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Old 11-25-11, 05:28 PM   #301
Herr-Berbunch
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Quote:
Originally Posted by Drewcifer View Post
memorizing my cold start... I keep getting everything going but the EAC switch behind the throttle won't flip over... what am I missing?
Right Win + Home.

Pah, cold starts - there's enough to do once airborne.

Or you could just wait for INS to align before switching on EAC.
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Old 11-25-11, 05:43 PM   #302
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Quote:
Originally Posted by Drewcifer View Post
memorizing my cold start... I keep getting everything going but the EAC switch behind the throttle won't flip over... what am I missing?
Did you press the EGI switch in the lower front panel behind the stick?
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Old 11-25-11, 06:04 PM   #303
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Yep.. I have both engines going, both screens up, data loaded, Apu off... set to EGI nav.. I have everything up and running and I just can't figure out what I'm missing to enable that damn switch.
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Old 11-25-11, 06:05 PM   #304
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Let CDU align fully (INS NAV RDY is blinking on CDU display). Takes about 4 mins after powering up.
Set CDU to NAV mode.
Switch to EGI.

Double-check SAS channels are active, EAC should enable.
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Old 11-25-11, 07:36 PM   #305
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Thanks Arc you had it figured out.. I guess I was just going thru the motions and not really understanding what was working. So once I slowed down and actually let CDU load up correctly (nav blinking rdy) Everything went smooth I have cold start completely defeated now.. lol Onto my navigation lesson. Not even looking at weapon systems yet.
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Old 11-25-11, 08:18 PM   #306
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You want to learn the maverick first as that will be the main weapon you use.
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Old 11-25-11, 09:17 PM   #307
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Quote:
Originally Posted by Drewcifer View Post
Thanks Arc you had it figured out.. I guess I was just going thru the motions and not really understanding what was working. So once I slowed down and actually let CDU load up correctly (nav blinking rdy) Everything went smooth I have cold start completely defeated now.. lol Onto my navigation lesson. Not even looking at weapon systems yet.

I was having the same problem at first. Wasn't until Arc explained it that I understood, for reference there is also a timer in the CDU display. It'll count up to T4.0 while the CDU is initializing.

If you want I can send a couple user made manuals I've collected, they cover things such as the radio, Multiplayer SADL, formations, CDU offset, and I have one that tells you how to make your own flight plans through the CDU.
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Old 11-27-11, 10:55 PM   #308
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What exactly does the "Birds" slider do? Ad more actual birds, or planes or what I've been playing around with it moving it all over and I haven't noticed any sort of effect in the game.
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Old 11-28-11, 12:57 AM   #309
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Quote:
Originally Posted by Drewcifer View Post
What exactly does the "Birds" slider do? Ad more actual birds, or planes or what I've been playing around with it moving it all over and I haven't noticed any sort of effect in the game.
It in theory increases the probability of bird strikes. You're only likely to hit them at low altitudes, they're invisible and cause engine fires.

If you have random failures on, you don't really know if that engine failure is because of a bird or a random failure.
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Old 11-28-11, 09:02 PM   #310
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Is there some sort of overheat issue with leaving the engines on at idle for too long, or some sort of saftey device? I Don't understand as IRL I know during sorties pilots actually 'hotpit' the a10... but today I landed and left my a10 running, went to the bathroom and cameback to both engines having failed and running only on battery power...
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Old 11-29-11, 12:36 AM   #311
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Quote:
Originally Posted by Drewcifer View Post
Is there some sort of overheat issue with leaving the engines on at idle for too long, or some sort of saftey device? I Don't understand as IRL I know during sorties pilots actually 'hotpit' the a10... but today I landed and left my a10 running, went to the bathroom and cameback to both engines having failed and running only on battery power...
Did you leave your Pitot Heat on?

It'll overheat if you're stationary, I don't know if this would cause the engines to overheat though.

