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Old 07-31-15, 06:55 AM   #1
HanSolo78
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Default WAC 5.0 Update

Hi guys!

I plan to update the WAC and want to know what mods this update should have?
What ideas do you have?

Regards
Han
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Old 07-31-15, 07:51 AM   #2
torpille
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hello Han ,
with Front End included , more simply.......
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Old 07-31-15, 08:47 AM   #3
HanSolo78
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Just auf short list what is planned:

-FM interior for type VII
-FM interior for type IX (ported from type VII)
-Tommy_99 interior Type II
-NEW Tommy_99 Type II engine room
-FrontEnd included and matched to WAC
-Frozen harbours from veers
-Wide Screen Mod
-Enigma machine (usable)
-Commando Radio messages encrypted with enigma Codes
-Improved museum
-Wolfpack matched campaign
-New units
-extended challenge Mod

There is still much to do... I also have more ideas like destructive buildings but time is limited.
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Old 07-31-15, 09:22 AM   #4
jaxa
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I wanna see those mods in GWX too.
It's a pity that GWX Team have gone and nobody develop this project now.
I want another HanSolo for GWX
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SHIV + OM + OMEGU
SHV + WoS
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Old 07-31-15, 09:42 AM   #5
torpille
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Quote:
Originally Posted by HanSolo78 View Post
Just auf short list what is planned:

-FM interior for type VII
-FM interior for type IX (ported from type VII)
-Tommy_99 interior Type II
-NEW Tommy_99 Type II engine room
-FrontEnd included and matched to WAC
-Frozen harbours from veers
-Wide Screen Mod
-Enigma machine (usable)
-Commando Radio messages encrypted with enigma Codes
-Improved museum
-Wolfpack matched campaign
-New units
-extended challenge Mod

There is still much to do... I also have more ideas like destructive buildings but time is limited.
magnifique !
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Old 07-31-15, 11:28 AM   #6
KapitanFrank
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destructive buildings? what does that imply? what does it mean?
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Old 07-31-15, 12:44 PM   #7
fitzcarraldo
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Quote:
Originally Posted by HanSolo78 View Post
Just auf short list what is planned:

-FM interior for type VII
-FM interior for type IX (ported from type VII)
-Tommy_99 interior Type II
-NEW Tommy_99 Type II engine room
-FrontEnd included and matched to WAC
-Frozen harbours from veers
-Wide Screen Mod
-Enigma machine (usable)
-Commando Radio messages encrypted with enigma Codes
-Improved museum
-Wolfpack matched campaign
-New units
-extended challenge Mod

There is still much to do... I also have more ideas like destructive buildings but time is limited.
I like to see in WAC 5 an special version of the new (WIP) MaGUI U BOOT HAHD. Please contact Makman for that

Also, there is a lot of ships with scripts by Wreford Brown. Nice to see the ships and planes included in the new version.

What about the Wise&Kovall Type VII and Type IX new models (they are better than SH5)? Contact Wise to that Please!

New Lorient port mod is a must have for Type IX boats in Flotilla 2.

All the best!

Fitzcarraldo
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Old 07-31-15, 01:09 PM   #8
Stahlsarg-Tobi
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Hi Han!

Geile Idee!
Das freut mich!
-Perhaps a small update for the Commander?
-H.sie's Implentments for WAC?(i'm a bit to "Faul"!)for manually changing...Stiebler Implentments,too?
-Ziczacing Layers For Vessels and Convois? (they are all to easy to find!)
-Raising or lowering speed of ships when sighting Uboats or Torpedos?(Besserer Ausweichkurs),
-More (or better the most) Marchants armed with guns also at the beginning and the earlier wartime?(Churchill gave a order to arm all the marchants to avoid surface attaks of U-Boats!just after war starts!) Or did they hit themselves,especially in Convois?
-More allied Planes with the correct range?(Better modelling of the gap in the Atlantic in way the war goes because i do'nt remember being attacted
by planes out of the coastel waters,but this is perhaps my Problem,never played a campaign after 1943.
-The Convois are'nt big enough because I read in books that Convois containing more than40 or 60 marchants;in SH3 I never see a convoi with more than 20-24 ships!

Is someting of this possible because of limitations of hardcoded or the system requierements?

Thank You for the big work at this game to all modders!!!

Geetings!
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Old 07-31-15, 03:18 PM   #9
HanSolo78
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Quote:
Originally Posted by KapitanFrank View Post
destructive buildings? what does that imply? what does it mean?
Only an idea. Could be used for special operations, was my thought.
'destroy ... research Station..etc.'
But will surely not be in this update.

@fitzcarraldo

Maybe Ma GUI. Did not compare the WS Mods until now. Only worked on the new interiors.
What so you mean with these scripted ships?
New Lorient I have to see... Cause WAC4.1 was already released with many new realistic ports.
New 3d models from wise.. I also have to see. What are the improvements to wac4.1 models?

@stahlsarg-tobi
Zickzacking convoys with changing speed are already included in wac.
Better escape AI is maybe hardcoded.. Maybe stiebler or h.sie can solve this
Atlantic gap is a good idea.
Bigger convoys is possible. But will definately ne cpu intensive.
Have to look what convoy sizes are in WAC now.
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Old 07-31-15, 03:31 PM   #10
fitzcarraldo
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Quote:
Originally Posted by HanSolo78 View Post
Only an idea. Could be used for special operations, was my thought.
'destroy ... research Station..etc.'
Some Drumbeat boats shelled oil refineries in Venezuela coast and Aruba (not many destruction, BTW). Interesting sites for destructive buildings.

Regards.

Fitzcarraldo
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Old 08-01-15, 01:16 PM   #11
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As I wrote on german marinesims forum:

All the MODS from Aces, like

- super turms
- crew stands on deck
- Advanced bunker

Anvarts MODS:

- Radar Antenna ("Funkpeilrahmen") up/down
- FuMo 30 up/down
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Old 08-01-15, 02:14 PM   #12
fitzcarraldo
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Quote:
Originally Posted by Magic1111 View Post
As I wrote on german marinesims forum:

All the MODS from Aces, like

- super turms
- crew stands on deck
- Advanced bunker

Anvarts MODS:

- Radar Antenna ("Funkpeilrahmen") up/down
- FuMo 30 up/down
I buy your idea.

But...Aces never did a compatible Super Turms for FM Interiors 2. Only work with FM Interior 1.0.

Regards.

Fitzcarraldo
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Old 08-02-15, 02:48 AM   #13
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Quote:
Originally Posted by HanSolo78 View Post
Hi guys!

I plan to update the WAC and want to know what mods this update should have?
What ideas do you have?

Regards
Han
You're not serious ?! WAC 4.1 is just perfect ! Maybe a 4.2 version with new mods ...

Regards

F.
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Old 08-02-15, 03:18 AM   #14
Ahnenerbe
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HanSolo78, there is an opportunity to do something related to Neu-Schwabenland? It would be interesting...........
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Old 08-02-15, 01:43 PM   #15
Magic1111
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Quote:
Originally Posted by fitzcarraldo View Post
But...Aces never did a compatible Super Turms for FM Interiors 2. Only work with FM Interior 1.0.
Hmm, but what have "Turms" (= outside the Boat) to do with Interior (= inside the boat)?

Maybe it is only the cameras.dat that must made compatible, should be not a big problem!
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