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Old 02-10-13, 07:04 PM   #1381
redline202
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Hello subsim lovers
I have been experimenting with sh5 for some time now.
With all the great mods here, and a great job from Sober and the others.
However i have a question or two...

Have anyone ever noticed that campaign is a whole different story to
a single missions regarding mods?
It's like sh5 is messing with mods in campaign, here is an example.
Like i said i was experimenting with so many mods and my own tweeks,
and after months i have finally got almost the perfect sh5 in single missions.
(AI is super smart, damage level...and many other things..)
But when playing in campaign, even the late times. (OPEN HORIZONS II_full v2)
AI is just so stupid, they always end up blowing their butts off with
depth charges or just running around in circles like idiots. (IRAI_0_0_39_ByTheDarkWraith).

With same mods in single missions its a whole different story.
AI is super smart thanks to IRAI and TheDarkWraith.
But i have noticed that even if i change something like weather or color of
interior and all of the sudden AI is so stupid and the whole game just becomes unplayable, it just doesn't make any sense.
1000 little things affect this amazing game, sometimes i think that sh5
was just a commercial for new environment engine.

Sober have you ever got feeling like this?
That all the mods are affected by something else, all that hard work here.
Maybe that's why most people here can't run same set of mods like others?

Sorry if my english is bad.
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Old 02-10-13, 07:22 PM   #1382
ryejar333
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Quick question on mod complaibility and mod order. Does, (Speech Recognition for SH5 - NewUI-english (8.88 MB)) work in this mod list? I read the description and says place before UI mods. In Sobers mod list would that be before mod NewUIs_TDC_7_1_0_ByTheDarkWraith ? I did a quick search of thread and didn't see anything about the speech mod. TYVM for any suggestions

Last edited by ryejar333; 02-10-13 at 07:54 PM.
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Old 02-10-13, 07:48 PM   #1383
THE_MASK
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Quote:
Originally Posted by redline202 View Post
Hello subsim lovers
I have been experimenting with sh5 for some time now.
With all the great mods here, and a great job from Sober and the others.
However i have a question or two...

Have anyone ever noticed that campaign is a whole different story to
a single missions regarding mods?
It's like sh5 is messing with mods in campaign, here is an example.
Like i said i was experimenting with so many mods and my own tweeks,
and after months i have finally got almost the perfect sh5 in single missions.
(AI is super smart, damage level...and many other things..)
But when playing in campaign, even the late times. (OPEN HORIZONS II_full v2)
AI is just so stupid, they always end up blowing their butts off with
depth charges or just running around in circles like idiots. (IRAI_0_0_39_ByTheDarkWraith).

With same mods in single missions its a whole different story.
AI is super smart thanks to IRAI and TheDarkWraith.
But i have noticed that even if i change something like weather or color of
interior and all of the sudden AI is so stupid and the whole game just becomes unplayable, it just doesn't make any sense.
1000 little things affect this amazing game, sometimes i think that sh5
was just a commercial for new environment engine.

Sober have you ever got feeling like this?
That all the mods are affected by something else, all that hard work here.
Maybe that's why most people here can't run same set of mods like others?

Sorry if my english is bad.
Sounds to me like you havnt installed the mods and then started a new career , not just load them while in between campaigns etc .
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Old 02-10-13, 08:09 PM   #1384
redline202
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Quote:
Originally Posted by sober View Post
Sounds to me like you havnt installed the mods and then started a new career , not just load them while in between campaigns etc .
Thanks for the quick reply mate.
Don't get me wrong there, your set of mods are perfect.
And they are working fine here.
I have read everything from your post.

Well, maybe the best question will be...are you really satisfied with sh5 and mods?
And if you can what will you change?
I apologize if this is the wrong post for that.
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Old 02-10-13, 08:36 PM   #1385
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Quote:
Originally Posted by redline202 View Post
Thanks for the quick reply mate.
Don't get me wrong there, your set of mods are perfect.
And they are working fine here.
I have read everything from your post.

