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Old 09-01-13, 07:26 AM   #61
Wreford-Brown
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Quote:
Originally Posted by Sepp von Ch. View Post
This fix will be integrated into next USAM version (v11.61.4?) or should be activated separately (as "stand alone" fix) after USAM version (v11.61.3)?
HW3 is right

privateer has kindly agreed to release it as a GWX hotfix once it's available and future releases of USAM should have it integrated, so any version past 11.61.3 will contain privateers fixes.

I currently have two stable versions - v18.61.1 is fully tested and almost ready for release and v56.61.1 is a BETA as I haven't had enough testing time to confirm that there are no hidden conflicts. With only 3 weeks at home before I depart to sunnier climes I'm torn between releasing the BETA and the proven version.
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Old 09-01-13, 07:44 AM   #62
Sepp von Ch.
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Sounds very good WB, many thanks. Only for explanation. It's not impatience. I use the h.sie´s and Stiebler´s supplement mod and harcore fix and I need to activate these mods after your famous ultimative ship and aircraft mod and I have to modify some of its parts (eg campaign file). Therefore I ask if a new version comes out. I will not repeatedly in quick succession to edit these parts.

Looking forward to the new version! Please make a list of ships and aircraft, which includes your newest version. It will contain Jimbunas Q-ship mod for GWX3.0 and rowi58´s Amphibious operation ship mod? And what about Terror_new and Monitor Erebus 1.1 mods?
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Old 09-02-13, 11:06 AM   #63
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I have added the link to this thread in the "essential resources" one, please let me know if this supercedes the previos one here: http://www.subsim.com/radioroom/showthread.php?t=179398
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Old 09-02-13, 06:12 PM   #64
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I have added the link to this thread in the "essential resources" one, please let me know if this supercedes the previos one here: http://www.subsim.com/radioroom/showthread.php?t=179398
Thanks Hitman. Both mods are running side by side at the moment as a lot of my ship .mis files aren't yet weaved into USAM.
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Old 09-04-13, 09:45 AM   #65
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Rgr that will keep both thread links then
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Old 09-10-13, 02:41 AM   #66
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Quote:
Originally Posted by Wreford-Brown View Post
...so any version past 11.61.3 will contain privateers fixes.

I currently have two stable versions - v18.61.1 is fully tested and almost ready for release and v56.61.1 is a BETA.

When will you publish the download link for the new version containing privateer´s fix, please Wreford-Brown?
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Old 09-14-13, 05:08 PM   #67
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I haven't done the corrections yet. I do some side work in animations for a legal firm (Accident Reconstruction type stuff).
This sparked a memory about animations in SH4 so I started working on those again.
I'm hopeing that is almost complete as to figureing out the format for future SH4 Tools.
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Old 09-15-13, 03:44 PM   #68
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USAM v69.61.1 is now available with 58 new ships.

This mod is now big enough that I've been forced to break it into two parts as I'm too tight to pay for a MediaFire upgrade. These parts are imaginatively titled 'Part 1' and 'Part 2' and you'll need to download and enable both parts in order to get USAM to work. Details are in post #1 with full information contained in the Readme.

Where next with USAM?
This will be the last release until summer 2014 (Sepp - go for your h.sie and Stiebler fixes). My job is taking me out of country in late September for nearly nine months - those who know what I do for a living will know the destination. When I get back next year I'm aiming to creating spotter planes for battleships and cruisers and I'll try to add more of the_frog's awesome ship models which I ran out of time to integrate into USAM (I'm fairly sure it's a Library issue but ran out of time to investigate). Please feel free to tinker with this freeware mod as much as you like, just please put my name in your credits.

Additional Credits:
TheDarkWraith for his SHValidator (and Anvar1061 for reminding me that it existed!). I hit a brick wall about ten days before v69.61.1 was released and his validator was the only reason I was able to include all of the additional ships.
Anvar1061 for finding some cosmetic errors in .cfg files.
biosthetique for pointing out an error in the campaign files leading to 11.61.3.

