SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-29-10, 07:48 AM   #106
raymond6751
Admirable Mike
 
raymond6751's Avatar
 
Join Date: Mar 2004
Location: Canada
Posts: 1,313
Downloads: 421
Uploads: 0
Default Resupply?

Now that you have the radioman able to ask for resupply,good luck. I don't think that will result in anything, especially early in the war.

I am stuck in Heliogoland with 10% fuel and cannot get supplied nor can I dock the sub.

Looks like I'll have to abandon the campaign.

Anybody know how to get the sub to dock? Please don't tell me 'select' anything as I have no options to select. Escape simply lets me save or exit.
__________________
My stuff:
https://www.authorsden.com/mikeraymond
raymond6751 is offline   Reply With Quote
Old 04-29-10, 04:04 PM   #107
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Default

Quote:
Originally Posted by raymond6751 View Post
Now that you have the radioman able to ask for resupply,good luck. I don't think that will result in anything, especially early in the war.

I am stuck in Heliogoland with 10% fuel and cannot get supplied nor can I dock the sub.

Looks like I'll have to abandon the campaign.

Anybody know how to get the sub to dock? Please don't tell me 'select' anything as I have no options to select. Escape simply lets me save or exit.
You can always try what is referred to as SAILING. Set you NAV Waypoints and set Time Compression 2048+ and the boat will eventually make it there.

P.S. BTW, I was on the last Mission - Black May, when my Radioman decided not to talk to me anymore.
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 04-30-10, 07:20 AM   #108
raymond6751
Admirable Mike
 
raymond6751's Avatar
 
Join Date: Mar 2004
Location: Canada
Posts: 1,313
Downloads: 421
Uploads: 0
Default I doubt it

Quote:
Originally Posted by TheBeast View Post
You can always try what is referred to as SAILING. Set you NAV Waypoints and set Time Compression 2048+ and the boat will eventually make it there.

P.S. BTW, I was on the last Mission - Black May, when my Radioman decided not to talk to me anymore.
I'm already at the port. Anyway, the problem fixed itself when I reloaded the saved game. Seems that is the solution to many game bugs.

The crew refusing orders is so annoying and totally unrealistic. UBI must have had zero military experience among the developers. What a stupid concept.
Crew morale should be slower response to orders or inaccurate reporting, or equipment efficiency reduction. (poor maintenance)
__________________
My stuff:
https://www.authorsden.com/mikeraymond
raymond6751 is offline   Reply With Quote
Old 04-30-10, 02:15 PM   #109
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Default

Quote:
Originally Posted by raymond6751 View Post
I'm already at the port. Anyway, the problem fixed itself when I reloaded the saved game. Seems that is the solution to many game bugs.

The crew refusing orders is so annoying and totally unrealistic. UBI must have had zero military experience among the developers. What a stupid concept.
Crew morale should be slower response to orders or inaccurate reporting, or equipment efficiency reduction. (poor maintenance)
Most people don't realise, in combat, if someone refuses orders, it is just like saying "execute me now". It is viewed as justified friendly fire.
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 05-08-10, 03:29 PM   #110
tirramissu
Swabbie
 
Join Date: May 2010
Posts: 14
Downloads: 28
Uploads: 0
Thanks for this MOD, much more interesting to patrol with it!

I'm only a little confused with 'that Tipperary' song which starts with first couplet on... Russian ))

"Падди пишет самой лучшей девушке своей"
________________________________________________
Just found out that this song version comes from Red Army Choir ))

Last edited by tirramissu; 05-08-10 at 03:51 PM.
tirramissu is offline   Reply With Quote
Old 05-08-10, 07:14 PM   #111
Ragtag
Seasoned Skipper
 
Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
Default

I am confused. Your updated post says new version 1.1.5 is out but download and changelog says 1.03 with no updates?
You should fix this if you released an upgrade.

Thanks!
__________________
Intel I7-7800x CPU.
16Gb G.skill DDR4 3600MHz.
Asrock Taichi X299 mb
Palit RTX 2080Ti.
Fortron 1000W PSU.
BenQ XR3501R LCD.
Ragtag is offline   Reply With Quote
Old 05-09-10, 01:24 AM   #112
Athlonic
Chief
 
Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
Default

Quote:
Originally Posted by tirramissu View Post
Thanks for this MOD, much more interesting to patrol with it!

I'm only a little confused with 'that Tipperary' song which starts with first couplet on... Russian ))

"Падди пишет самой лучшей девушке своей"
________________________________________________
Just found out that this song version comes from Red Army Choir ))
and great song by the way.

