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Old 06-14-06, 06:15 PM   #1
Dutch
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Default Falcon 4.0 AF? Anyone heard of it.

Hey guys just wanted to drop in a good word about a sim game thats been around maybe 6months to a year. Its called Falcon 4.0 Allied Forces. Its a modern flight simulation where you fly 3 varients of the F-16 in 2 theaters based on fictional events.

Now I will have to explain this in a little bit of detail but this is the real seller. You guys are big fans of the SH3 dynamic campgain right? Not mission based "levels" but actually having randomness involved, well this is where Falcon 4.0 shines. Your missions you fly, and the results there after (succes or failure) determines the outsome of the war. Your not the only plane out there. You fly along side or against AI that are trying to complete thier own objectives.

For example. The "theater screen" for the Balkans consist of part of italy Serbia Bosnia, and the countries in and around there. In one "operation" Serbia has taken over Bosnia and your fighting to keep them from taking over nearby countries. Day 1 6:00:00, by the way the map present the whole war IN REAL TIME! My first frag list comes in, in order of take off timeand or priority, I chose a strike mission a a key bridge along the frontlines that the enemy planes to cross. I load up my laser guided LGU-24B/Bs and prepar to fly, you can chose to start out and manualy start up the engines which take around 25 mins, or taxi to the runway, or start off right on the runway. I chose taxi. I call to the Tower and get clearance to taxi to runway 2 6 hold short. I stop just before it, get clearance to "depart", "Falcon 11 request clearance to depart". The Tower answers back, "Falcon 11 position and hold on runway 26". I pull onto the runway and stop. Tower comes back with, "Falcon 11 you are cleared for depature, departe heading 1 7 0." I take off and turn left to 170.

As I leave I here the Tower radio my wingman, "Flacon 12 position and hold on runway 2 6." As I leave the ground I hear, "Falcon 1 2 you are cleared for departure, depart heading 1 7 0." After i fly on the heading 1 7 0 to clear the traffic I here, "Falcon 11 resume self-navigation," and I am cleared to continue with my mission. I climbed to 22,000 ft and head for my objective. While I'm in there air I hear the chatter of other flights, Viper1, Snake 5, and others calling out to thier wingman and others. Then I hear, "Falcon 11 this is Sentry1 (AWACS) be advised hostile aircraft bullseye 1 4 5 50 miles angles 10." I call out to me wingman, "Falcon 1 2 weapons free." We turn to engage what appears on our RWR as Mig-29s. The planes turn tail and outrun us, so we continue on our mission.

Once I get over target I desend to 5,000 ft and use CCRP (Constant Computed Release Point) to drop my laser guided bombs on the target. Unfortunatly due to my noobism, I missed and I wingman and i were forced to abort due to SAM and a large number of bogeys heading right for us.

Once I get within 30 miles of homeplate I radio in, "Falon 1 inbound for landing", the come back with,"Good Morning Falcon 1 desend to 2,000, await vectors to final." I desend. Around 19 miles out I hear,"Falcon 11 your are number 1 to land, to right heading 2 8 0 maintan speed of 2 6 0, await vectos to final." After a while I hear, "Falcon 11 turn left heading 2 6 0, final approach, maintan speed of 2 4 0 check gear down!" SH*! i forgot and lowerd my gear and landed gentle. When I reached the end of the runway I hear, "Falcon 11 taxi clear of the runway, incoming traffic," and the AI tower proceeds to vector my wingman down. I was needless to say flabbergasted by this. Never have I seen or played or heard of a sim that has a tower that talks you down, as this one did and ON TARGET! Simply amazing. I exited the mission to the debrief screen where I saw my results. Mission: Failure no damage done to target. Down near the bottom of the screen is a Results sections. Due to your failure, ATC has organized another flight to attack your target. I reutnr to the theature screen and sure enough Viper3 was enroute to destroy the bridge. While Enroute an enemy Battalion crossed over and engaged NATO forces, forcing them to retreat. Soon after Priority A CAS mission came flooding in to add the retreating NATO forces. I had failed, and the men on the ground were paying for it.

The features on this sim are more than I can name. I can only suggest you look it up. You can only fly 3 variants of the F-16 but with all the other things you can do, why would you want to fly any thing else. There are two theaters Korea and the Balkans, each have 3 different operations inclucde. Not to mention you can change the year/technology of the time. for each from present day to 2005 to 2010!

For those guys who have to have the beautiful "eye candy" this ins't for you. The graphics are nice, but not excellent, but if your one of those guys who love to have realism in a game and are looking for a nice Modern Day Flight Sim with a real Dynamic Campgain this is the one for you!
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Old 06-14-06, 07:20 PM   #2
ref
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Best campaign engine I've ever seen in a game, the beauty of it is that all events are handled statistically until they are in your vicinity, allowing it to handle more than 50000 units in real time...
(Tip: always try to cut the enemy lines of advance at the begining of the campaign, blow up as many bridges as you can,ignore the mission objectives, it'll be less score, but it'll help you to win the war.)

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Old 06-14-06, 09:53 PM   #3
79TransAm
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I have always been interested in this game but i hear it is near impossiable to get used to the controls. How easy is it to get into this game? Is the flight model give you alot of options so you can ease your way into it?
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Old 06-14-06, 11:04 PM   #4
Dutch
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Quote:
Originally Posted by 79TransAm
I have always been interested in this game but i hear it is near impossiable to get used to the controls. How easy is it to get into this game? Is the flight model give you alot of options so you can ease your way into it?
Hey, I am NO fighter pilot,i don't know much about modern planes radar RWR and the likes of that. But I decided what the heck and jumped in at 100% realism, the flight model is alot more fogiving than say I-L2 because the computer is also making adjustments in the flight.

