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Old 11-09-08, 10:10 AM   #31
Wreford-Brown
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Thank you, Neal.
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Old 01-24-09, 04:33 PM   #32
gordonmull
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Think I might be missing something here as I can't seem to get a XXI in any flotilla in 1939 after installing this. Can only seem to get it at its correct start date and it costs the usual reknown. Mods I have active at the moment are:

GWX w/16k atmnosphere, Open hatch, lite harbour traffic, alternate load screen
Torpedo damage final
Q ship mod

Can anyone help?

EDIT: Ignore me. You'd think I bought my PC yesterday!!! Just unzipped the whole thing directly to my mods folder and forgot to look at what was actually in there. D'oh.
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Old 01-24-09, 04:44 PM   #33
Weiss Pinguin
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Always the little things Enjoy your new Elektroboot!
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Old 01-24-09, 04:56 PM   #34
Faamecanic
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Does this work with GWX 3.0?? Sounds like it would be fun just to play around with the XXI for more than 4 short months or so in game.
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Old 01-24-09, 05:19 PM   #35
Weiss Pinguin
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See 'The Magnificent Mishaps of U-1337' So far no problems that I can see. Although being that it's 1939 the late war sensors don't quite work out. :hmm:
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Old 01-24-09, 06:05 PM   #36
Wreford-Brown
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Quote:
Originally Posted by Faamecanic
Does this work with GWX 3.0?? Sounds like it would be fun just to play around with the XXI for more than 4 short months or so in game.
This mod works just fine with GWX 3.0.

Quote:
Originally Posted by Weiß Pinguin
See 'The Magnificent Mishaps of U-1337' So far no problems that I can see. Although being that it's 1939 the late war sensors don't quite work out. :hmm:
If you're having problems with the sensors, try applying the 'Late War Sensors' mod that comes with 3.0 - it may solve your problems.
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Old 01-24-09, 10:03 PM   #37
Weiss Pinguin
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I tried applying the LWS patch overtop of the Type XXI mod, and that seemed to jack it up. Or maybe the LRT sensors patch just overwrote something important...

Well, it's not like I need radar or radar warning yet anyways. :p
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Old 01-24-09, 10:04 PM   #38
gordonmull
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How very bizzare.

Sept 1939 on station as the war started at BF13, weather ther worst possible. Crew calls out ship spotted and I take a look. British destroyer at 180 deg. Hah, I think, he's neutrel. First time I've sat and watched a british DE sail past while sittting on the surface. Then I thought, wouldn't it be funny if the war started right now? Then it did!

So I turned to face her, the first victim of the secret german weapon. Aimed a zaunkonig in her general direction, LOS!. Emmm come on guys, do some LOSing here. No, flipping well LOS!. My WE was still insistant however that there was "No torpedo solution for tube 1, Sir". Same for all the tubes, including those loaded with TIII's. Never seen that message before in SH3...

So I thought I'd post and see if anyone else had the same problem but figured I may have missed something, like my realism settings maybe. So I came back out of the patrol, checked and they were 90% as usual. Loaded up again and we were happlily able to fire the torps. Weird.
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Old 01-24-09, 10:14 PM   #39
Weiss Pinguin
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Probably just some bugs in the firing computer.
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Old 01-24-09, 10:30 PM   #40
gordonmull
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In which case all I need to do is wait around until 1941 until TDC 3.1 and "WE who does what he's told 2.1" are released for the XXI by the german equivalent of the GWX crew and I'll be fine!
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Old 01-25-09, 08:52 AM   #41
evan82
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Quote:
Originally Posted by Weiß Pinguin
See 'The Magnificent Mishaps of U-1337' So far no problems that I can see. Although being that it's 1939 the late war sensors don't quite work out. :hmm:
I download this mod. I used XXI from 1939 long time ago. Wreford must set correct sensors years in CFG. For example. This is normal when something work bad when is scripted like this:

NameIdx2=1272
Year2=1943
Month2=10
NbSub2=3
Sub20=1
Sub21=2
Sub22=3
Renown2=750
Name20=BalkonGerat
Name21=BalkonGerat_type9
Name22=BalkonGerat_type21

