SUBSIM Radio Room Forums
Sailor Steve supports Subsim through his many Amazon purchases, you can too!


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Subsims & Naval Games > UBOOT
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-18-2017, 01:08 AM   #16
Sung
Developer
 
Sung's Avatar
 
Join Date: Mar 2008
Posts: 292
Downloads: 3
Uploads: 0
Default

That game looks awsome and has a nice new gameplay.
I like it very much.

Go on with the good work!
__________________

SILENT DEPTH the submarine simulation for your mobile device
www.silentdepth.com
https://www.facebook.com/silentdepth/

Silent Depth Manual
Sung is offline   Reply With Quote
Old 09-18-2017, 01:13 AM   #17
Xaron
Navy Dude
 
Join Date: Sep 2009
Location: Germany
Posts: 177
Downloads: 0
Uploads: 0
Default

never mind... I had the impression this is a small dev thing so...
__________________
Silent Depth - sub game for Android, iOS, Windows Phone 8, Mac OS, Windows
SubSim-Thread - Facebook

Last edited by Xaron; 09-18-2017 at 01:33 PM.
Xaron is offline   Reply With Quote
Old 09-18-2017, 05:18 AM   #18
TDK1044
Ocean Warrior
 
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,635
Downloads: 25
Uploads: 0
Default

Very much so. There are still months of development work ahead. This small Dev team has one programmer, and he is very interactive on the UBoot Discord page. Changes have already been made as a result of input there. This game will have its own flavor. It won't be Silent Hunter 6, but it is going to be a great game.
TDK1044 is offline   Reply With Quote
Old 09-18-2017, 10:17 AM   #19
Sailor Steve
Jammin' Again
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 49,146
Downloads: 589
Uploads: 246


Default

Quote:
Originally Posted by SS Norholm View Post
+1 on the lack of damage effects, also why are some of the crew Hobbit sized!?
Hope it all gets sorted, looks like an interesting game.
Quote:
Originally Posted by Niume View Post
yeah especialy at conning tower.
They aren't. Some of them are standing on the conning tower deck. The others are standing on the raised platforms for spotters. Watch again from the 4:00 minute mark where you walk from the wintergarten to the tower. You are also "hobbit-sized" until you step up onto the platform.
__________________
"Tyranny and despotism can be exercised by many, more rigorously, more vigorously, and more severely, than by one."
-Andrew Johnson


Sailor Steve is offline   Reply With Quote
Old 09-18-2017, 01:33 PM   #20
TDK1044
Ocean Warrior
 
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,635
Downloads: 25
Uploads: 0
Default

The foundation of this game is crew management, and as such, some who are used to the Silent Hunter series may not like the flavor. Personally, I find it refreshing.....especially the use of first person perspective.
TDK1044 is offline   Reply With Quote
Old 09-18-2017, 06:47 PM   #21
qiaoyech
Watch
 
Join Date: Nov 2006
Posts: 26
Downloads: 97
Uploads: 1
Default

Quote:
Originally Posted by TDK1044 View Post
The foundation of this game is crew management, and as such, some who are used to the Silent Hunter series may not like the flavor. Personally, I find it refreshing.....especially the use of first person perspective.
Very much so! This speaks well for their creativity. Their small but dedicated team had certainly done the homework around the sub as well. It's my currently most anticipated game for next year.
qiaoyech is offline   Reply With Quote
Old 09-20-2017, 11:43 AM   #22
tonschk
Sea Lord
 
Join Date: Mar 2007
Location: London
Posts: 1,814
Downloads: 171
Uploads: 0
Default

Amazing , I like it very much, well done
tonschk is offline   Reply With Quote
Old 09-21-2017, 06:20 PM   #23
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 3,934
Downloads: 233
Uploads: 0


Default

Very much enthused by what I have seen! I am sure that, if the crewmen figures are too small, they will be resized before release.

I was glad to see survivors make an appearance for the first time - nice touch.

I also liked seeing sickness occurring - not enough games factor in human problems like that; obviously, a sick or unhappy crew will not be very effective at your end goal (sinking ships).

Really hoping for a wide variety of different merchant ships in the final version! Also, lots of dramatic particle effects (better fire, explosion, and torpedo hits).

Hopefully the torpedoes will not arm at close distances - the one fired in the video would probably have been a dud. Just a minor critism; great work.
__________________
iambecomelife is online   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:25 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © 1997- 2017 Subsim