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07-24-14, 01:27 PM | #1 |
Seasoned Skipper
Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
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ive encounterd some problems, help!
hey, I just played my 4th patrol in sh4 with mods and I've encountered some things that may be problems. 1st I went into Rabaul in march 1942 and there weren't many patrols outside the port is that normal for the time? 2nd when I shot torpedoes at the merchant ships inside Rabaul the torpedoes that hit there targets didn't put holes in the ships but they started to sink. 3rd the torpedoes that were duds I watched them hit the ship underwater but they didn't bounce they did the exploding animation but there was no explosion sound or splash of water, is that normal? 4th when I shot at a tanker the torpedo hit and there was no hole in the ship and it didn't even sink, is there a fix for that? and lastly most ships that I did sink there were times when there entire hull was underwater but I didn't the ,"she's going down", message and I had to shoot another torp in to them, is that a bug? please help!!!
my mods tmo 2.5 tmo small patch rsrdc tmo v502 rsrdc patch trav mod (I edited this one to use hydrophones on the surface) SCAF for TMO 2 max optics iv NMMO v2.1 NMMO airbase add on NMMO patch with AB |
07-24-14, 08:45 PM | #2 |
Ocean Warrior
Join Date: Feb 2010
Location: Kentucky
Posts: 2,526
Downloads: 77
Uploads: 0
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Patrols around Rabaul: Not sure exactly what you mean. You won't find many patrols around any port, 2 or 3 at the most.
Holes in ships: It's graphics model thing. The holes are just eye candy, I don't think anyone really knows at which point in damage the game starts producing holes in the ships. You can call it a bug, but it only effects the visual effect, not the damage model. Dud torpedoes: I haven't used the event camera in long time. It sounds like a graphics bug. No hole in the tanker: The tanker is damaged, just not enough for the game to tell the graphics to make a hole. Hull under water, but no "sinking" message: That happens. I'm not sure at what point the game gives the message. Just be patient.
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07-24-14, 09:07 PM | #3 |
Seasoned Skipper
Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
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Can saving and exiting the game in an enemy port cause bugs the next time u load that save? Because I did that and I damaged a ship and it was half submerged and the ships propeller wasen't moving and the ship was moving and got outside the harbour.
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07-24-14, 09:11 PM | #4 |
Argentinian Skipper
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I had a lot of problems with Traveller mod. Try without it.
Fitzcarraldo
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07-25-14, 07:36 AM | #5 |
Samurai Navy
Join Date: Dec 2008
Location: Ontario,Canada
Posts: 550
Downloads: 105
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oh yes, saves near any enemy ships can cause problems, try to be out of visual range before save
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07-25-14, 08:57 AM | #6 |
Rear Admiral
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When you save, do so..totally out of contact, not just visual. When you save your game has to save all the info of all the platforms in your contact zone, ships, planes, ports, etc....and process all the damage info, etc. It is somewhat bugged in doing this, you reload, damage screens can clear, but damage still be there, crew heals up, etc. The more stuff around the more has to be saved and processed, so try not to save near anything.
Sinking ships in port can be an issue, because often they bottom out and don't sink all the way. You usually get a sinking message when the majority of the deck goes totally under water. If you can't sink it with flooding, you have to sink it based on damage points, so often you'll need more torps. As stated, holes are eye candy...Each damage zone will give you a few holes, so further torps won't cause holes. I also think each zone has a sweet spot for the hole, so often you won't get a hole. Can't explain why your torp dud hit and exploded... I tend to agree Trav 2.6 had some issues. I don't play right now, but I prefer Trav 2.2, much more stable. Be nice if someone could upload it.
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