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Old 08-19-17, 05:12 PM   #31
s7rikeback
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Quote:
Originally Posted by Bubblehead1980 View Post
Looks good.

For campaign need it centered on bow forward as was previously, put a .50 where the spotlight is(laer upgrade to 20 mm). Historically, seen photos they mounted 37 mm forward near bow. where spotlight is in game 20 mm (single or twin) or .50 (single or twin).

For campaign purposes I'd liek to have it where the gun layout can be customized a bit like in the sub campaign but typical from November 1943 on would be:

40MM single on bow. Twin .50 in "spotlight" position, twin 20 MM cannons port and starboard...all act was deck guns. Single 40 MM stern, AA gun. If could squeeze one more 50.cal or 20 mm in stern behind stern 40 thatd be great.


Of course if player wanted twin 20's on bow, could do so etc.


July 43 layout would be Single 40mm on bow. 50 cal in spotlight area. twin 20 MM's P/S gun positions. 20 MM AA gun stern.

Still getting a lot worked out.
Just by unblocking the EQP....

We have a monster on the loose...



FOTRSU AI version has only:

[Equipment 1]
NodeName=A01
LinkName=AI_12mm_Browning_soclu
StartDate=19380101
EndDate=19451231

[Equipment 2]
NodeName=A02
LinkName=AI_12mm_Browning_soclu
StartDate=19380101
EndDate=19451231

[Equipment 3]
NodeName=A03
LinkName=20mm_Single_base_US
StartDate=19380101
EndDate=19451231

[Equipment 4]
NodeName=L01
LinkName=Searchlight_small
StartDate=19380101
EndDate=19451231

[Equipment 5]
NodeName=P01
LinkName=char_AMSailor
StartDate=19380101
EndDate=19451231

===================

Your version is a small battleship..
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Old 08-19-17, 06:34 PM   #32
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Quote:
Originally Posted by yubba View Post
what's different ??/

Quote:
Originally Posted by s7rikeback View Post
Lurve the fireworks...
... and you have a fully populated conn! I don't know what branch of service the other dude is though...
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Old 08-19-17, 06:50 PM   #33
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... and you have a fully populated conn! I don't know what branch of service the other dude is though...
PSSST it's a spy..... Don't tell anyone..
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Old 08-19-17, 07:30 PM   #34
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Default ok how about this one




Here's that link S7rikeback http://www.subsim.com/radioroom/down...o=file&id=4507

Last edited by yubba; 08-19-17 at 07:38 PM.
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Old 08-19-17, 11:56 PM   #35
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Well... yer not at Battle Stations, and your forward cannon is between the pilot house and the life raft... single barrel cannon... ??
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Old 08-20-17, 08:40 AM   #36
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Default ok now this one

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Old 08-20-17, 08:58 AM   #37
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Quote:
Originally Posted by s7rikeback View Post
Just by unblocking the EQP....

We have a monster on the loose...



FOTRSU AI version has only:

[Equipment 1]
NodeName=A01
LinkName=AI_12mm_Browning_soclu
StartDate=19380101
EndDate=19451231

[Equipment 2]
NodeName=A02
LinkName=AI_12mm_Browning_soclu
StartDate=19380101
EndDate=19451231

[Equipment 3]
NodeName=A03
LinkName=20mm_Single_base_US
StartDate=19380101
EndDate=19451231

[Equipment 4]
NodeName=L01
LinkName=Searchlight_small
StartDate=19380101
EndDate=19451231

[Equipment 5]
NodeName=P01
LinkName=char_AMSailor
StartDate=19380101
EndDate=19451231

===================

Your version is a small battleship..

Lol well they were heavily armed gunboats more than torpedo points by mid-late war.

