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Old 12-26-12, 08:23 AM   #736
The Munster
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Just started a career with first version and noticed the crew don't get fatigued, is there a mod available that can enable this ? I haven't been here (SHIII forum) for a long time now so forgive me if this has been asked/solved previously. Is there any upgrades that do not contain SHCommander ? (No disrespect to JScones but have had nowt but problems with it unfortunately).
Cheers and have a Merry one
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Old 12-26-12, 10:35 AM   #737
rowi58
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Hi,

there is a MOD called "_LSH3_V5.1__OhneErmuedung". If you have activated this MOD, the crew won't get fatigued. So de-activate this MOD and you will have the Stock Fatigue Modell.

Greetings
rowi58
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Old 12-26-12, 01:12 PM   #738
The Munster
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Thanks, have done so, I'll fire it up and see if I can resume the career with crew fatigue.
Cheers.
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Old 12-26-12, 02:23 PM   #739
The Munster
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No, didn't work, had to start from scratch with mod disabled but nothing changed. Game not the same without Crew fatigue.
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Old 12-26-12, 02:43 PM   #740
rowi58
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Hi The Munster,

remember, never change a running SH3 installation before you have finished your patrol in base. Purhaps the last patrol is lost and you must start it again.

Greetings
rowi58


BTW: was wondering about your "location" in your profile. Am i wrong, if it is Northumbria?
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Old 12-26-12, 03:24 PM   #741
The Munster
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Hi, I started a career from scratch (even deleted the sh3 folder from my documents), is there a mod I can add that will create crew fatigue ?
I'm next door to Northumbria among the Dumbrians
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Old 12-26-12, 05:09 PM   #742
blueduck
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Hi The Munster,

could you please post your activated list of MODs in JSGME?

Regards
Blueduck
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Old 12-27-12, 02:04 AM   #743
jscharpf
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Are you using SH3 commander? I use LSH3 5.1 with SH3 commander, where you can set the various fatigue models to over ride the game.

Works great for me.

Oh and to the LSH3 developers, I've been using 5.1 since I purchased the game a few months ago and it is a beautiful mod! Love every bit of it, and thanks for your hard work!
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Old 12-27-12, 09:51 AM   #744
The Munster
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Quote:
Originally Posted by blueduck View Post
Hi The Munster,

could you please post your activated list of MODs in JSGME?

Regards
Blueduck
Hi, here is the list ..

_DX9HiResFix
_LSH3_V5
_LSH3_V5.1
_LSH3_V5.1__Dunkles-Erkennungshandbuch
_LSH3_V5.1__ExtendedChallenge
_LSH3_V5.1__ExtentedChallenge_BlackContacts
_LSH3_V5.1__FunkLeicht
_LSH3_V5.1__Rotating-DF-Antenna_V3
_LSH3_V5.1_ATM_Blau
_LSH3_V5.1_ATM_Blau-Sonnen-Fix
_LSH3_V5.1_ATM_Gruen
_LSH3_V5.1_ATM_Gruen-Sonnen-Fix
_LSH3_V5.1_ENV_MEP1a-Normal-Nights
_LSH3_V5.1_ENV_MEP1b-FSF-for-Normal-Nights
_LSH3_V5.1_ENV_MEP2a-Dark-Nights
_LSH3_V5.1_ENV_MEP2b-FSF-for-Dark-Nights
_LSH3_V5.1_ENV_MEP3_Mediterranean-Water
_LSH3_V5.1_GUI_Multi-SlideOuts
_LSH3_V5.1_GUI_OLC
_LSH3_V5.1_GUI_OLC_Typ-II-Dials
_LSH3_V5.1_GUI_OLC_Typ-IX-Dials
_LSH3_V5.1_GUI_OLC_Typ-VII-Dials
_LSH3_V5.1_GUI_OLC_Typ-XXI-Dials
_LSH3_V5.1_GUI_Six-Dials-Simfeeling
_LSH3_V5.1_GUI_Six-Dials-Simfeeling-Typ-XXI
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Sinkverhalten-SH3
_LSH3_V5.1_SLS_Spezialeffekte-Gross
_LSH3_V5.1_SLS_Spezialeffekte-Mittel
_LSH3_V5.1__Single_MultiPlayer

I don't use SH3 Commander
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Old 12-27-12, 10:58 AM   #745
blueduck
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Quote:
Originally Posted by The Munster View Post
Hi, here is the list ..

_DX9HiResFix
_LSH3_V5
_LSH3_V5.1
_LSH3_V5.1__Dunkles-Erkennungshandbuch
_LSH3_V5.1__ExtendedChallenge
_LSH3_V5.1__ExtentedChallenge_BlackContacts
_LSH3_V5.1__FunkLeicht
_LSH3_V5.1__Rotating-DF-Antenna_V3
_LSH3_V5.1_ATM_Blau
_LSH3_V5.1_ATM_Blau-Sonnen-Fix
_LSH3_V5.1_ATM_Gruen
_LSH3_V5.1_ATM_Gruen-Sonnen-Fix
_LSH3_V5.1_ENV_MEP1a-Normal-Nights
_LSH3_V5.1_ENV_MEP1b-FSF-for-Normal-Nights
_LSH3_V5.1_ENV_MEP2a-Dark-Nights
_LSH3_V5.1_ENV_MEP2b-FSF-for-Dark-Nights
_LSH3_V5.1_ENV_MEP3_Mediterranean-Water
_LSH3_V5.1_GUI_Multi-SlideOuts
_LSH3_V5.1_GUI_OLC
_LSH3_V5.1_GUI_OLC_Typ-II-Dials
_LSH3_V5.1_GUI_OLC_Typ-IX-Dials
_LSH3_V5.1_GUI_OLC_Typ-VII-Dials
_LSH3_V5.1_GUI_OLC_Typ-XXI-Dials
_LSH3_V5.1_GUI_Six-Dials-Simfeeling
_LSH3_V5.1_GUI_Six-Dials-Simfeeling-Typ-XXI
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Sinkverhalten-SH3
_LSH3_V5.1_SLS_Spezialeffekte-Gross
_LSH3_V5.1_SLS_Spezialeffekte-Mittel
_LSH3_V5.1__Single_MultiPlayer

I don't use SH3 Commander
Uuups - you activated nearly everything and may not have had a look at the LSH3_V5.1_MOD-Activation_EN.pdf - there you can see which MODs should not be activated together.

