SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-10-19, 12:51 AM   #1
DvlHownd
Watch
 
Join Date: Dec 2009
Posts: 25
Downloads: 202
Uploads: 0
Default Allied AI aggressiveness and accuracy

Not well versed in this stuff so here goes... So it's March, 1945 and I'm cruising along shadowing an allied task group consisting of a SoDak BB and 2 Wisconsins, 4 Brooklyns, along with six tin cans. They come on head to head with a similar configured INJ task group of 2 Yamato's, a Kongo, 4 CA's and six tin cans. The INJ destroyers start engaging and the allied screening DD waits until the IJN DD gets closer before opening return fir, CA's and BB's are silent. Finally, the heavies open up and their rounds are all over the place. Overs, unders, wide... They couldn't a bull in the butt with a bass fiddle. The IJN always sinks the US DD then closes with the allied task group. The IJN DD eventually gets sunk and the IJN heavies open up while the US ships are silent. Then the other IJN DD's come in and start popping at the Brooklyn's and end up sinking them. As the IJN BB's close, the US BB's start to engage only one of the opposing BB's and after taking withering fire, it just keeps absorbing hits. Then two task groups merge and the US BB's main guns don't engage and remain silent while every IJN ship is blasting away at everything. I ended up with a Japanese CA surrounded by 3 BB's and they had a very hard time sinking it and only with the secondaries. Main guns would not engage. So..... how does one change the aggressiveness of allied ships, minimum/maximum engagement ranges and their accuracy?
DvlHownd is offline   Reply With Quote
Old 02-10-19, 02:38 AM   #2
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,723
Downloads: 452
Uploads: 0


Default

Wich mod are you playing?
Fifi is offline   Reply With Quote
Old 02-11-19, 09:18 AM   #3
DvlHownd
Watch
 
Join Date: Dec 2009
Posts: 25
Downloads: 202
Uploads: 0
Default

Quote:
Originally Posted by Fifi View Post
Wich mod are you playing?
Stock 1.4
DvlHownd is offline   Reply With Quote
Old 02-11-19, 11:39 AM   #4
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,848
Downloads: 22
Uploads: 0


Default welcome back!

DvlHownd! AFTER A FIVE YEAR SILENT RUN!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 02-11-19, 11:50 AM   #5
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

Far as I know there's no setting for it, and the game was actually designed for the "lone hero against impossible odds" melodrama. I made a mod;

http://www.subsim.com/radioroom/down...o=file&id=4358

Intended to simulate a battle alongside allied forces, but the way the game is programmed it doesn't work very well even after many hours of debugging.

First thing is you can't change it without making a mod, either editing an existing .mis file or making a new one, using the Sh4MissionEditor.exe program. Each ship you place on the map has a crew rating;

POOR
NOVICE
COMPETENT
VETERAN
ELITE

It defaults to VETERAN but I found I had to set all to ELITE to at least reduce the number of idiotic things they do. Tweaking the mod takes a lot of work, if the battle is too unbalanced either add more ships on the side that always loses, or increase crew competence on the losers and decrease it on the winners until it feels more even.

I have one I never uploaded that's really silly, a USS SOMERS destroyer with an elite crew against a FUSO battleship and two MOGAMI cruisers with poor crews, the destroyer wins every time.
Sniper297 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:55 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.