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Old 03-26-17, 03:49 PM   #31
Jeff-Groves
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Quote:
Originally Posted by Anvart View Post
if you want to have '0580' type (MeshAnimationData2 - © skwas), you MUST use hex editor...
Fixed that for you Mate.
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Old 03-29-17, 04:12 AM   #32
Anvart
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Do you really think that I do not know?

Quote:
Originally Posted by Anvart View Post
S3D perfectly packs up a series of poses to the animation file ... type '0500' - MeshAnimationData (© skwas)
I think maybe you do not understand my idea... so I will try to explain it...
For creation and testing new animations for the new body, enough get them in the format of 'MeshAnimationData' (© skwas) - '0500'.
After successful testing, you can transform the animation into engine format for these objects 'MeshAnimationData2' (© skwas) - '0580'.

... and not bad (OFF/POS) heads:
 
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Last edited by Anvart; 04-30-18 at 06:39 AM.
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Old 03-29-17, 03:39 PM   #33
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I understand you perfectly my Friend.


You and I may be the only ones around now days that do know the tricks.
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Old 03-29-17, 04:00 PM   #34
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Good that you're still there to help noobs like me !
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