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Old 07-19-12, 04:32 PM   #16
eddie
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They're going to have to do some serious work on the map before I spend money on this, I like where they are going, but it needs a bit more work. Watch this short video, only 2 and a half minutes long. Watch the Abrams go over the edge of this ridge to get his first kill.

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Old 07-28-12, 12:46 PM   #17
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More videos:

M1A2 vs 2xT-55


Tanks vs ATGMs


Tank gunnery


IFV vs vehicles and Tanks
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Old 05-26-13, 02:10 PM   #18
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1.2.3 videos (some old)

Command improvements (artillery, air units control and more)


New inside control (Sight change on 1.2.4 update)
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Old 07-12-13, 01:14 PM   #19
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interesting info on DCS:W Friday update

Quote:
12 July 2013 - DCS News Update

....

Other parts of our team are working on new elements for Combined Arms. Two of many new features includes a radar display for radar-guided air defense systems and more realistic fire control systems for armored units. I've attached an early work in progress image of the new radar display.

To better support new title like UH-1H and the upcoming Mi-8MTv2 helicopters, we are also developing the means for infantry to load and unload from them. We believe this will add a whole new level of game play for those modules.

....

Matt
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Old 11-12-13, 11:33 AM   #20
Minoslas
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From the ED russian forum section: (sorry bad translation)

http://forums.eagle.ru/showpost.php?...postcount=1543
Quote:
Спешу сообщить, что в настоящий момент занимаемся переработкой физики техники, пилим двигатель, коробку передач, сцепление, гусли и все такое. Переозвучена практически вся наземка, добавлена возможность управлять Роландом. Планируется добавить в логбук вкладку СА, в которой будет вестись подсчет фрагов, потерь, точность и прочие радости. На сегодня все, удачных выходных.
--------------
Quote:
I hasten to inform you that at the moment engaged in processing physics equipment, sawing engine, gearbox, clutch, harp, and all that. Pereozvucheny virtually all Ground Units, added the ability to control Roland. It is planned to add to the Logbook tab SA, which will be conducted counting kills, losses, accuracy and other pleasures. At present, all successful weekend.
and this....
http://forums.eagle.ru/showpost.php?...postcount=1547
Quote:
Господа танкисты. Нужна небольшая помощь. Нужны цифры по двигателям и трансмиссиям танков. Скажем так начиная с Т-72 и более современные. Мощность, графики крутящего момента, передаточные числа.
-------------
Quote:
Lord tankers. Need a little help. We need the numbers on the engines and transmissions tanks. Let's just say from the T-72 and more modern. The power graphs of torque ratios.
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Last edited by Minoslas; 11-13-13 at 07:06 AM.
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Old 11-13-13, 07:07 AM   #21
Minoslas
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correct english translation by Storm363:

Quote:
They are working on the physics of vehicles, engines, gearboxes, clutch, tracks and other things. Almost all the ground vehicles have new sounds and you can use the Roland. The are planning to add into the logbook the CA tab, with logged how many kills you do, how many losts, fire accuracy and other good things.
and more

Quote:
Dear tank drivers. We need your help. We need the engines and gearboxes technical values. From T-72 to nowadays tanks. Power, moment of inertia (or torque) graphics, gear ratios (don't know is this is the right termin).
very interesting
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Old 01-31-14, 10:15 AM   #22
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Combined Arms 1.5 Develop update


Quote:
T-90. Shooting from main gun with the laser rangefinder and ballistic computer. See a triple lamps indicator at bottom edge of screen.
• Red -- target out of range. Fire is not permitted.
• Green -- target in range. Gun is ready. Weapons free.
• Yellow -- gun is aiming by fire control computer.
Range counter in meters
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Old 04-06-14, 03:24 AM   #23
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Combined Arms 1.5 are in Beta Stage, some details introduced on DCS: W 1.2.8

Manpads "drivable"


Simplified radar to some AAA/SAM units (Sa-15 test)


The "unit labels" only activate to test proposes.
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Old 04-11-14, 12:44 AM   #24
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Default DCS World

That game is free-to-play and has SP? If I read correctly this is an amazing deal for gamers!

