Hinged Snorkle body is not visable below the water when viewed from above the water.
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Last edited by TheBeast; 11-19-11 at 12:24 PM.
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Old 11-19-11, 10:06 AM   #157
0rpheus
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Cool, great work! Any ideas why upgrades weren't working over progressive campaigns yet, or was that never solved?
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Old 11-19-11, 11:46 AM   #158
TheBeast
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Quote:
Originally Posted by 0rpheus View Post
Cool, great work! Any ideas why upgrades weren't working over progressive campaigns yet, or was that never solved?
I really think it was Availability Dates in the data\UPCDataGE\UPCUnitsData\UpgradePacks.UPC file.
I can not be sure because when I uninstalled SH5 for fresh install, SH5 Uninstall removed my MODS folder as well and I lost everything I was working on at the time.

Here is Example for the FuMO-29 Gema.
I changed Start Date for Interval 1 to NULL so that Upgrade Pack is available right away.
Code:
[UpgradePack 2]
ID= UpackUb7FUMO29Radar
NameDisplayable=UpackVIIFUMO29Radar-Name
Info=UpackVIIFUMO29Radar-Info
Notes=UpackVIIFUMO29Radar-Notes
FunctionalType= UpFTypeSensorRadar
UpgradePackSlotType= UboatType7Radar
ImageIndex=14
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=NULL, 1942-06-01, 2000
;UnitUpgradePackIntervalOptions1=1942-02-01, 1942-06-01, 2000
UnitUpgradePackIntervalOptions2=1942-06-01, 1942-08-01, 1000
UnitUpgradePackIntervalOptions3=1942-08-01, 1942-10-01, 900
UnitUpgradePackIntervalOptions4=1942-10-01, 1943-02-01, 800
UnitUpgradePackIntervalOptions5=1943-02-01, NULL, 300
IDLinkUpgradePackElements= EqpFumo29RadarApp, NULL, EqpFuMO29
TrackingID=601
 
;"UnitUpgradePackIntervalOptionsx=<Start_Date>, <End_Date>, <Renown_Cost_for_Interval>"
I was changing Interval Dates to replicate Historical values.
For testing, I may have set UnitUpgradePackIntervalOptions1 to be available right away and the end date may have been before the start date for UnitUpgradePackIntervalOptions2.

Also, the data\Submarine\NSS_Uboat7x\NSS_Uboat7x.SNS files have control of availability dates because the cfg# Nodes are controlled here.
If the cfg# Node date expires in this file for your U-Boat, that equipment that attaches to that cfg# Node can not be installed.
I know that TheDarkWraith has edited these files with a few of his MOD's.
I just started changing these files in revision v1.4 of this MOD.

Lastly, I noticed in OH II v1.4, the Campaign Time Line is not linear.
i.e. First Campaign ends in April and then the Next Campaign starts in March. So you are going back in time and that can removed equipment that is already installed. The Kicker here is, You DO NOT get your Renown Points back if this happens.

I hope this is the information you were looking for to answer your question?

Regards!
TheBeast
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Last edited by TheBeast; 11-19-11 at 12:00 PM.
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Old 11-19-11, 12:03 PM   #159
adaklum
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Hi TheBeast!
Just to say thanks for making the mod even better!
Many Thanks
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Old 11-19-11, 12:30 PM   #160
0rpheus
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Quote:
Originally Posted by TheBeast View Post
I really think it was Availability Dates in the data\UPCDataGE\UPCUnitsData\UpgradePacks.UPC file.
I can not be sure because when I uninstalled SH5 for fresh install, SH5 Uninstall removed my MODS folder as well and I lost everything I was working on at the time.

Here is Example for the FuMO-29 Gema.
I changed Start Date for Interval 1 to NULL so that Upgrade Pack is available right away.
Code:
[UpgradePack 2]
ID= UpackUb7FUMO29Radar
NameDisplayable=UpackVIIFUMO29Radar-Name
Info=UpackVIIFUMO29Radar-Info
Notes=UpackVIIFUMO29Radar-Notes
FunctionalType= UpFTypeSensorRadar
UpgradePackSlotType= UboatType7Radar
ImageIndex=14
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=NULL, 1942-06-01, 2000
;UnitUpgradePackIntervalOptions1=1942-02-01, 1942-06-01, 2000
UnitUpgradePackIntervalOptions2=1942-06-01, 1942-08-01, 1000
UnitUpgradePackIntervalOptions3=1942-08-01, 1942-10-01, 900
UnitUpgradePackIntervalOptions4=1942-10-01, 1943-02-01, 800
UnitUpgradePackIntervalOptions5=1943-02-01, NULL, 300
IDLinkUpgradePackElements= EqpFumo29RadarApp, NULL, EqpFuMO29
TrackingID=601
 
;"UnitUpgradePackIntervalOptionsx=<Start_Date>, <End_Date>, <Renown_Cost_for_Interval>"
I was changing Interval Dates to replicate Historical values.
For testing, I may have set UnitUpgradePackIntervalOptions1 to be available right away and the end date may have been before the start date for UnitUpgradePackIntervalOptions2.

