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Old 01-18-18, 09:06 AM   #661
YellowFin
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The game paused bug was fixed with inserting the [TimeCompression] section from a working SH3 installation into C:\...\Documents\wac\data\cfg\main. Namely RealTime=1 needs to be set.
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Old 01-18-18, 01:41 PM   #662
Anvar1061
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Default Kiel_canal_autopilot

I found this in WideScreensGUI 1920x1080 Ahnenerbe
Data/Menu/Patterns/Patterns2.mis & Patterns3.mis

But it does not fit under 1024 * 768

Last edited by Anvar1061; 01-18-18 at 02:00 PM.
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Old 01-18-18, 05:27 PM   #663
ericlea
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Yes they are the same files as in gwx, LSH and CCOM.

In WAC, with these patterns, there are some waypoints which are too much near the banks.

But you find the right track !

With a little of work we will be able to reposition the bad waypoints in the patterns files
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Old 01-19-18, 08:54 AM   #664
HanSolo78
Sea Lord
 
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Well, I have to say that this auto plotting never worked in my tests or development. Maybe I missed something but they always showed in the opposite direction.
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Old 01-19-18, 10:40 AM   #665
Niume
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crashing when in port when i go to navigation map. With or without commander.

modlist
WarAceCampaign 5.0
WAC5.0 Campaign_Atlantic_Baltic
WarAceCampaign 5.0 Patch_5.01
Optimized WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe
Color Dials with Light Compass
Clear NavMapTable
WAC5.0 Full_Interior
black contacts
WAC5.01 Career Start_44_45
WAC5.0 H.sie Supplement to V16B1_Atlantic_Baltic_Campaign
_WAC_5.01_emblem_noeagle_fix
WAC5.01 Realistic Hull Damage
WAC5.0_Water_blue_green
Complete Sound for WAC5
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[ENG] SH 4 KSD II Ace Edition
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Old 01-19-18, 11:25 AM   #666
ericlea
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Hi you can't play wac5 with full interior + widesreen gui.
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Old 01-19-18, 11:36 AM   #667
HanSolo78
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Quote:
Originally Posted by ericlea View Post
Hi you can't play wac5 with full interior + widesreen gui.



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Old 01-19-18, 12:52 PM   #668
Niume
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Is there u boat compilations skin mod for commander? I would like my subs camo too be randomised.

IS it okay to use gwx crew fatique option in sh3 commander?
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[ENG] SH 4 KSD II Ace Edition

Last edited by Niume; 01-19-18 at 01:01 PM.
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Old 01-19-18, 01:11 PM   #669
ericlea
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For u-boats skins :
https://www.mediafire.com/folder/1kx...j/U-boat_Skins
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Old 01-19-18, 01:41 PM   #670
ivanov.ruslan
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As far as I know,Anvar had skins for SH3 commander, but I dont know can they be applied
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Old 01-19-18, 02:51 PM   #671
SwissSubCommander
Asso dei Siluratori
 
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My deck-watch stays on the bridge while diving.

mods-list:
WarAceCampaign 5.0
WarAceCampaign 5.0 patch 5.01
WAC 5.0 Full Interior
WAC_5.01_WhaleChaser_Fix
U-Boat VIIB_Conning-War-1940
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Old 01-19-18, 03:10 PM   #672
ivanov.ruslan
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Strange,the only thing that I dont have on the list is a chaser and interior

The first one turns it off, for the interior I dont belive




Last edited by ivanov.ruslan; 01-19-18 at 03:41 PM.
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Old 01-19-18, 04:28 PM   #673
HanSolo78
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Quote:
Originally Posted by SwissSubCommander View Post
My deck-watch stays on the bridge while diving.

