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Old 09-05-17, 04:06 AM   #196
Kendras
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Maybe, you could help me. Would you be able to create a texture from the already mapped 3D model, containing only the "mask" for each part of the model (above wing, below wing, body, etc.) .... I mean the precise area of the texture used for each part of the model. Like this :



... but more precise, and for more parts (bubble canopy, nose ....)
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Old 09-05-17, 10:27 AM   #197
gap
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Originally Posted by Kendras View Post
Maybe, you could help me....
You can export UV projections by selecting any 3D model chunk in S3d: in the UV map preview section, match the Width and Height fields with the size of the desired texture, and then click Save and choose one of the saving options. You should repeat this process for all the sub-meshes composing the aircraft.
Altenatively, you can do the same in Wings3D: export the meshes one by one, import them in Wings, select them either in body or in face selection mode, right click on the subsequent AutoUV window and choose "create texture" and edit Draw Options at wish. When finished, look for the generated texture in the outliner window, Images section, right click on it and choose "Make external" to save it in the format you prefer
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Old 09-07-17, 05:58 PM   #198
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Originally Posted by gap View Post
You can export UV projections by selecting any 3D model chunk in S3d: in the UV map preview section, match the Width and Height fields with the size of the desired texture, and then click Save and choose one of the saving options. You should repeat this process for all the sub-meshes composing the aircraft.
Altenatively, you can do the same in Wings3D: export the meshes one by one, import them in Wings, select them either in body or in face selection mode, right click on the subsequent AutoUV window and choose "create texture" and edit Draw Options at wish. When finished, look for the generated texture in the outliner window, Images section, right click on it and choose "Make external" to save it in the format you prefer
Thank you !

*
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Old 09-07-17, 06:02 PM   #199
Kendras
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Since I've modified the Swordfish and P47 loadouts (just a few changes), the game CTD ...

And since I've changed some tiny things in the .dat file of P38, the RAM is full and the mission can't launch (stuck on the launch screen) ...

I think I spend half of my modding time to search why the game isn't working ... It's sometimes so irritating !

Last edited by Kendras; 09-07-17 at 06:19 PM.
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Old 09-08-17, 10:24 AM   #200
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OK. For an unknown reason, the game always crashes when I launch a single mission, while the P47 airplane mod is activated, even if this plane is not in the mission ......

And now, my SH3 is again totally corrupted, after a 6th installation !

:d amn:

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Old 09-09-17, 05:22 AM   #201
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Sorry Kendras, that's unfortunate, but things like that can happen.
I have the feeling that sometimes JSGME can mess up files on repeated mod enabling/disabling cycling, as required by heavy modding sessions
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Old 09-09-17, 09:00 AM   #202
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Originally Posted by gap View Post
Sorry Kendras, that's unfortunate, but things like that can happen.
I have the feeling that sometimes JSGME can mess up files on repeated mod enabling/disabling cycling, as required by heavy modding sessions
Yes, it seems so !
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Old 09-09-17, 10:48 AM   #203
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Let's go for the 7th installation ! Champagne !
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Old 09-09-17, 10:57 AM   #204
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Originally Posted by Kendras View Post
Let's go for the 7th installation ! Champagne !
Test my build.

http://www.subsim.com/radioroom/show...7&postcount=19
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Old 09-09-17, 11:08 AM   #205
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I have to finish my mods first.
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Old 09-09-17, 11:56 AM   #206
gap
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Originally Posted by Kendras View Post
Let's go for the 7th installation ! Champagne !

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Old 09-09-17, 01:07 PM   #207
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Damn ! That's crazy ! The p47 makes my game CTD when I launch a mission. I really don't understand why !

Could you have a look please guys ?

http://www.mediafire.com/file/bgagef...stpilot_p47.7z
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Old 09-10-17, 05:07 AM   #208
gap
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Originally Posted by Kendras View Post
Damn ! That's crazy ! The p47 makes my game CTD when I launch a mission. I really don't understand why !

Could you have a look please guys ?

http://www.mediafire.com/file/bgagef...stpilot_p47.7z
Before I start: what version of p47 did you use as base (i.e. from what mod), what did you change in it, and have you saved any backups of your mod before it started crashing the game?

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Old 09-10-17, 05:32 AM   #209
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Ah ! I've just found out what was the problem : the nodes' numbering was a total mess ! Strange that it worked before. And since I've deleted 2 nodes, the game always CTD. Now, after correct numbering, the game works again !
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Old 09-10-17, 02:22 PM   #210
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Quote:
Originally Posted by gap View Post
Before I start: what version of p47 did you use as base (i.e. from what mod), what did you change in it, and have you saved any backups of your mod before it started crashing the game?
The answers were :
1. I don't remember, it's Testpilot's model (probably from a compilation)
2. I changed many things !
3. Yes I always make backups (and I had one of the working P47).


Now, another bug. The rockets' racks don't show anymore on the Spitfire ...

Last edited by Kendras; 09-10-17 at 03:07 PM.
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