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Old 03-11-19, 05:37 PM   #1
AP514
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gear TP arming Min range ?

Hey all my first mission and using TWOs..I found my self in the middle of 2 DD's and a old dreadnought... was to close get firing solution and to close to dive. So figured What the HELL going for a Point blank shot. 2 dd's are right out in front of my bow about bearing 40 to my Starboard and 150m out crossing my front. the other is trailing 1/2 ship length about 400 meters out. I figured the speed earlier at 16 knots.. now I want to just do a fast fire straight ahead.

I clicked (X) on the closest DD locked him in and set my scope to zero..AOB to around 80 Port and range to 30 meters. I set 2 TP's to 3 meter depth med speed. 1 to 4 meters and slow with magnetic.

fired 1st TP before closest DD got into screen(scope at Zero degrees) It ran past closest dd and hit and sink the DD.

fired the electric set to MAG then the other shortly after...both hit closest DD
BUT, on the Tac map just showed TP bounce off hull then continue along.

Is there a min set distance needed for TP to arm ?
Is there a way to make it live in the tube ?

Also am I doing some thing wrong on my quick fire set-up ?



Thanks in advance
AP514---Rookie Captain
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Old 03-11-19, 05:59 PM   #2
bstanko6
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300 meters
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Old 03-11-19, 06:26 PM   #3
AP514
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Icon11

ah..crap....
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Old 03-11-19, 07:31 PM   #4
bstanko6
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Welcome to the battle of the Atlantic!
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Old 03-11-19, 09:14 PM   #5
abaileyatd
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Is the Dreadnought the Schleisweig (sic)? Might want to check that solution.
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Old 03-11-19, 10:06 PM   #6
bstanko6
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Oh hey yeah that’s right! Did you check the flags? You are shooting your own guys! Haha!
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Old 03-12-19, 02:00 AM   #7
kapuhy
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Yup, your sub just became Kriegsmarine's William D. Porter :-)

Another thing that might have helped you avoid court martial is that if you set torpedoes to MAG and then they bounced off target ship, it means they were set too shallow - MAG seting is for under keel shots, so torpedo must run about 1-2 meters deeper than target's draft.
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Old 03-12-19, 02:30 AM   #8
AP514
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Actually my scope is so Dam Dark I could hardly see the ships at point blank
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Old 03-12-19, 03:19 AM   #9
kapuhy
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Quote:
Originally Posted by AP514 View Post
Actually my scope is so Dam Dark I could hardly see the ships at point blank
At night, that would be about right (you'll often find remarks like "too dark for submerged attack" in ship logs of WW2 U-Boats. Periscopes, especially attack periscope which was smaller and thus caught less light, were terribly dark in low light conditions). If this happens during day, there might be something wrong with your installation.
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Old 03-30-19, 04:02 AM   #10
KirinFrost
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just for info i always fire my torpedoes at point blank ranges of around 500m

that way i clearly cant miss

and before that i would go very close to the ships to know which merchants were armed so that i know which ones i can "save" for my deck gun later lol

but its still very hard especially at night... periscope is quite worthless in terms of magnification power lol
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Old 03-30-19, 07:43 AM   #11
XenonSurf
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To compensate for weird identification possibility - especially at night - you can use a special mod for TWOS,

TWoS UI cmd_Radio Reports_Auto Target ID

Of course it takes away some realism because this AutoTarget feature is perfect, but as I said it's to compensate for the sim limitation, so use it sparingly
But realism at some point goes overboard anyway, e.g your watch crew have magic eyes through the fog or over long distances to report you convoy smoke etc. , so the realism discussion is vain at some point.
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