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Old 03-19-19, 03:06 PM   #226
David I
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Default Playing the Type IXB & IXC Type Boats

Playing the short sighted Type IXB & IXC Type Boats is a real challenge. You have to constantly have your finger hovering over the "C" key. Aircraft aren't spotted until they are actually making their run and pesky MTB boats and Destroyers are firing on you and you still can't see them. You make fewer visual sightings than you did before you boarded one of these beautiful babies.

That's my whine!

Can anyone provide a mod that would fix the sensor ranges for these lovely boats? A method was suggested back a few posts ago that explained how to use SH3d to fix it, but I couldn't get it to install/work on Windows 7.

Come on Modder's and give an old duffer a break....

In High Hopes;

David I

Last edited by David I; 03-20-19 at 08:26 AM.
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Old 03-26-19, 10:58 AM   #227
Markz422
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Hi I have a problem the deck gun works not only the flag on the VIIB type what can I do?
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Old 03-26-19, 03:49 PM   #228
Aktungbby
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Default Welcome aboard!

Markz422!
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Old 04-02-19, 02:09 AM   #229
zj1985
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This mod doesn't have conning tower?Although I open NSS_Uboat7_CT.dat with S3D and there has many mterials.
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Old 04-02-19, 08:47 AM   #230
ivanov.ruslan
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http://www.subsim.com/radioroom/show...&postcount=396
folder Brett25,B25 camera complete stock
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Old 05-13-19, 03:20 PM   #231
Kieldk
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Default Type 7 Viic Black Hull

just installed these mods in following order
im running gwx 3.0 Gold

Thomsens sound pack v3
ahnenerbe widegui 1920 x 1080 final
tkss18 german u-boat compilation
tkss18 german u-boat compilation no eagle
new uboat guns fixed rework for uboat compilation
german uboat compilation fumo_fix
german uboat compilation only viib and viic by wise
fix al subs gwx
gwx late war sensors
supplement to v16B1(jsmge)

my problem is that the upper deck of the viic are total black.
and the deck gun isnt there
and when i go 1943- i get snorkel destroyed when loading game...


any fix for this?
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Old 05-13-19, 07:56 PM   #232
ivanov.ruslan
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Disable gwx late war sensors,try
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Old 05-15-19, 03:36 PM   #233
Eikson
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Hey,

I love using your mod and there is nothing nicer than raiding the English coast with a pirate flag.

Unfortunately the mod seems to cause some issues for me:

1) The watch crew on my VIIB is blind. Although they are qualified, they sometimes don't even spot destroyers 2000m from me that shoot at me. When I turn the mod off, this issue is not there.

2) For some reason, when the mod is on weather is either no wind at all or strongest wind and rain. There is no inbetween.

My modlist is

GWX
GWX - 16km Atmosphere
GWX - Integrated Orders
Supplement to V16B1 (JSGME)
GWX - No Medals on Crew
Thomsen'S Sound Pack V3.2cg
LifeBoats&Debris_v4
TKSS18 German U-Boats Compilation
New U-Boat Guns Fixed Reworked
FixAllSubGWX
Pascal_Port_people
OLC'S Modified Searchlight Beams for GWX


I hope you've heard of someone with a similar problem, because I really like the mod and hate to turn it off.

Last edited by Eikson; 05-17-19 at 05:05 AM.
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Old 05-28-19, 03:59 PM   #234
Anvar1061
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Quote:
Originally Posted by Bangoo View Post
Can we expect type VIIA?
In anticipation of the news and dy popular demand, THANKS TO THE AMAZING WORK

Wise,
Sphere,
Ahnenerbe,
Jeff-Groves,
rowi58,
Wreford-Brown
and skwas and his wonderful Silent 3ditor
release Type VIIA Playable Submarine (SH3 Cmdr) mod




Last edited by Anvar1061; 05-28-19 at 04:14 PM.
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Old 05-29-19, 09:09 AM   #235
David I
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Beautiful, but can it see?

David I
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Old 05-29-19, 12:25 PM   #236
Anvar1061
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Quote:
Originally Posted by David I View Post
Beautiful, but can it see?
This can. Judging by the name VIIA Playable Submarine.

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Old 06-07-19, 05:58 AM   #237
Rhodes
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Quote:
Originally Posted by Anvar1061 View Post
This can. Judging by the name VIIA Playable Submarine.


Does one needs German compilation boats mod or can just use the type VIIA Playable Submarine as a stand alone?

And its a Sh3 Cmr mod, so active it by jsmge in SH3 Commander, correct?
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Old 06-07-19, 06:24 AM   #238
Anvar1061
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Quote:
Originally Posted by Rhodes View Post
Does one needs German compilation boats mod or can just use the type VIIA Playable Submarine as a stand alone?

And its a Sh3 Cmr mod, so active it by jsmge in SH3 Commander, correct?
That's right. And its is placed in this topic, not in separate.
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Old 06-07-19, 10:45 AM   #239
Sailor Steve
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This is something I've been wishing for for a long time.

Thanks all!
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Old 06-08-19, 03:34 PM   #240
Rhodes
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^ Already tried and it is a blast!

The original type VII looks, the simple smooth tower and the exterior aft torpedo tube with animated door.
Cherry on top of the cake! :sal ute:
and so on!
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