Also JSGME has got a MouseOverFunction where you can get a quick info about this MOD. Furthermore you can RichtClick an get the ReadMe's.


Concerning your MOD-List:
Quote:
Originally Posted by The Munster View Post
_DX9HiResFix
_LSH3_V5
_LSH3_V5.1
_LSH3_V5.1__Dunkles-Erkennungshandbuch
_LSH3_V5.1__ExtendedChallenge
_LSH3_V5.1__ExtentedChallenge_BlackContacts
_LSH3_V5.1__FunkLeicht
_LSH3_V5.1__Rotating-DF-Antenna_V3
This part is OK.

Quote:
Originally Posted by The Munster View Post
_LSH3_V5.1_ATM_Blau
_LSH3_V5.1_ATM_Blau-Sonnen-Fix
_LSH3_V5.1_ATM_Gruen
_LSH3_V5.1_ATM_Gruen-Sonnen-Fix
_LSH3_V5.1_ENV_MEP1a-Normal-Nights
_LSH3_V5.1_ENV_MEP1b-FSF-for-Normal-Nights
_LSH3_V5.1_ENV_MEP2a-Dark-Nights
_LSH3_V5.1_ENV_MEP2b-FSF-for-Dark-Nights
_LSH3_V5.1_ENV_MEP3_Mediterranean-Water
ATM_Gruen overwrites ATM_Blue - so there will be NO blue water!
At last ATM is completely overwritten by ENV!

Quote:
Originally Posted by The Munster View Post
_LSH3_V5.1_GUI_Multi-SlideOuts
_LSH3_V5.1_GUI_OLC
_LSH3_V5.1_GUI_OLC_Typ-II-Dials
_LSH3_V5.1_GUI_OLC_Typ-IX-Dials
_LSH3_V5.1_GUI_OLC_Typ-VII-Dials
_LSH3_V5.1_GUI_OLC_Typ-XXI-Dials
_LSH3_V5.1_GUI_Six-Dials-Simfeeling
_LSH3_V5.1_GUI_Six-Dials-Simfeeling-Typ-XXI
You activated all three GUIs - OLC is overwriting Multi-SlideOuts and is overwritten itself by Six-Dials-Simfeeling - so the last one is, what you will see.

Quote:
Originally Posted by The Munster View Post
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Sinkverhalten-SH3
_LSH3_V5.1_SLS_Spezialeffekte-Gross
_LSH3_V5.1_SLS_Spezialeffekte-Mittel
Concerning SLS see the ReadMe given with the MOD to get the effects you want to see.


Finally in your case "_LSH3_V5.1__Single_MultiPlayer" brings a empty campaign and no fatigue for the crew therefore no ships at harbour or at sea and your men stay fresh!

Regards
Blueduck
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Old 12-27-12, 11:39 AM   #746
The Munster
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Hi, have altered activated Mod list to the following ..

_DX9HiResFix
_LSH3_V5
_LSH3_V5.1
_LSH3_V5.1__Dunkles-Erkennungshandbuch
_LSH3_V5.1__ExtendedChallenge
_LSH3_V5.1__ExtentedChallenge_BlackContacts
_LSH3_V5.1__FunkLeicht
_LSH3_V5.1__Rotating-DF-Antenna_V3
_LSH3_V5.1_ATM_Blau
_LSH3_V5.1_ATM_Blau-Sonnen-Fix
_LSH3_V5.1_ENV_MEP3_Mediterranean-Water
_LSH3_V5.1_GUI_Multi-SlideOuts

Good to go ?
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Old 12-27-12, 11:43 AM   #747
blueduck
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Quote:
Originally Posted by The Munster View Post
Hi, have altered activated Mod list to the following ..

_DX9HiResFix
_LSH3_V5
_LSH3_V5.1
_LSH3_V5.1__Dunkles-Erkennungshandbuch
_LSH3_V5.1__ExtendedChallenge
_LSH3_V5.1__ExtentedChallenge_BlackContacts
_LSH3_V5.1__FunkLeicht
_LSH3_V5.1__Rotating-DF-Antenna_V3
_LSH3_V5.1_ATM_Blau
_LSH3_V5.1_ATM_Blau-Sonnen-Fix
_LSH3_V5.1_ENV_MEP3_Mediterranean-Water
_LSH3_V5.1_GUI_Multi-SlideOuts

Good to go ?
Hi,

take "_LSH3_V5.1_ENV_MEP3_Mediterranean-Water" out of the list - it may conflict with the ATM_Blau.

Greetz
Blueduck
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Old 12-27-12, 11:44 AM   #748
The Munster
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OK and thanks for the help.

Cheers.
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Old 12-27-12, 11:46 AM   #749
blueduck
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NP mate!

You are welcome to ask if you have any other questions/problems.

Hope you enjoy LSH3V5.1!

Cheers!
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Old 12-27-12, 12:06 PM   #750
The Munster
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Ended up with the message 'Silent Hunter III has stopped working', don't know why that happened, any advice ?
Using Windows 7 (ult) with nocd
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