mods-list:
WarAceCampaign 5.0
WarAceCampaign 5.0 patch 5.01
WAC 5.0 Full Interior
WAC_5.01_WhaleChaser_Fix
U-Boat VIIB_Conning-War-1940
Try to to deactivate all other mods except the main mod and the patch... then activate one mod... test .... activate another mod.... test again.
This is the best way to determine the problem!
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Old 01-19-18, 08:29 PM   #674
redline202
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I got a question or two, are radio messages real deal or just scripted? I got the radio message something like eyes only go in med and wait for further orders...is that mediterranean? Because i was playing in Campaign_Atlantic_Baltic in 1941 and there is nobody in mediterranean. So anyway i merged the two campaigns together and i just want to say that for me its completely stable so far, no crashes or anything like that.
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Old 01-20-18, 11:28 AM   #675
schlechter pfennig
Commander
 
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Default Feedback, take 2 :)

First off, I just want to emphasize just how much I appreciate, and enjoy, WAC. The graphics, and detail, are simply amazing! I prefer "meat" in a sim; that is, given a choice between "eye candy" and a detailed, realistic simulation, I'll go with realism over pretty every time. However, with WAC I get both!

The explosions, fire, smoke, are amazing. The external and internal sub images are fantastic. Granted, I can't do anything as I walk through, but I don't actually mind that. I'd like it if I could, but I certainly understand why with SH3 that ain't gonna happen.

Having said that, I'd like to pass along some observations and suggestions. To begin with, this is my current mod setup:

SH3 patched, and then H.sie_V16B1 patched.

WarAceCampaign 5.0
WAC5.0 Campaign_Atlantic_Baltic
WarAceCampaign 5.0 Patch_5.01
WAC5.0 Full_Interior
WAC5.01 H.sie Supplement to V16B1_Atlantic_Baltic_Campaign
O2-Gauges v2
torpedo trail and wake fix
Visible Flags
WAC5.01 Realistic Hull Damage
WAC_5.01_WhaleChaser_Fix


[torpedo trail and wake fix (eliminates the surface trail of electric torpedoes while greatly increasing the length/duration of steam ones)

Visible Flags (a mod I made: it greatly brightens all the flags; perhaps too much; I need to lower the brightness a bit)]


* I find WAC 5.0 to be stable for the most part; I've had only 2 CTD during a patrol. I can usually, but not always, load saved games without CTD. Oddly enough if I do CTD trying to load a saved game, I can get it to load on the second (or third), attempt. The load times are a pain, but no worse that GWX Gold, and, unlike GWX Gold, I can actually load saved games.

* I run graphics settings at max, and get no stuttering except when close to ports and trying to run a TC greater than 32-64, which is understandable. The external camera is "iffy": it often acts buggy. Sometimes it's not centered on the ship/plane, and you wind up somewhere up in the sky or under the water.

* SH3Commander light will CTD me every time. It'll start WAC but once I start the mission itself I CTD. Reloading the game and career afterwards works, but I seem to lose all the Commander settings.

* Some British ships are still sailing with full lights, even as late as December 1939 (which is as far as I've gotten so far! )

* No diesel sounds; it's as quiet as a church mouse

* Much as it's pleasing to get a perfect back-breaking keel shot, it seems there are far too many ships breaking in half, especially from a single torpedo.

* My crew leaves port already needing shaves!

* Much as I love the waves, even at 7 m/s my Type VIIB turm is fully exposed at periscope depth a good 50% of the time. (Was that intentional?)

* Is Stiebler's 4B addon for H.sie_V16B1 patch compatible with WAC 5.0? If not, are there any plans to do so?

* Is there a time delay setting for the pullout dials (ex. depth, speed, heading), so that they don't instantly pop out if you just glide the cursor over them? Even a half-second delay would be a godsend for me.

* I find it impossible to scroll through the displayed messages. The moment I click on the messages area it jumps/scrolls backwards quite a distance. Unless I'm doing something wrong, I find it impossible to review recent messages.

* Have the range definitions been changed? My lookouts will call out "long distance" and I'll check it out with the UZO to see that the spotted ship is 2,400 meters away . . . that's not "long distance"!

* Is there a mod that changes the map contacts so that there are no tails and no colours?

* I have found two commands that generates the "No officer at helm station": [cont-page up], and [cont-page down]

* Not sure if this matters, but in Data/Sea/EnglishNames.cfg CLMontecuccoli==Light cruiser Montecuccoli has a doubled ==

Again, thanks for a very incredible mod!
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