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Old 09-20-16, 03:16 PM   #2056
cdrsubron7
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Ahoy mateys

Thanks for the concern fellas, everything is aok with me.

But I have been living with a home remodelling the last few weeks, so all my stuff (including the all important pc) is in storage

I Hope to be back in business by the end of the week.

Rest assured I have been following the thread every day on my tablet and phone, looks like everyone has been very busy. Great work everyone

I am itching to try out the new build, hopefully by Friday

Hey max. Nice to see around again.

Hey buddy. Shoot me a PM if you have time, I have a project in mind that is right up your ally.
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Old 09-20-16, 03:24 PM   #2057
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Anyone do 3D model work aside from me?
NCV_Shinano

No FLG nor F01 node so no flag should show on this Ship.
Can someone look at it in Museum and see if it has a flag?
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Old 09-20-16, 04:29 PM   #2058
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53 ships converted from the F01 node to FLG node going up.


I'll PM the link as Google would not allow me to upload for some reason.
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Old 09-20-16, 04:31 PM   #2059
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Originally Posted by Jeff-Groves View Post
Anyone do 3D model work aside from me?
NCV_Shinano

No FLG nor F01 node so no flag should show on this Ship.
Can someone look at it in Museum and see if it has a flag?

CapnScurvy might, but I'm not sure. I can't check out the Museum, but I can make a single mission and go in and take some screenies for you, Jeff and post them here for you to look at.
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Old 09-20-16, 04:36 PM   #2060
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CapnScurvy might, but I'm not sure. I can't check out the Museum, but I can make a single mission and go in and take some screenies for you, Jeff and post them here for you to look at.
That would be great.
There's other issues with that unit also.
Pics would confirm.
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Old 09-20-16, 04:43 PM   #2061
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There's a few Ships that have an extra node to fly an extra flag.
I did not change that as yet.
I will need to add somethings to the flag dat though.
No big deal!

We will need to test to see if this is actually working.
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Old 09-20-16, 04:45 PM   #2062
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That would be great.
There's other issues with that unit also.
Pics would confirm.
Any particular angles you'd like to see the ship from?
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Old 09-20-16, 04:48 PM   #2063
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Look for a flag and a possible weird object floating above the Ship.
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Old 09-20-16, 04:53 PM   #2064
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Look for a flag and a possible weird object floating above the Ship.

Roger that.
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Old 09-20-16, 04:53 PM   #2065
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Now I should have taken the time to delete the files I did not modify from the up load to reduce the size but I'm trying to catch up on my work list.


Besides. #6 on the list is being worked on at the same time.
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Old 09-20-16, 04:55 PM   #2066
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Besides. #6 on the list is being worked on at the same time.

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Old 09-20-16, 04:57 PM   #2067
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PM's with the download sent.
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Old 09-20-16, 05:04 PM   #2068
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Looks like 2 Zero's should be above the Ship.
Are they moving?
I'm traceing down the eqp reference now.

It appears to be a bogus nonfunctioning link.
Now I could create a Zero and animate it to circle the ship.
That would be kind of neat and a first that I've ever heard of.
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Old 09-20-16, 05:24 PM   #2069
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PM's with the download sent.
Am I correct in assuming the download PMed me is to be installed for the Shinano. If so, do you want before and after pics?
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Old 09-20-16, 05:26 PM   #2070
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I'm running fine here.
Well. As fine as you can on Free Motel Wi-Fi.
GWX has an animated Whale that is also scripted.
This WHL.dat has no animations nor the support files as GWX does.

No Whale in eqp files nor in mis files
Given permissions from Jimbuna (Who is STILL Chief of the Boat for GWX)
The Whale could be added and then one could examine the SH3 GWX Campaign files to script it in.
Can we make the whale say "Greetings from GWX" on the side?

Hey, I'm back up!


Only with a lot of free space for FOTRS Ultimate Edition! Yes, I and a few others would LOVE to do a thread about Linux and how to make it work with SH4 and other applications. But the way we're going I'm not going to get defocused away from FOTRS Ultimate right now. We had s7rikeback and Jeff-Groves join right when we absolutely needed some help to get the mod internally consistent and working without defects. Then it looks like we scrunched Razzle Dazzle like a cockroach.....

It's always something. We'll get Razzling and Dazzling again quickly. Can't wait to see the SH3 imports acting like they should. I'm not going to do anything about building a Linux FOTRSU system right now. Too much for one day's work.
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