Also, the data\Submarine\NSS_Uboat7x\NSS_Uboat7x.SNS files have control of availability dates because the cfg# Nodes are controlled here.
If the cfg# Node date expires in this file for your U-Boat, that equipment that attaches to that cfg# Node can not be installed.
I know that TheDarkWraith has edited these files with a few of his MOD's.
I just started changing these files in revision v1.4 of this MOD.

Lastly, I noticed in OH II v1.4, the Campaign Time Line is not linear.
i.e. First Campaign ends in April and then the Next Campaign starts in March. So you are going back in time and that can removed equipment that is already installed. The Kicker here is, You DO NOT get your Renown Points back if this happens.

I hope this is the information you were looking for to answer your question?

Regards!
TheBeast

Thanks TB, I think so.. if I'm reading your post right, it's a compatibility issue between OHII dates (the April/march thing) and with the cfg nodes altered by stuff like MO/FxUpdate etc? Maybe stuff like Nozaurio's skins as well, they alter stuff in the subs..?

So.. what we need is compatible files across OHII, MO & the TDW mod series and your equip upgrades mod in order for the right upgrades to become available on the right dates? Sounds complicated... fingers crossed though as the date method you implemented was great imo, would love to be able to run a campaign from the start to the end of the war without having to restart each campaign with a new crew. Sounds more and more to me like OHII, MO and your equip upgrades would work better as a single, compatible package.

One more thing while I think about it - is there any way to get the later radio masts (e.g the big square-ish one, I forget the name) to retract at periscope depth? The antenna seems to stay up no matter what the depth.
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Old 11-19-11, 12:47 PM   #161
TheBeast
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Quote:
Originally Posted by 0rpheus View Post
One more thing while I think about it - is there any way to get the later radio masts (e.g the big square-ish one, I forget the name) to retract at periscope depth? The antenna seems to stay up no matter what the depth.
There are a few MODS that change the files in question for your suggestion. I gave up editing those files for this MOD many months ago, so those files sre not long in this MOD.
I submit change requests to TheDarkWraith for changes that I need.

So the person to ask would be TheDarkWraith. He has many MODS dealing with these files.

The Square Antenna are Radar Antenna. (FuMO-30 ,61, 65)
They can be set to lower but I was never able to figure out to set bearing of these Antenna so they will not stick though Conning Tower Exterior Surface when lowered.

The Rod Antenna (Short Range Radio) should fully retract at depths greater then 25m.

Regards!
TheBeast
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Old 11-19-11, 02:03 PM   #162
0rpheus
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Ok, cool, thanks for the reply. Hopefully TDW and Trevally will see this page and offer up some advice too, as it sounds like it'll need the input from all three (your equip dates, TDWs sub files and Trevally's OHII dates) in order for upgrades to work over consecutive campaigns. Maybe a new thread would be in order so the three of you have somewhere to interact without derailing existing threads.

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Old 11-19-11, 02:11 PM   #163
Rumel
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Congratulations for end the new version you do a astonishing
work THANKS for share it whith us.
Good luck comander for you next project
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Old 11-20-11, 05:53 AM   #164
Royale-Adio
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I installed the latest version of this mod and so far, I'm quite impressed!

But something seemed weird as I had something like 10 different torpedoes to choose from in November 1939. I also had the option of fitting a 10.5 mm cannon and decoy launchers. Is this normal?
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Old 11-20-11, 06:13 AM   #165
Magic1111
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Quote:
Originally Posted by TheBeast View Post
[REL]Equipment Upgrades Fix v1.4 by TheBeast

See Post #1 For Details
See SubSim Downloads

NOTE:
Enable this MOD while in Port

Please provide feedback on issue's directly related with this MOD.

Know Issues with this release.
The new Hinged Snorkle body is not visable below the water when viewed from above the water.
Thanks, will try the MOD when I´m back in port!

Best regards,
Magic
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