How 's the SP? Can you make your own missions with the Mission Editor?
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Old 04-18-14, 01:14 PM   #25
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Single player and multiplayer are available on Combined Arms and DCS: W Editor has available to build missions

Some Combined Arms 1.2.8 Beta RC2 videos



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Old 04-20-14, 10:58 AM   #26
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Default DCS

Downloaded and installed the freebie but it's only aircrafts and choppers. I guess for the ground force you need to purchase the module?
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Old 09-02-14, 06:23 PM   #27
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Some news improvements comming to Combined Arms DCS: W 2.0

https://www.facebook.com/eagle.dynamics?ref=stream
Quote:
Some Work In Progress (WIP) preview images of Combined Arms (CA) in DCS World 2.0. CA will continue to improve with new sounds, vehicle intercom messages, new and realistic sights, and improved interface. CA will particularly shine with the release of upcoming maps.

These images include upcoming Depth of Field and Lens Effects that can be turned on and off in Options.








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Old 09-02-14, 06:34 PM   #28
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More from russian forum, new M-1 Abrams sights (Translate by google)

http://forums.eagle.ru/showpost.php?...&postcount=138
Quote:
No. At the moment, did not. But they will be. Manuals for Bradley and Love-25 is. If there are photos - very interested.

Did sight GPS (Gunner's Primary Sight) for Abrams and his friend Auxiliary Sight with two nets under Sabot and HE.
GPS has 4 levels of zoom: 1, 3, 6, 13 In reality, there are also 25 and 50, but it is a digital zoom, so far without them.
Auxiliary has only 8x.
For CWS (Commander's Weapon Station) also made ​​his own net. Zeroed. Dimensions correspond exactly to the original lines, and they are working in terms of the ratio of the angular dimensions with the rest of the world. x 3.

I can not say for sure whether it will get into 1.2.10, but the probability is. I will try.
1. GPS 1x
2. GPS 3x
3. GPS 6x
4. GPS 13x
5. Auxiliary Sabot
6. Auxiliary HE
7. CWS aka .50 cal length of one horizontal risks - 5 mil
8. CWS Indications rangefinder to check the grid







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Old 09-04-14, 12:11 PM   #29
Minoslas
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A new video, show future improvements on Combined Arms:
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Old 12-04-14, 04:55 AM   #30
Minoslas
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ED has release DCS: World 1.2.12 with previous improvements into DCS: W vehicules and tanks. More comming in the future

http://forums.eagle.ru/showthread.php?t=134819
Quote:
DCS Combined Arms
The ground units HUD info has been modified
Driver cockpit has been added to all controllable ground units
Driver cockpit has been added to ammo trucks, HMMVW 1025 and UAZ-469
New realistic sights have been added for ground vehicles:
Tanks
- M1A2 Abrams
- Leopard 2A5
- Leclerc
- T-80UD
IFV/APC
- BMP-2
- BMP-3
- BRDM-2
- BTR-80
- M2A2 Bradley
- MCV-80 Warrior
- MT-LB
SAM/AAA
- Gepard
- M168 Vulcan
- M48 Chaparral
- M973 Avenger
- Strela-10 (Gopher)

Stinger MANPAD and Igla MANPAD sights have been modified

IFF system has been added for IR SAM and AAA units:
- M168 Vulcan
- M48 Chaparral
- M973 Avenger
- Strela-10 (Gopher)
- Stinger MANPAD
- Igla MANPAD

Reticle have been removed from iron sights
Game window focus loss during turret control was fixed
Simulator crash on controllable unit submergence has been fixed
HE rounds ballistic and sights’ reticles have been coordinated
Units with disabled AI remain disabled on player enter/leave the unit
Antenna dish is folding down on all clients/server when the player leaves the unit.
Rotation to reload/rearm position for turrets has been added
Manual reload/rearming start/abort has been added for player controlled unit
Binocular view has 3 zoom levels now
Alternative (switch by 3rd mouse button) turret rotation mode has been tuned. Maximum turret rotation speed can be reached with any zoom level
Potentially fixed track consistence problem when sight’s zoom level has been changed during track replay
Fire secondary weapon command added (for some coax machineguns).
Some no official videos


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