Quote:
Originally Posted by Ragtag View Post
I am confused. Your updated post says new version 1.1.5 is out but download and changelog says 1.03 with no updates?
You should fix this if you released an upgrade.

Thanks!
Sorry for the misunderstanding, actually the last version is MCCD 1.03 and it is for SH5 v1.1.5.

Good point though, so I've changed the title to :

Athlonic's MCCD "More Crew Commands by Dialog" MOD (for Silent Hunter 5 v1.1.5)

and removed the words "New version" 13 april is far away now ^^

__________

I will release a version compatible with SH5 v1.2.5 as soon as possible after the launch of the patch.
But only if the devs wouldn't have already added all missing crew's commands and animations in the 1.2.5 patch (we can always dream, no?) because then my MCCD mod will be totaly useless.

But in the unlikely case of still missing crew interactions in the 1.2.5 patch, I will try to add them in further version of MCCD.

Athlonic is offline   Reply With Quote
Old 05-11-10, 12:31 PM   #113
Athlonic
Chief
 
Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
Default

Hi,


I am glad to announce that my MCCD mod v1.03 should be compatible with SH5 v 1.2.0 as no modded files has been updated by the official 1.2.0 patch.

But it is not the case for the MightyFineCrew mod compatible version.
I will update this one as soon as Heretic give the green flag.

Feedback are welcome.

Athlonic is offline   Reply With Quote
Old 05-11-10, 04:32 PM   #114
BIGREG
Grey Wolf
 
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
Default

Cool !

Can you make the weapon officer in bunker (bridge) ? for weapon commands ?

Merci
BIGREG is offline   Reply With Quote
Old 05-11-10, 06:44 PM   #115
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Can you get any other orders working after patch 1.2 , especially nearest ship/warship .
THE_MASK is offline   Reply With Quote
Old 05-11-10, 08:03 PM   #116
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Default

First, I would like to say how much I like this MOD.

If you are listening for sugestions, I would like to see the Crew Special Abilities available through the Deck Watch Officer Dialog Menu.
I am currently running to Radio Room to enable Secure Communication before sending any reports. I have not been able to bind a key to this ability.
I would like to see all Crew Special Abilities available in the Deck Watch Officer Crew Dialog Menu even if the user can bind a key to those abilities.

Also, it would be nice of the the little megaphone pipes (just to the left of the Deck Watch Conning Tower Exterior Compass) was clickable for Dialog Menu as well, just in case the Deck Watch Officer gets injured.
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 05-12-10, 01:21 AM   #117
Athlonic
Chief
 
Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
Default

Quote:
Originally Posted by BIGREG View Post
Cool !

Can you make the weapon officer in bunker (bridge) ? for weapon commands ?

Merci
Quote:
Originally Posted by sober View Post
Can you get any other orders working after patch 1.2 , especially nearest ship/warship .
I will try again, since some commands triggered by dialog didn't seem to work in v1.1.5

Quote:
Originally Posted by TheBeast View Post
First, I would like to say how much I like this MOD.

If you are listening for sugestions, I would like to see the Crew Special Abilities available through the Deck Watch Officer Dialog Menu.
I am currently running to Radio Room to enable Secure Communication before sending any reports. I have not been able to bind a key to this ability.
I would like to see all Crew Special Abilities available in the Deck Watch Officer Crew Dialog Menu even if the user can bind a key to those abilities.

Also, it would be nice of the the little megaphone pipes (just to the left of the Deck Watch Conning Tower Exterior Compass) was clickable for Dialog Menu as well, just in case the Deck Watch Officer gets injured.
Excellent idea to add special abilities on watch, will do.
As for the pipe thingy, as soon as I get how to add interactive area on the 3D world, I will try this too.

Athlonic is offline   Reply With Quote
Old 05-12-10, 02:49 AM   #118
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Athlonic View Post
As for the pipe thingy, as soon as I get how to add interactive area on the 3D world, I will try this too.
InteractionManager. Handles all 3D interactive objects in the game.
TheDarkWraith is offline   Reply With Quote
Old 05-12-10, 05:30 PM   #119
ingsoc84
Navy Dude
 
Join Date: Mar 2010
Posts: 173
Downloads: 26
Uploads: 0
Default

Link to download please 1.03 with german?
ingsoc84 is offline   Reply With Quote
Old 05-13-10, 05:03 AM   #120
BIGREG
Grey Wolf
 
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
Default

All is mentioned of the 1er page

I'am french ,my english is not good
BIGREG is offline   Reply With Quote
Reply

Tags
command, crew, dialog, mod


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:50 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.