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Old 05-28-18, 01:50 PM   #7111
Maphisto86
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Thank you for the welcome THEBERBSTER and Jimbuna . It has been a long time since I played Silent Hunter III and even then it was brief. First time playing with mods. I tried to install the 4GB Patch as found on Subsim.com but it won't recognize the Steam version of the game. What is the patch for? I will also run SH3 in Windows 7 compatability mode.
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Old 05-28-18, 02:48 PM   #7112
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Hi M
Check this out.
STEAM And SH3 Problem Sorting By Propbeanie
Peter
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Old 05-28-18, 04:45 PM   #7113
Maphisto86
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I managed to find a version of the 4GB patch here and got it to work thanks to a Steam thread I found. I probably will have to create another Steam folder in the future though for other games like Silent Hunter 4. Thank you for your help THEBERBSTER. I will definitely look at more of your guides to solve problems in the future. That is quite the accomplishment getting all those threads organized and catalogued.

Last edited by Maphisto86; 05-30-18 at 11:12 PM.
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Old 06-08-18, 07:47 PM   #7114
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Not sure if this was posted somewhere else (probably was) but I am having some problems of my own, regarding mods.

The process has been pretty simple thus far: load mods one by own to test for standalone compatibility, then start combining them to ensure they are all compatible with each other. However, one mod has been bringing trouble, and thus putting a stop to my progress.

The TKSS18 German U-Boats Compilation mod, for some reason or another, does not seem to work with GWX, even when loaded by itself. Does anyone have a fix/solution/alternative? I'd love to hear. Thanks in advance!

On a side note, there is still more mods to test in the future, so more problems may arise as a result. A few that I intend on using are:
-Ahnererbe WideGUI 1920x1080
-FM_NewInterior v2.1D
-Thomsen's Sound Pack V3.2cg
-ManosEnvironmentPro V5
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Old 06-09-18, 12:27 AM   #7115
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What are the characteristics of your computer? Do you have enough RAM? Do you use 4 Gb Patch?
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Old 06-09-18, 12:04 PM   #7116
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Quote:
Originally Posted by Anvar1061 View Post
What are the characteristics of your computer? Do you have enough RAM? Do you use 4 Gb Patch?
Windows 8.1 64 Bit
Intel Core i5-4570 CPU @ 3.20GHZ
8GB RAM

I do not have the 4 Gb patch, no. Would it make that much of a difference? Running GWX without the aforementioned mods works without issue.
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Old 06-29-18, 06:30 AM   #7117
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Support U-48 Intelligence Report

There are NO minefields in the English Channel and Dover Straits pre-war.

Passed through Straits of Dover, surfaced, evening of Aug 29, 1939. Sighted numerous ships as we continued Westbound.

Passed Lands End at 18.30 local time, Aug 31, 1939, just after the war warning radio message about attack on Poland. Submerged for safety.

No mines encountered and no ships fired on us.
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Old 07-15-18, 03:37 AM   #7118
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Have you guys noticed that Flak Artillery tutorial in Naval Academy became totally unplayable? Flak gun itself became useless against fast planes. Is it a bug or a feature?
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Old 07-15-18, 10:18 AM   #7119
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Avelium!
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Old 07-15-18, 01:07 PM   #7120
THEBERBSTER
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A Warm Welcome To The Subsim Community > Avelium
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials And Other Information Links In My Signature Below

Quote:
Have you guys noticed that Flak Artillery tutorial in Naval Academy became totally unplayable? Flak gun itself became useless against fast planes. Is it a bug or a feature?
Remember you are a Novice not a Veteran so you will find situations like this difficult to begin with.
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Old 07-16-18, 11:15 AM   #7121
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Quote:
Originally Posted by Avelium View Post
Have you guys noticed that Flak Artillery tutorial in Naval Academy became totally unplayable? Flak gun itself became useless against fast planes. Is it a bug or a feature?
BE MORE AGGRESSIVE!!

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Old 07-16-18, 07:04 PM   #7122
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Quote:
Originally Posted by Avelium View Post
Have you guys noticed that Flak Artillery tutorial in Naval Academy became totally unplayable? Flak gun itself became useless against fast planes. Is it a bug or a feature?
You can beat it. I have done it at least twice. That said, there's no reason to. What they have also changed is the renown awarded for the courses. You no longer have to beat every course to start your career with 1500 renown. You only have to beat one. So do the navigation course and forget the rest.

On the other hand I find trying to survive that course to be fun. Aggravating, but fun.
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Old 07-17-18, 02:03 PM   #7123
Moostic
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My question regarding mod compatibility with GWX has gone unanswered since the beginning of June. I normally don't repost like this, but I am still desperately looking for answers and assistance.

The process has been pretty simple thus far: load mods one by own to test for standalone compatibility, then start combining them to ensure they are all compatible with each other. However, one mod has been bringing trouble, and thus putting a stop to my progress.

The TKSS18 German U-Boats Compilation mod, for some reason or another, does not seem to work with GWX, even when loaded by itself. Does anyone have a fix/solution/alternative? I'd love to hear. Thanks in advance!

On a side note, there is still more mods to test in the future, so more problems may arise as a result. A few that I intend on using are:
-Ahnererbe WideGUI 1920x1080
-FM_NewInterior v2.1D
-Thomsen's Sound Pack V3.2cg
-ManosEnvironmentPro V5

And for the record, no, I have not tried using the 4Gb patch.
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Old 07-17-18, 04:59 PM   #7124
ivanov.ruslan
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But must!
http://www.subsim.com/radioroom/show...37&postcount=5


GWX is absolutely compatible with Uboat compilation 1 and 2
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Old 07-18-18, 10:58 PM   #7125
Moostic
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Quote:
Originally Posted by ivanov.ruslan View Post
But must!
http://www.subsim.com/radioroom/show...37&postcount=5


GWX is absolutely compatible with Uboat compilation 1 and 2
Perhaps it is that the version of the Uboat compilation I have is perhaps broken or otherwise altered in some way? Could you provide a link to the original mod so I may re-download it?
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