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Old 06-04-11, 08:48 AM   #1411
SquareSteelBar
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Originally Posted by h.sie View Post
...
2) Some random "ear-candy" messages that suits to almost all situations...
Messages from BdU:

"An Kaleun - U-Boot mit Sehrohr angekommen - Mutter und Kind wohlauf - Herzlichen Glückwunsch"

"An LI - U-Boot ohne Sehrohr angekommen - Mutter und Kind wohlauf - Herzlichen Glückwunsch"



http://www.taz.de/1/archiv/print-arc...ash=3efad1f164
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Old 06-04-11, 10:42 AM   #1412
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yup, all messages will be in en_menu.txt, so that everybody can change them to fit personal taste.
Any chance of storing them in a dedicated file? This is one thing that interferes with many GUI mods; many people can understand how to edit it, but other won't. And besides, an external file would allow much better aditions and editings, such as Steve did for the MFF with his ships names
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Old 06-04-11, 11:17 AM   #1413
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@Hitman: Currently not, sorry. But if I find a way, I'll do that. People only need to APPEND some new lines to their en_menu.txt file.

@SSB: Hepp weh lacht!
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Old 06-04-11, 11:23 AM   #1414
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...@SSB: Hepp weh lacht!
Jau - ik ook.
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Old 06-04-11, 01:16 PM   #1415
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H.Sie

I think I asked this from you before, like 1 year ago, lol, but I'll ask again.

I've been away from SH series since I got married, 1.5 years ago, but from time to time I check subsim.

In your travels thru the sh3.exe code, did you ever came across any controller for the internal submarine ambient sound? The way it is right now, we have one single sound for all 3 states: surfaced, submerged and silent running. If it was possible to assign 3 different sound files for those 3 different states, I could do my magic on the sound editing and we would make sh3 a LOT more immersive.
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Old 06-04-11, 02:40 PM   #1416
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I've been away from SH series since I got married, 1.5 years ago, but from time to time I check subsim.
I thought you were on a trip to discover the world, now I know why you returned ... BDU called you back
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Old 06-04-11, 10:31 PM   #1417
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Speaking of sound as Thompson pointed to,I think it would be great to have different interior ambient sounds as well....especially one to play when your damage control team is at work.

Also,is there a way to change the volume of the diesel sound from exterior towhen you enter the interior of the sub?I searched in SH3.sdl file but there is no setting that controls the sound lowering of the exteriordiesel engine sound when you enter the sub.Anyone??
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Old 06-05-11, 06:19 AM   #1418
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@Wolfstriked, PT:

Graphics and sound are hard for me to change in Assembler without SDK. These things are very complex and thus nearly impossibe to identify in the code, at least for me. So I have to restrict on easy-to-fix things: change one gameplay-relevant variable (e.g. speed) in dependency on other gameplay variables (e.g. wind, diesel-damage). More I cannot do at the moment, but my experience is rising, so maybe later!

h.sie
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Old 06-05-11, 08:57 AM   #1419
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I don't remember if this behaviour of sh3 was already discussed:

When you are on periscope depth the hydrophone works and shows a line on F5 map to sound contact - and this is correct. But when you raise the periscope, the contact lines on F5 map from hydrophone dissapears So if you wish to see sound contact on map you must lower the periscope... Is it a bug, or I don't understand something?
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Old 06-05-11, 09:15 AM   #1420
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Originally Posted by ---1074;---1086;---1083;---1082; View Post
I don't remember if this behaviour of sh3 was already discussed:

When you are on periscope depth the hydrophone works and shows a line on F5 map to sound contact - and this is correct. But when you raise the periscope, the contact lines on F5 map from hydrophone dissapears So if you wish to see sound contact on map you must lower the periscope... Is it a bug, or I don't understand something?
Doesn't show the line anymore cos now (with periscope) you can actually see the targets, you don't need the sonar anymore. Still, if you want to head distant contacts, you can still go do the sonar station and listen to it yourself.

Quote:
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I thought you were on a trip to discover the world, now I know why you returned ... BDU called you back
Yeah, in my trips to discover the world I ended up finding Alcatraz...

@H.Sie Hope never dies.... But unfortunately, SH5 is about to surpass SH3 in all aspects, in the next months. So goodbye to sh3 for me. But if people can do for sh5 what you have done for sh3, man, we're in for a TREAT!
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Old 06-05-11, 09:47 AM   #1421
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Originally Posted by Philipp_Thomsen View Post
SH5 is about to surpass SH3 in all aspects, in the next months. So goodbye to sh3 for me. But if people can do for sh5 what you have done for sh3, man, we're in for a TREAT!
Have you checked out the HAHD SH3 thread?
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Old 06-05-11, 02:25 PM   #1422
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Version problem

I have a problem.

I can`t patch my sh3.exe - wrong checksum error. Patch_sh3.bat can`t find compatibile version od sh3

I use Polish/German Box SH3 1.4 version (sh3.exe has 1.4.0.1 version).

Any ideas what to do? I would really love to use Your mod..
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Old 06-05-11, 03:07 PM   #1423
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Quote:
Originally Posted by Wolfstriked View Post
Speaking of sound as Thompson pointed to,I think it would be great to have different interior ambient sounds as well....especially one to play when your damage control team is at work.

Also,is there a way to change the volume of the diesel sound from exterior towhen you enter the interior of the sub?I searched in SH3.sdl file but there is no setting that controls the sound lowering of the exteriordiesel engine sound when you enter the sub.Anyone??

Have you thought to try Thomsens superb sound pack shipmate ? In my estimation the best that's been released to date I've been using it for ages, the earblowing beneath decks diesels won't bother you any more

Best regards.

Fubar2Niner
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Old 06-05-11, 03:09 PM   #1424
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@PT

Long time no see you ol' sea dog, welcome home mate

Best regards.

Fubar2Niner
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Old 06-05-11, 04:45 PM   #1425
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Originally Posted by Fubar2Niner View Post
Have you thought to try Thomsens superb sound pack shipmate ? In my estimation the best that's been released to date I've been using it for ages, the earblowing beneath decks diesels won't bother you any more

Best regards.

Fubar2Niner
Yes I have tried them all.I really like theGWX diesel sound so I use that.I just have it set louder in SH.editor and also raised the actual file volume.
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