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Old 05-15-17, 09:06 PM   #7891
HW3
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fitzcarraldo,
The reflection is probably Vecko's mod he posted about a few days ago. It is on his mediafire account.
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Old 05-15-17, 09:12 PM   #7892
fitzcarraldo
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Quote:
Originally Posted by HW3 View Post
fitzcarraldo,
The reflection is probably Vecko's mod he posted about a few days ago. It is on his mediafire account.
OK. Many thanks!

Fitzcarraldo
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Old 05-18-17, 01:20 PM   #7893
vdr1981
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The Wolves of Steel v2.0.0 to v2.0.1 Update CHANGELOG:

Snapshot/Patches changes:
v2.0.1
- Adjusted stock TDW values for "Players/Units_visual_sensor_available_light" patches.
*Disable all patches and restore snapshot again to activate changes (Generic Patcher).


Other tweaks:
v2.0.1
- Few small fixes in fishing boats, common and "Royal Oak" campaign layers.
- "scrollable" inscription in user charts box, for less insightive captains.
- AI nightime visual sensor tweaks/adjustments.
- Lowered water reflections in order to reduce reflections flickering when looking at distant (dat, imported) objects.
- Names.cfg, few ship class/names tweaks.
- Small Replenishment Oiler (Small Oiler's upgraded twin/clone) present in TF with capital ships (required for realistic AI TF behavior).
- Currently installed TWoS version visible in main menu.
- Disabled AI escorts ability to detect surfaced targets with their hydrophone up until late 1942/early 1943 at which point most of in-game escorts will be equipped with on board radar anyway. This should make early war night surface engagements somewhat easier and more realistic ("TWoS Escorts_No Hyd on Surface_Testing" optional addon is not needed anymore).
- Added hydrodynamic drag to submarines conning towers adjusted per towers size, shape and number of AA guns (affects submerged range and speed).
- Dynamic Environment 2.9 realistic colors and env config files.
- TDW tweaks for water reflections intensity determent by available light.
- Free crew spec. abilities active by default.
- Adjusted/revised crew passive and spec. abilities, costs and bonuses. (*requires campaign restart)
- New realistic battery discharging/recharging times set per Gezahu's recent findings (~ 160km at 4kn with ~ 10h recharge). (*requires campaign restart)


Added mods:
v2.0.1
-


Removed mods:
v2.0.1
-


Installation:
1. Install "The Wolves of Steel 2.0_Update 2.0.1.exe" to your main Silent Hunter 5 install folder (ex "C:\Ubisoft\Silent Hunter 5"). Make sure to specify correct path when asked. After the installation, your Generic Mod Enabler will start automatically.
2. Deactivate all activated mods with your JSGME except "The Wolves of Steel 2.0.0" main mod.
3. Enable the Update 2nd in your activated modlist, right after the "The Wolves of Steel 2.0.0" main mod, like this:

The Wolves of Steel 2.0.0
The Wolves of Steel 2.0.1 Update
[other optional TWoS 2.x.x mods/addons]
.
.



* Enable the update in bunker.
* Some changes in v2.0.1 Update require campaign restart in order to be correctly activated. Otherwise, you may end up with somewhat messed up submarine/crew performances in your current campaign play trough (largely increased submerged range, old crew abilities bonuses). If you aren't annoyed by this fact, you are free to continue your current career since no other issues are to be expected.


*DO NOT add any additional mods if you are not 100% sure what you are doing! Most of the standalone mods are incompatible with this expansion.


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Old 05-18-17, 05:12 PM   #7894
Lestart44
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thank You very very much vdr1981
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Old 05-18-17, 06:16 PM   #7895
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Many thanks for the update!

Installing....

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Old 05-19-17, 04:33 AM   #7896
Shaefer
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* Some changes in v2.0.1 Update require campaign restart in order to be correctly activated.

I understand that this has to happen from time to time, to better this modpack and move it forward as new and better mods are being made, but how severe is the impact on the crew if I choose to install and continue my game?
And I will allso miss out on the new recharge tweaks?
Will these changes be activated when I move to the next stage of the war?

Greate work as usual. All the thanks!
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Old 05-19-17, 10:52 AM   #7897
vdr1981
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Quote:
Originally Posted by Shaefer View Post
*... but how severe is the impact on the crew if I choose to install and continue my game?
I'm afraid that submerged range and battery recharging time will be completely messed up (largely increased)...


Quote:
Will these changes be activated when I move to the next stage of the war?
No, but I think that new sub offer would fix it...I'm not entirely sure though...

Maybe I should upload new v2.0.2 update without tweaks which require campaign restart and move them to the optional mod/addon? That way you could continue your current campaign without messed up sub performances and activate the optional addon when you are ready for new career.
What do you guys think?
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Old 05-20-17, 04:45 AM   #7898
skin-nl
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Quote:
Originally Posted by vdr1981 View Post
Maybe I should upload new v2.0.2 update without tweaks which require campaign restart and move them to the optional mod/addon? That way you could continue your current campaign without messed up sub performances and activate the optional addon when you are ready for new career.
What do you guys think?
That will be great vecko......cause i have a lot of hours in it

Michael
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Old 05-20-17, 12:59 PM   #7899
mikaelanderlund
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It would be great because my progress in the game is very slow due to lack of time and every campaign restart is tough process

Mikael
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Old 05-21-17, 05:39 AM   #7900
SimonC979
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Hey,

Just installed this following the guide, and I'm getting an issue that seems to have happened on a previous version and was reported earlier this month.

It would appear that the map cover size doesn't correctly scale, and so I get this:

http://i.imgur.com/JWixja4.jpg


Is there some debug I can provide, and if so, how would I go about doing so?
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Old 05-21-17, 06:16 AM   #7901
vdr1981
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Quote:
Originally Posted by vdr1981 View Post

Maybe I should upload new v2.0.2 update without tweaks which require campaign restart and move them to the optional mod/addon? That way you could continue your current campaign without messed up sub performances and activate the optional addon when you are ready for new career.
What do you guys think?
Hm, this wont be valid solution either... In that case, people who have already started new campaign with v2.0.1 would end up with messed up sub/crew performances...

The best I can give you guys is an optional patch which will disable new Real Battery tweaks and which you can use until you decide to start new campaign OR move to the next camp. chapter and receive new submarine.

Quote:
Originally Posted by SimonC979 View Post
Hey,

Just installed this following the guide, and I'm getting an issue that seems to have happened on a previous version and was reported earlier this month.

It would appear that the map cover size doesn't correctly scale, and so I get this:

http://i.imgur.com/JWixja4.jpg


Is there some debug I can provide, and if so, how would I go about doing so?
Check my sig for bug report instructions...
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Old 05-21-17, 08:23 AM   #7902
vdr1981
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Default Disabled Campaign Restart Tweaks for TWoS v2.0.0 to v2.0.x Update

http://www.subsim.com/radioroom/showthread.php?t=231387
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Old 05-21-17, 08:38 AM   #7903
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Hello all thanks for the mod.
I have a question, what is the Easiest way to sink a ship
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Old 05-21-17, 10:45 AM   #7904
fitzcarraldo
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Quote:
Originally Posted by Jan50 View Post
Hello all thanks for the mod.
I have a question, what is the Easiest way to sink a ship
Be more agressive!

Good hunt!

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Old 05-21-17, 11:31 AM   #7905
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Thank you for this workaround Vecko.
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