Well, maybe the best question will be...are you really satisfied with sh5 and mods?
And if you can what will you change?
I apologize if this is the wrong post for that.
I think the modding so far is just the beginning . I am sure people are waiting on more versions of TDW GR2 mod tool . More ships are the number 1 priority i think . Are you playing with real navigation and no external cameras ?
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Old 02-10-13, 08:57 PM   #1386
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Quote:
Originally Posted by sober View Post
I think the modding so far is just the beginning . I am sure people are waiting on more versions of TDW GR2 mod tool . More ships are the number 1 priority i think . Are you playing with real navigation and no external cameras ?
I think sh5 is perfect for real navigation and no external cameras, not to mention beautiful environment and hard work mods for interior.
As for campaign and AI, there is something really wrong here even with so many hard worked mods, ubisoft?

Last edited by redline202; 02-10-13 at 09:08 PM.
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Old 02-10-13, 09:40 PM   #1387
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Quote:
Originally Posted by redline202 View Post
I think sh5 is perfect for real navigation and no external cameras, not to mention beautiful environment and hard work mods for interior.
As for campaign and AI, there is something really wrong here even with so many hard worked mods, ubisoft?
How did you start the campaign ?
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Old 02-10-13, 09:59 PM   #1388
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Quote:
Originally Posted by sober View Post
How did you start the campaign ?
All done by your posts, everything is working 100% with your mods mate!
But there is a big difference between campaign and single missions.
In campaign i have crashes when approaching to ports, stupid AI...other than that real navigation is pure realism and your mods are beauty
In single missions AI is perfect and no crashes!
Still i blame ubisoft!
Sorry for your trouble...but can you confirm about stupid AI in campaign even in late times and no crashes when approaching to ports after missions?
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Old 02-10-13, 10:18 PM   #1389
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Quote:
Originally Posted by redline202 View Post
All done by your posts, everything is working 100% with your mods mate!
But there is a big difference between campaign and single missions.
In campaign i have crashes when approaching to ports, stupid AI...other than that real navigation is pure realism and your mods are beauty
In single missions AI is perfect and no crashes!
Still i blame ubisoft!
Sorry for your trouble...but can you confirm about stupid AI in campaign even in late times and no crashes when approaching to ports after missions?
I will be entering Kiel in a few hours , i will see what happens . Are you using the latest MEP file without inertia mods ? Do you mean crashing when trying to start a campaign ?
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Old 02-11-13, 11:35 PM   #1390
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Quote:
Originally Posted by sober View Post
Deleted the inertia mods from the mods list Mods List 1100 01/02/2013
************************************************** ************************************************** *************
How to start the campaign using sobers mega mod list .

Enable all the mods with the mod enabler (jsgme) .
Start the game and start a new campaign then click start .
Once the tutorial animation finishes (about a minute) exit the game .
Go to Documents\SH5\data\cfg\CareerHistory
Change this line with notepad HasCompletedTutorial=false to HasCompletedTutorial=true
Start the game and click on New Campaign / accept / type in silentotto while on the choose campaign screen to show all the hidden campaigns .
Click on a campaign (if you click on Coastal Waters then choose Skip Tutorial ) then click on Start .
Once in the bunker hit the Esc key and click on Load Game and load the Autosave Enter Base Save again.
Once in the bunker hit the Esc key and go to the in game difficulty options and choose your options .
Go back to the bunker again and click on the technical officer to enter the upgrade screen .
Choose the rotating hydrophone and then exit the upgrade screen .
Click on the flotilla commander and when on the briefing map click on Skip to stop the animation then choose a mission by clicking on an iron cross then click on request mission.
The Baltic Operations objective on the top left will turn orange (if chosen coastal Waters as the campaign start) .
Click on the X on the mission briefing map top right of the screen to exit out of the mission briefing map .
Click on the flotilla commander again and choose Lets start the new patrol.

************************************************** ************************************************** ******************
Wouldn't be a good idea to update/rewrite your first post with that new information? Because as of right now information seems to be a bit contradictory!

And if I can make another suggestion, why not clear up a little the whole procedure into an updated step by step list?

There is so much information scattered (what to download, what to install, but more especially what, how and when to tweak some files settings, etc). If you dont take the time to really read all the first messages, but also the bit and pieces of valuable information that are burried within the entire discussion it's easy to forget one critical step and find yourself into dangerous waters and potentially unstable mod-playing experience without even undertanding why this is happening.

I'm not saying that the information or the first messages of this thread is uncomprehensible, but simply could be cleared up/shortened a little in one single step by step list, into one clear post, that would be also easier to maintain/keep updated...

