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Old 07-15-18, 09:21 AM   #1
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
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Default Advice needed for Trevally Scripts

I would like to add the most Automation features that fit this mod configuration:

Generic Mod Enabler - v2.6.0.157
[C:\Games\SilentHunter5\MODS]

NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision
NewUIs_TDC_7_4_2_jimimadrids_map_tools
NewUIs_TDC_7_4_2_New_radio_messages_German
FX_Update_0_0_22_ByTheDarkWraith
Torpedo Circle FIX
DeckGun Friendly Waves
No_Damn_Bubbles_No_Damn_Halo_Mod_ADJUSTED
Accurate German Flags
Shooting Range - Single mission
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5

I have taken the automation scripts from TWoS, but the terrain has changed since and I made a nice crash when trying to use the Kiel chanel when using the autopilot .
So I guess other Harbor Pilots will not work either.
I think to download the Trevally's Harbour & Kiel Canal Pilot v3.1? It's from 2011 but could still work, I don't know. And are there other automation scripts I could use? It would be super for me to have the attack scripts for planes and the Deck Gun Attack with submarine zig-zags if possible.


Thanks,

Last edited by XenonSurf; 07-15-18 at 09:29 AM.
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Old 07-16-18, 08:32 PM   #2
XenonSurf
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Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
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Default

I have reverted to TDW 7_5_0 because I fixed the 'destroy ship mark. Trevally's Harbour & Kiel Canal Pilot v3.1 work fine with the older terrain, else all attack and defense scripts etc. from TWoS will work.


I hope that one day I can play the stock campaign and all stock in-game sequences with all the comfort of TWoS... In the meantime I play with this:


---------------------------------------------------------------------------

Generic Mod Enabler - v2.6.0.157
[C:\Games\SilentHunter5\MODS]

NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_TheDarkWraith_FIX_Destroyed_Ship_ Marks
Manos Scopes-patch for 16x9
NewUIs_TDC_7_5_0_Sjizzles_Charts for NewUIs from TWoS
FX_Update_0_0_22_ByTheDarkWraith
Torpedo Circle FIX
No_Damn_Bubbles_No_Damn_Halo_Mod_ADJUSTED
Accurate German Flags
DeckGun Friendly Waves
Shooting Range - Single mission
Automation Scripts for Stock Game
Trevally Harbour & Kiel Canal Pilot v3.1
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
NewUIs_TDC_7_5_0_OFEV_Personal_Settings
---------------------------------------------------------------------------
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Old 07-17-18, 09:10 PM   #3
XenonSurf
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Join Date: Apr 2008
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Default

Humm...I've been happy too soon...I have chosen the Kiel Outbound pilot, the one that doesn't use the canal but leaves port. I started in the bunker, all ok, small sub speed, but my sub crashed in a wall outside of the bunker. I have only used TC up to x16...
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Old 07-18-18, 08:26 PM   #4
Spraki
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Join Date: May 2018
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I'm kinda new myself.

Are the pilot scripts really necessary? I've been doing the taxi out of harbors manually with low TC, along with not relying on maps too much when near coast lines, as RealNav and position marks have (built-in) inaccuracies.
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Old 07-18-18, 08:49 PM   #5
XenonSurf
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Join Date: Apr 2008
Location: Germany, Italy
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Default

No, scripts are not really necessary indeed, however there are ports like La Spezia (Italy) where you wish you have a good script for it because the error margin to go out manually is very small

In the meantime, I have started at other ports (also La Spezia) and the Trevally 3.1 scripts will work fine, except the Kiel 'Outbound Skagerrak' where I crash. The Kiel canal instead works great and I can even go high TC.
The 'Automation Scripts for Stock Game' in the list above come from TWoS, then I load the Trevally 3.1 harbor scripts to overwrite. Doing so I will keep all attack/evasion scripts, but I have yet to see if they work in this setup.
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