Many had rocket launchers on as well in 44/45.
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Old 08-20-17, 04:13 PM   #38
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I can't find the article I found the other day (on the web), but they completely removed the torpedoes from a lot of the boats that were just used to patrol the shore line of some of the Japanese occupied islands, and their whole purpose was to interfere with supply drops, and shoot-up anything that moved on-shore... A torpedo boat without torpedoes though... does it lose the name then?.... - I think I would have tried to get me some armoring for that plywood though, with some of the weight-savings of getting rid of the torps...
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Old 08-20-17, 04:53 PM   #39
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Quote:
Originally Posted by propbeanie View Post
I can't find the article I found the other day (on the web), but they completely removed the torpedoes from a lot of the boats that were just used to patrol the shore line of some of the Japanese occupied islands, and their whole purpose was to interfere with supply drops, and shoot-up anything that moved on-shore... A torpedo boat without torpedoes though... does it lose the name then?.... - I think I would have tried to get me some armoring for that plywood though, with some of the weight-savings of getting rid of the torps...

Yep, typically they removed the two aft torpedo roll off racks(stopped using the tubes to save weight and to eliminate the flash caused by poweder charges when fired, giving away their position at night) to save weight, some would carry depth charges or just use the extra room for more weapony. Kept two torpedoes in case ran into anything worthy of a torpedo.

Find it interesting after stopped using old Mark 8 torpedoes, they were using Mark 13, aerial torpedoes . Assume becase they were lighter/shorter than Mark 15 etc but had a nice punch still.

Look up PT-658 on youtube, its a tour of the vessel. While it's a higgins PT but seen videos of elcos with similar gun/rocket/torpedo layout.
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Old 08-20-17, 05:49 PM   #40
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Default minus 2 torps ????

Quote:
Originally Posted by Bubblehead1980 View Post
Yep, typically they removed the two aft torpedo roll off racks(stopped using the tubes to save weight and to eliminate the flash caused by poweder charges when fired, giving away their position at night) to save weight, some would carry depth charges or just use the extra room for more weapony. Kept two torpedoes in case ran into anything worthy of a torpedo.

Find it interesting after stopped using old Mark 8 torpedoes, they were using Mark 13, aerial torpedoes . Assume becase they were lighter/shorter than Mark 15 etc but had a nice punch still.

Look up PT-658 on youtube, its a tour of the vessel. While it's a higgins PT but seen videos of elcos with similar gun/rocket/torpedo layout.
I think we can do that ,, visually and in the UPC subtract 2 tubes,, your call.
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Old 08-20-17, 07:54 PM   #41
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Default we can do that.

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Old 08-20-17, 09:35 PM   #42
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Originally Posted by yubba View Post
I think we can do that ,, visually and in the UPC subtract 2 tubes,, your call.

I think should keep four tubes, good to have because will run into vessels worthy of torpedoes and its not firing precision shots like in a sub, spread of four is important i have found.
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Old 08-20-17, 10:00 PM   #43
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Ya know what you could do, is offer the player an update (it'd be an upgrade if it was... lol) - ask them if they want to loose the two rear torps for heavier guns?... They can refuse and keep the torps, but only get the smaller guns. They take the "update" and they get double-barrel cannons, etc., but give up the capability to take out a target with torps... ??
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Old 08-20-17, 10:01 PM   #44
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what's nice about modding these ,,, in the mods folder you can use different names on the folders so you can have as many different pt set ups as you want just as long as you don't use more than one at a time,, we need to recruit someone who knows how to add nodes for weapons and crew to man them ,,, that is beyond me I just got lucky these came out as nice as they are.
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Old 08-20-17, 10:25 PM   #45
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"Ghost Busters" music: who you gonna call? s7rikeback!...

I'm 90% certain there's a better shot of this on the USN site:


Likewise:




Sort of like US tank crews in Normandy, each coming up with their own idea of a hedgerow buster...

I think this is of the 109, but don't know for certain:


notice their little searchlight-on-a-pole by the pilot house, top-center edge of the photo? You can also see the tube angles pretty good from this one...
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