For example :
1- Install the game
2- Patch the game [link]
3- Download the Sober mod list [link] (if I can make a suggestion here, you could also add a version number to your list file, or at least you zipped file)
4- Download the mod enabler [link] + install instructions and loading list
5- Download the full updated mods archive [link] or
6- Download individual mod from this list + warning about how to install the mods (the updated list+links, and if I may suggest, you could shorten your first post by simply merging the "Mod list correct order" paragraph with the "Mod links list" paragraph. This way, only one list would be needed to keep updated)

Now this is where I find that things should be cleared out into step by step instructions. The follwing list of what I'm thinking off at least is NOT IN A CORRECT ORDER.

- Start a career/campaign (how and when if applicable) + relevant infos
- Modifying options (how and when if applicable) your main.cfg file + relevant infos
- Modifying options (how and when if applicable) with OptionsFileEditorViewer + relevant infos.
- Deleting info about the Visual C++ 2008 (how and when if applicable)
- Modifying options for Setting scope resolution (how and when if applicable)
- Modifying options for TDW SH5 Patcher (how and when if applicable) + relevant infos
-Modifying options for Realnavigation (how and when if applicable) + relevant infos
- Offline play recommendation
- Modifying in-game graphic and realism options (how and when if applicable) + relevant infos
Modifying contact.cfg options (how and when if applicable) + relevant infos
- Various additionnal information (Videocard settings, in-game saving, special tools, etc) and FAQs (how to disable this, what's causing that, etc)

Well, that's all I can think of right now. Having a clear, well written, step-by-step instruction in one post would certainly help everyone. This way, installation/option tweaking errors would definitively be less frequent, so bugs and CTDs would be easier to pinpoint and troubleshoot.

I just want you to know that I appreciate all the effort from the modding community here and I'm not nitpicking here, I just want every Subsim players, newbies or not, to be quickly able to mod the game following your mod list and procedure!

Last edited by Agima; 02-11-13 at 11:55 PM.
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Old 02-12-13, 06:46 PM   #1391
Harcor
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Hi guys , i am getting frustrated. I get stuck right here:


Start the game and click on New Campaign / accept / type in silentotto while on the choose campaign screen to show all the hidden campaigns .
Click on a campaign (if you click on Coastal Waters then choose Skip Tutorial ) then click on Start .


So when you get to the Bunker, i get a ctd!! reloaded ctd at the same spot!

I don't know why ??

can you help me guys


please thanks


harcor
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Old 02-12-13, 07:31 PM   #1392
THE_MASK
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Quote:
Originally Posted by Harcor View Post
Hi guys , i am getting frustrated. I get stuck right here:


Start the game and click on New Campaign / accept / type in silentotto while on the choose campaign screen to show all the hidden campaigns .
Click on a campaign (if you click on Coastal Waters then choose Skip Tutorial ) then click on Start .


So when you get to the Bunker, i get a ctd!! reloaded ctd at the same spot!

I don't know why ??

can you help me guys


please thanks


harcor
Go to my documents Documents\SH5\data\cfg\CareerHistory
Change HasCompletedTutorial=false to HasCompletedTutorial=true
When you have done that Start a new campaign .
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Old 02-13-13, 10:50 AM   #1393
Harcor
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Thanks Sober, I will try that tonight when I am at home after bringing my kids to bed, having spend a conversation with my wife, having payied the bills and so on .... you know ! life ! hahaha
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Old 02-13-13, 11:12 AM   #1394
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Default What is causing my crash?

Here is what I get when I try to start a campaign after Coastal Waters.

00001233 346.59695435 [4364] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client.
00001234 346.68432617 [4660] ..\..\..\..\..\..\..\..\..\P4ws\massgate-MAIN\massgate\uplay_pc\2.1\live\shared\libs\servic es\src\services\GameKeeperImpl.cpp(236) : Product id '3' all processes terminated

I have done everything per the instructions and typed in silentotto to bring up the hidden campaigns. I double checked my mod order and everything is good according to the latest mod order.
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Old 02-13-13, 03:20 PM   #1395
Harcor
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Quote:
Originally Posted by sober View Post
Go to my documents Documents\SH5\data\cfg\CareerHistory
Change HasCompletedTutorial=false to HasCompletedTutorial=true
When you have done that Start a new campaign .

Sorry Sober I already have it on true.

I will try the same mod soup on another pc to see if its my laptop or not!

Thank you for your help!
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