Additional ship credits:
AH_Thor for SPS Churruca.
AOTD_Madmax for Whale Factory Ship, Whale Chaser.
Gerome73 for FNS Strasbourg, RM Roma.
IABL for CAM ship, Express Freighter, HogIsland Freighter.
jimbuna (reloaded by h.sie) for Q ship.
Mikhayl for Maiale and Luftwaffe Rescue Buoys.
molke2005 for Medium Merchant, Split Merchant, Large Steamer, Small Oiler, Composite Merchant, HMS Erebus, HMS Terror, Old Liner, Old Merchant, Freight Merchant, Modern Oiler, Fleet Oiler, Small Passenger, Medium Oiler, USS Benson, USS Iowa, USS Nevada, USS Smith, USS Sumner, HMS Kent.
rowi58 for USS Catoctin, USS Arthur Chase.
the_frog for Algerine Class, HMS Bellona, HMAS Perth, Harbour Launch, HMS Arethusa.
VonDos for SS Arandora Star, RM Caio Duilio, HMS Warspite, RHN Georgios Averof, RM San Giorgio, Trento class, Di Giussano class, Montecuccoli class, RM Aquila, RMS Aquitania, RMS Laconia, SS Esperia, SS Normandie, HS Dnepr, HS Gradisca, USS West Point, RMS Empress of Britain, RMS Queen Elizabeth, RMS Queen Mary, SS Rex.

Version history:
USAM v69.61.1 (15 Sep 13) - added 58 ships.
USAM v11.61.3 (17 Aug 13) - corrected GWX Campaign_RND
USAM v11.61.2 (09 Aug 13) - original release.
USAM v11.61.1 (06 Aug 13) - pre-release.
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Old 09-15-13, 04:12 PM   #69
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1940 - the first happy times-U-Boat-age
1942 - the second happy times-U-Boat-age
2013- the third happy times U-Boat-age

Thanks WB!
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Old 09-15-13, 04:17 PM   #70
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I am really enjoying your mod!!! Thanks for doing this for us! Here is another plane I spotted.



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Old 09-15-13, 04:19 PM   #71
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Quote:
Originally Posted by Sepp von Ch. View Post
1940 - the first happy times-U-Boat-age
1942 - the second happy times-U-Boat-age
2013- the third happy times U-Boat-age

Thanks WB!
You're welcome.

This has been a labour of love over the last 6 months and it's great to see a concept finally come to fruition.

Quote:
Originally Posted by HW3 View Post
I am really enjoying your mod!!! Thanks for doing this for us! Here is another plane I spotted.



Dornier Do18?
I love the aircraft but the additional ships also give me something to sink (rather than just getting shot at!).
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Old 09-16-13, 03:22 PM   #72
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Hello WB, I noticed in the museum that most IABL merchant ships in your great mod have already skins. I use IABL MFM skinpack in SH3Commander. I have now with your mod to deactivate (in SH3Commander) IABL´s MFM skinpack?
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Old 09-17-13, 08:04 AM   #73
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Quote:
Originally Posted by Sepp von Ch. View Post
Hello WB, I noticed in the museum that most IABL merchant ships in your great mod have already skins. I use IABL MFM skinpack in SH3Commander. I have now with your mod to deactivate (in SH3Commander) IABL´s MFM skinpack?
I use IABL's MFM skinpack through SH3 Commander and it works great, plus there shouldn't be any of the MFM ships in my mod - as far as I know the IABL ships in USAM were standalone releases. I recommend you stick with the skinpack as there's no need to deactivate it.
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Old 09-17-13, 11:20 AM   #74
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Danke Herr Kaleun!
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Old 09-17-13, 03:09 PM   #75
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Date:November 9, 1941
Time: Just after midnight
Location: BF74
U-Boat: 505 Type IXC
Description of action:

U-505 was proceeding West on the surface when a lookout reported a ship NorthWest of their location closing fast. Skipper Arthur Henrich determined the ship was a destroyer heading South. Not wishing a confrontation with the destroyer, he ordered periscope depth and silent running to let the destroyer pass. Once under water, sound reported many high speed screws coming from the destroyers direction, including several indicating heavy units. Arthur ordered up scope, and quickly located the sources of the heavy noises, 2 carriers! Doing some quick calculations, Arthur determined they could get just within shooting range. Ordering the fish prepared, they closed the distance as fast as they dared. Arthur fired 1 fish at the lead carrier a Bogue class, and the other 3 at the following Illustrious class carrier. The results.

Hit on Bogue

3 hits on the turning Illustrious

Both carriers are sinking

Getting lower in the water

Down she goes!

Nice patrol!


Love the mod WB!!!
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