You can make the game a simple or as hard as you wish, you can easy into it with simplified radar and flight model, or do what I did and jump right into it, there are a number of options to set and match to your skill level, it is for hard-core and soft-core gamers alike.

As for learning the ropes, I've had the game since Thursday of last week, and I've pretty much got it down pat. There is a 716 page manual you can print off that covers EVERYTHING, ever single switch in the pit is listed and given detailed explanations to it. I printed off the section about Radar and read it before I went to bed and had a better understanding of what it is I had to do.

It is an AMAZING game the thing is it can be an interactive RTS game as well, you can create your own packages (flights) with thier own objective. When you select a mission you are given a Time of takeoff usally at least an hour away, i find myself sitting there watching all the fireworks, the blue planes flying in after the red planes. There are even some news videos about special events during the war, but i ahve not witnessed on of these yet.

If enemy bombers or fighters get near you base, a message pops on screen scrambling fighters to intercept you can chose to fight them off, you may win you might lose.

The game is hands down my favorite flight sim period, I got it for 35$ at Bestbuy, I recommend it to just about everyone here. You guys like pushing button, after i take off I'm looking through the pit find various switches to flip, on time I jettisoned all my stores (ie A-AM and A-GM)......another time I switched on the fuel dump......there are some many switches its mind boggling, there are like 6 diffrent A-A radar modes, that just for A-A<<<<<

From what i understand the radar modeled in the game is modeled after one of the older radars that have been "declassified" I don't know much more about it.

You HAVE to try this game, but don't believe me, look around for reviews, try simhq.com they have a community review which pretty much sold me.
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Old 06-15-06, 03:37 AM   #5
Myxale
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God i feel old!

I play Falcon since the firs days! The best and most complex Flight sim ever programmed...no wonder Microprose bit the dust!
I love that LP made the most stable version with AF.
A good modding Community, Good Support from LP and a lot of good Virtual Pilots an' squads out there!

ACE setting all the way Baby!
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Old 06-14-06, 09:53 PM   #6
Der Eisen-Wal
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my friend was obsessed with the old falcon series..2.0 i think. I love flight sims but I haven't really qualified myself in a super realistic one like falcon.
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Old 06-15-06, 07:02 AM   #7
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Is Falcon 4 AF a community Mod (gone pro) or an update by the orginal developers?
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Old 06-15-06, 09:56 AM   #8
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Quote:
Originally Posted by BenG
Is Falcon 4 AF a community Mod (gone pro) or an update by the orginal developers?
Sort of - A lot of the RP modders formed a company and hooked up with the legal copy of the actual source code. They fixed many things and added many more. Best graphics are still in BMS 2.0 and there are little things in BMS 2.0 like radio channels instead of words that is more relistic, but overall, F4AF is a better product. I like both, but F4AF fixes things like screen resolutions, adds some more up to date graphics capabilities, and even supports things like multi-CPU's.

-S
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Old 06-15-06, 09:57 AM   #9
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Best forum for F4AF is here:

http://forums.frugalsworld.com/vbb/

-S
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Old 06-17-06, 07:08 AM   #10
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I've tried getting int Falcon 4.0 but all the mods (and importantly how they interact (or don't interact)) just put me off. I might giv falcon 4.0 AF a go.
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Old 06-17-06, 07:59 AM   #11
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Quote:
Originally Posted by BenG
I've tried getting int Falcon 4.0 but all the mods (and importantly how they interact (or don't interact)) just put me off. I might giv falcon 4.0 AF a go.
For the free mods you only need SP4.2 OCI - that means: one-click-installer. One download, one installation, one deal.AF adds slightly better graphics, some additonal functions, and is said to massively increase MP stability. But it does so at the cost of many issues and broken details, some of them are real showstoppers for SP. I now have tested the latest patch 1.7, and it still does not solve several major issues. While some functionality may be lost in SP4.2OCI, I prefer it for single player, and every time so. It simply is far batter patched out than AF. And after one year and the expectation that they cannot afford to support a several-years long flow of constant patches (it'S a commercial product), I think, they will not get AF under control.If you are single player, stay with SP4.2OCI. It is free, mission play does not suffer from so serious showstoppers like AF, and it is stable. If oyu are into MP, then you might want to try AF. But for non-MP game I fail to see any massive argument why one may want to buy AF. I have again shelved it, for the third or fourth time after trying new patches. Imo it is no imrovement, but a step several years back in the history of Falcon evolution. An additonal default theatre does not change that, imo.
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Old 06-21-06, 09:25 AM   #12
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Quote:
Originally Posted by SUBMAN1
Best forum for F4AF is here:

http://forums.frugalsworld.com/vbb/

-S
Thanks


Gotta agree F4 is the best flight sim out there. Of course it has superb fidelity and realism. But to me the campaign environment is what truely sets this sim apart from anything else that's been done.

There are plenty of strategies, but in regards to the advice above to blow bridges.... I don't recommend this except perhaps in Iron Fortress, and even in that campaign it's not necessary. Blowing bridges will severely restrict your own ability to advance. If you can't check the red tide, then it may be a necessity, but I turn the insfrastructure slider off to ensure blue doesn't destroy any bridges between the start point and the objectives. I do target bridges behind the objectives to restrict reinforcement and resupply, but knocking down the ones you'll need to cross will drastically lengthen the campaign in my opinion.
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Old 06-21-06, 01:00 PM   #13
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I have both 4.0 and AF and AF gets the nod from me. Played the first one with both of the big mods (Sp 4.2 and FF,) and really enjoyed them both but I just like AF more 'out of the box' esp with the Balkans campaign and the very nice cockpits already there. Just a personal taste thing, I guess. AF may be slightly less when it comes to the fidelity but I can easily live with that. It's not as if I have ever noticed.
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