I've spent upwards to 40 minutes stationary on ARC's server without any problems.
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Old 11-29-11, 06:55 AM   #312
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Shouldn't have trouble idling, but it taxies hot. Think you're supposed to get some speed and set it back to idle while taxiing.
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Old 12-16-11, 09:51 AM   #313
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Patch v1.1.1.1 is out http://forums.eagle.ru/showthread.ph...ewpost&t=82956

Quote:
15 December 2011

The A-10C 1.1.1.1 patch provides a long list of improvements and fixes to the DCS series of products. In parallel with this patch, improvements have been made to the master multiplayer server to improve stability. The 1.1.1.1 patch for A-10C from:

http://www.digitalcombatsimulator.co...loads/patches/ This patch apply to English versions only.

The Black Shark 1.1.1.1 patch will be released later in the week.

Common A-10C 1.1.1.1 and Black Shark 2 1.1.1.1 Patch Changes

GENERAL
•Crash with South Ossetia in Fast Mission Generator is corrected.
• Added option to turn tree shadows off and on. Setting tree shadows off will result in better frame rates.

GRAPHICS
•HDR effect on sun corrected.
•Dust and smoke grenade effects at night no longer appear as if day.
•Fixed building errors at Sukhumi airbase
•Visibility range of rocket smoke marker has been increased.
•Contrail duration time is reduced.
•Corrupted NVG image after long use is corrected.
•Tree shadow rendering improved.

AI
•SEAD flights use anti-radiation missiles correctly again.
•Crash with more than one aerial tanker in a mission is corrected.
•Orbit trigger action has been corrected.
•FARP and airbase ATC now respond correctly after landing.
•Ground unit logic of driving over bridges adjusted.
•Repeating wingman rejoin messages fixed.

A-10C Specific 1.1.1.1 Patch Changes

GENERAL
•Updated A-10C flight manual.

GRAPHICS
•Canopy reflections have been corrected.
•Targeting pod sensor head flicking fixed.

AI
•JTAC radio options now appear properly for clients.
•A-10C wingman AI evasive manoeuvring adjusted.

AIRCRAFT AND WEAPONS
•Fixed occasional crash using CBU-97 and CBU-105.
•Occasional A-10C engine shut down during start up or taxi is fixed.
•A-10C weapon alignments adjusted.

