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Old 12-03-12, 01:45 AM   #901
dcb
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Originally Posted by sober View Post
I only key i use is F7 for battlestations . Everything else is done thru the GUI .
BTW... What's the difference between the Battlestations called via F7 and the Battlestations activated via the WO in the TDW interface? The icons are different, but what effect does each have ingame?
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Old 12-03-12, 02:24 AM   #902
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Originally Posted by dcb View Post
BTW... What's the difference between the Battlestations called via F7 and the Battlestations activated via the WO in the TDW interface? The icons are different, but what effect does each have ingame?
If you use TDW exe patcher . Subs doors automatically open or close using the F7 key .
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Old 12-03-12, 08:18 PM   #903
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Mods List 1700 04\12\2012
Changed a few things around on the MEP list.
You can use the new MEP file and still have your current patrol .

Last edited by THE_MASK; 12-04-12 at 02:12 AM.
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Old 12-05-12, 12:45 AM   #904
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1545 5/12/2012
added Expanded Navies by Cybermat47 v.1.0.0
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Old 12-05-12, 05:45 PM   #905
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Originally Posted by Nevyn View Post
Lol
You guys are on to me.

Good news though, my last install was successful! I had suspected a graphics issue, as well as my probable munging of the mods. Both turned out to be correct. I found a thread in the troubleshooting section that indicated some issues with the newer drivers for the Nvidia 550TI. I had not mentioned earlier that the installer was giving me an error on the graphics card on previous installations. Downgrading the drivers to the 296.10 version allowed the installation to finish, error free. I then double checked every mod to ensure proper installation and am now sailing in modded magnificence.

Thanks Sober, your succinct directions got me thinking correctly toward the resolution of the issue.

The happy elderly gentleman
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Old 12-05-12, 08:53 PM   #906
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Originally Posted by Uncle_Churtle View Post
You guys are on to me.

Good news though, my last install was successful! I had suspected a graphics issue, as well as my probable munging of the mods. Both turned out to be correct. I found a thread in the troubleshooting section that indicated some issues with the newer drivers for the Nvidia 550TI. I had not mentioned earlier that the installer was giving me an error on the graphics card on previous installations. Downgrading the drivers to the 296.10 version allowed the installation to finish, error free. I then double checked every mod to ensure proper installation and am now sailing in modded magnificence.

Thanks Sober, your succinct directions got me thinking correctly toward the resolution of the issue.

The happy elderly gentleman
Is each driver for each card different?? I suspect my 660M may have driver issues but Im not for sure.
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Old 12-06-12, 05:22 PM   #907
hanx91
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Default My Sun Shines Too Brightly

I try to ask as few questions as possible so I will ask fewer stupid ones, but here goes. I love the mod list but my sun is just popping, Its huge and takes up half the sky. Its as if the earth and my sub are falling into the sun and we're half way to Zero Hour. Any one see that movie "On The Beach".
If anyone could help with a suggestion for keeping the mods but loosing the scary sun, perhaps a fix, a reload, Thank you in advance for your help
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Old 12-08-12, 02:08 PM   #908
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What part of the mod controls how the map looks ?? (So it looks like the old school style in sobers pictures) and if the map tools show up as objects (Again like sobers pictures) because I had the old school map before I had to reinstall completely, and now I dont its the regular SH5 map style and with no tools laying on the map (Sh4 style)
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Old 12-08-12, 02:58 PM   #909
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Hi sober!

Can you add my new mod (dinning place) to your modlist? There's a link:

http://www.subsim.com/radioroom/show...&postcount=149

If You think it's cool mod, please add this to your modlist .

Salut! Michael.
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Old 12-08-12, 03:23 PM   #910
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0630 09/12/2012
added silentmichal mod interior_mod_alpha (First alpha of dinning place!!!)
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Old 12-08-12, 03:24 PM   #911
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Is this combined with the mod MEGA-mod for CREW MEMBERS ? I would love to add this mod but i hate the crew walking around the deck while not in the bunker . cheers .

No, it isn't combined with crew mod. It's different mod .
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Old 12-08-12, 10:14 PM   #912
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Quote:
Originally Posted by sober View Post
0630 09/12/2012
added silentmichal mod interior_mod_alpha (First alpha of dinning place!!!)
Dining place? I really miss that from SH3. Might have to check it out. Thanks!
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Old 12-08-12, 11:24 PM   #913
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Quote:
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0630 09/12/2012
added silentmichal mod interior_mod_alpha (First alpha of dinning place!!!)
Please do post some pictures Sober!
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Old 12-09-12, 04:55 AM   #914
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Hey Sober
According to "Mods List 0630 09\12\2012 (correct order)", mods:
  • NDB,NDH OM#1 - No Dialog Indicator
  • IO_StrategicMap_4_7_for_TDWv710
  • sobers deck crew always whispering v2 SH5
  • German U-Boat Hydrophone SFX
are unnecessary and I don't have to use them any longer ?
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Last edited by SqL; 12-09-12 at 05:13 AM.
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Old 12-09-12, 05:28 AM   #915
THE_MASK
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Quote:
Originally Posted by SqL View Post
Hey Sober

According to "Mods List 0630 09\12\2012 (correct order)", mods:
  • NDB,NDH OM#1 - No Dialog Indicator
  • IO_StrategicMap_4_7_for_TDWv710
  • sobers deck crew always whispering v2 SH5
  • German U-Boat Hydrophone SFX
are unnecessary and I don't have to use them any longer ?
The bottom 3 you can use if you want . I just decided to take them out . The top one is not required .
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