SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS > Atlantic Fleet / Pacific Fleet
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-07-15, 02:19 AM   #31
Killerfish Games
Cold Waters Developer
 
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by baronfrost View Post
Does anyone know how to zoom in on ships in sea view, it says the pinch method but I can't zoom in when I want to.
Tap on a ship to focus the camera on it.
Pinch the screens with two fingers to zoom in/out.

If this doesn't work, what device and OS are you using?
__________________
Visit Killerfish Games for more info and ongoing discussion.
Killerfish Games is offline   Reply With Quote
Old 06-10-15, 11:21 AM   #32
ryokox3
Swabbie
 
Join Date: Aug 2012
Posts: 9
Downloads: 24
Uploads: 0
Default

Nice job Guys but I do have a couple questions. Is there no fine tune to turning or aiming like in pacific fleet. Can/will it be added if I'm just not seeing it. Maybe an option to see how far you will turn so you don't over/under shoot.

Also were hedgehogs historically fixed. Not being able to adjust them means I often go from a bit too far away to then passing the sub on the next turn.

-Ry
ryokox3 is offline   Reply With Quote
Old 06-26-15, 03:33 AM   #33
Theta Sigma
Seabed Comber
 
Theta Sigma's Avatar
 
Join Date: Aug 2005
Location: NorthEast
Posts: 349
Downloads: 99
Uploads: 0
Default

That trailer is very reminiscent of Enigma: Rising Tide. I hope this comes to the PC platform sooner rather than later.
__________________
Theta Sigma is offline   Reply With Quote
Old 06-26-15, 07:32 PM   #34
Killerfish Games
Cold Waters Developer
 
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by ryokox3 View Post
Nice job Guys but I do have a couple questions. Is there no fine tune to turning or aiming like in pacific fleet. Can/will it be added if I'm just not seeing it. Maybe an option to see how far you will turn so you don't over/under shoot.

Also were hedgehogs historically fixed. Not being able to adjust them means I often go from a bit too far away to then passing the sub on the next turn.

-Ry
We felt that fine tune wasn't necessary due to the spread of salvos now. In Pacific Fleet salvos has 1 shell/turret so it was crucial to land them exactly. In Atlantic Fleet all shells are fired making a close salvo still landing 2-3 hits.

Pretty sure Hedgehog's range was fixed historically, although they could swivel to the left and right a little (which we haven't modeled).
__________________
Visit Killerfish Games for more info and ongoing discussion.
Killerfish Games is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:15 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.