AVIONICS
•A-10C RWR now correctly detects Pyotr Velikiy radar locks and launches.
•Fixed HSI Course offset when navigating with TACAN.
•Hydra MK1 rockets are correctly displayed as Target Practice (TP) in DSMS now.
•Engine oil pressure lights logic fixed. They will light when pressure is low whether the engines are running or not.
•TGP gimbal will remain stowed now if TGP is OFF or STBY, and HOTAS ‘Slave All to SPI’ or ‘Slave TGP to Steerpoint’ commands have been attempted.
•Manually entered magnetic variation (CDU OPTIONS page) will now be applied to all directions in TAD and CDU. Exception is CDU OFFSET page, which always uses the variation computed by EGI.
•The map convergence correction was applied to TAD. Now the flight plan line is always oriented straight up when the aircraft is flying along it.
•With SCS mode selected CDU STEER and ANCHOR pages will provide steering to the SCS point instead of steerpoint. Same applies to the HUD steering symbology.
•SCS point color on TAD was changed to yellow.
•Flight plan lines are correctly removed now from TAD when SCS is selected.
•Flight plan waypoints auto-sequence is disabled when SCS is active.
•IFFCC target elevation cannot be edited in SCS now.
•ADI vertical steering works correctly with SCS now.
•The last created markpoint will be not blanked from display on TAD in SCS mode.
•IFFCC target elevation will be updated from steerpoint, when it was edited in CDU.
•When TGP entered LSS and if it was SPI source, SPI will be reset to steerpoint. Once laser track have been obtained, TGP can generate SPI again.
•AGL waypoint elevation option is handled correctly by CDU upon loading data from Mission Editor.
•Fixed wrong geographical coordinates position (it was shifted up) on TGP display.
•Fixed: external fuel tanks are red boxed on DSMS.
•Fixed wrong symbols input on UFC upon the first attempt.
•IFFCC hot elevations can be entered via scratchpad now.
•Overhead markpoint elevation is set from radar altimeter if IFFCC hot elevation is selected.
•If DTS fails of goes into search, flashing XXXX is shown in HUD target elevation window. Pressing UFC ENT makes it steady.
•DTSAS Coordinate Ranging will be inoperative if DTSAS is in search.
•LASER CODE MISMATCH caution will be displayed now only if Autolase was set ON in the profile.
•Fixed store settings display in Quick Look profile.
•‘IFF’ VMU message will be heard now if IFF alert was set up via IFFCC TEST menu.
•HUD is correctly initialized with HARS mode at ramp start.
•Selecting profiles while INVALID FUZING was visible on HUD will not result to wrong sight calculations anymore.
•PBIL jitter (especially in CCIP CR) was eliminated.
•MRS will correctly account now for MIN TOF set in BDU-33 profile.
•DRC now should display correct impact point according to DES TOF set in profile.
•Fixed MRS/DRC calculations for CBU-97.
•DRC/MRS calculations now account for target elevation - i.e. they should work correctly in mountains.
•PBIL does not move oddly (like going parallel to horizon) anymore on low altitude deliveries.
•CCIP pipper does not jitter anymore with CBU-97.
•TGP line-of-sight does not return to the LSS start point anymore when laser track was exited.
•Default CBU-97/105 open height is temporarily changed to 1800 ft.
•Slave All to SPI function was adjusted for AIM-9. Now if TGP is A-A mode, and is SOI, AIM-9 will slave to TGP LOS (other sensors will be not affected), otherwise AIM-9 will slave to current SPI, as well as other sensors.
•So called ‘initial points’ will be loaded with correct elevation into CDU.
•Maverick slew sensitivity is independent of HOTAS throttle slew sensitivity now. Slew logic was reversed -0.5 is most sensitive, and 9.5 is least sensitive. Adjusted HOTAS throttle slew sensitivity range, and values minimum step.
•Fixed FPS drop down by 30-40% when ILS is turned on.
•Search radars now display correctly on the RWR.
•Changes in balance for A-10C (GAU-8 ammo weight and handling and general fine tune of weight distribution) have been made.

Black Shark 2 Specific 1.1.1.1 Patch Changes

AIRCRAFT AND WEAPONS
•Landing gear door animation for Ka-50 is fixed.
•Trim with force feedback joysticks has been fixed.
•NVG effects re-done.
•Turning down Shkval contrast, produced Negative light in cockpit, making HUD completely dark at night, effect of this problem has been reduced.

Note: v1.1.1.1 will break any joystick or keyboard config that uses custom modifier keys - It is a simple fix to re-add the Custom Modifier Key to the Modifier list.
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Old 12-18-11, 07:11 PM   #314
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If anyone knows how to get the game to recognise the throttle on the Black Widow joystick I'd be most appreciative. i just brought the stick and the game at the same time, but can't get the throttle to work without installing the drivers, yet if I install the drivers none of my games - including DCS A10 will run.
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Old 12-19-11, 10:57 AM   #315
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Sorry Tinman, I don't know about that stick, and I've had a scout round the web unsuccessfully.

Regarding the patch, I almost started from home yesterday, using the torrent - 35 seeders, can't be bad, but only 500 kbps speed I know, I'll do it in work, with our super-duper broadband.

Here I am, with my super-duper broadband, in work. Now only two seeders.

And now I'm 83% done, I've rechecked and now there are 64 seeders, so it's now a race to 100% from 83 and 0%

I'll leave it up all night.

Edit - helps if I'd downloaded the English version (64), not the German (2)!
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