Or the torpeedoes:

[TORPEDO_TYPE3];T III (G7e)
Idx=3
Year=1942
Month=6
PrototypeYear=1941
PrototypeMonth=5
Renown=0

In this mod XXI use III model form 1939, but here i see date 1943. Yes. We have this torpeedo from 1939 from script:

Year0=1939
ForeTube00=9
ForeTube01=9
ForeTube02=9
ForeTube03=9
ForeTube04=3
ForeTube05=3

ForeResIntern00=9
ForeResIntern01=9
ForeResIntern02=9
ForeResIntern03=9
ForeResIntern04=3
ForeResIntern05=9
ForeResIntern06=3
ForeResIntern07=9
ForeResIntern08=3
ForeResIntern09=9
ForeResIntern010=3
ForeResIntern011=9
ForeResIntern012=3
ForeResIntern013=9
ForeResIntern014=3
ForeResIntern015=9
ForeResIntern016=3
Z01_00=12 ; IX/3
A01_00=9
A02_00=9
SuperCharger_00=1261; GWX V2.1: was 1260, so this boat now has MAN turbos by default
Snorkel_00=1262
Batteries_00=1269
AftBatteries_00=1269
Hydrophone_00=1272
Sonar_00=1274
Radar_00=1277
RadarWarningReceiver_00=1282

But date is from 1943. I think maybe this depending on the problems with the torpeedo solution to target.

If I may sugests something. For me this is better settings for the torpeedoes for this boat:

Year0=1939
ForeTube00=3
ForeTube01=3
ForeTube02=3
ForeTube03=3
ForeTube04=9
ForeTube05=9

ForeResIntern00=9
ForeResIntern01=9
ForeResIntern02=9
ForeResIntern03=9
ForeResIntern04=3
ForeResIntern05=3
ForeResIntern06=3
ForeResIntern07=3
ForeResIntern08=3
ForeResIntern09=3
ForeResIntern010=3
ForeResIntern011=3
ForeResIntern012=3
ForeResIntern013=3
ForeResIntern014=3
ForeResIntern015=3
ForeResIntern016=3

Why this. Zaunkonig is the torpeedo which is not so good when you like hit in the correct place of the ship. I usualy using this against warships. 3 is good electric torpeedo. I like to have thouse more to correct hit. And if You will use my settings , then automatical reload wil by functional better. But this is only my sugestion.

Also You can change salvo mode from XXI folder in the CFG File.
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Old 01-25-09, 09:39 AM   #42
Wreford-Brown
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Quote:
Originally Posted by gordonmull
How very bizzare.

Sept 1939 on station as the war started at BF13, weather ther worst possible. Crew calls out ship spotted and I take a look. British destroyer at 180 deg. Hah, I think, he's neutrel. First time I've sat and watched a british DE sail past while sittting on the surface. Then I thought, wouldn't it be funny if the war started right now? Then it did!

So I turned to face her, the first victim of the secret german weapon. Aimed a zaunkonig in her general direction, LOS!. Emmm come on guys, do some LOSing here. No, flipping well LOS!. My WE was still insistant however that there was "No torpedo solution for tube 1, Sir". Same for all the tubes, including those loaded with TIII's. Never seen that message before in SH3...

So I thought I'd post and see if anyone else had the same problem but figured I may have missed something, like my realism settings maybe. So I came back out of the patrol, checked and they were 90% as usual. Loaded up again and we were happlily able to fire the torps. Weird.
This is the first time I've heard of the "No torpedo solution" problem. I've been using the mod for a while and always get a solution for the torpedoes. The year and month solution that evan82 suggest may work but there should be no need for it - the .cfg files I've adjusted 'force' SH3 to give you the equipment from 1939.
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Old 01-25-09, 09:45 AM   #43
gordonmull
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If you need to change torp loadout I'd suggest Wolfie's tweekpak (get it on the subsim downloads page for SHIII, just search tweek). It will let you change torps for all years and saves mucking about with files. Useful and often forgotten tool
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Old 01-25-09, 10:33 AM   #44
gordonmull
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Might be a mod conflict?

I'm also getting radar destroyed and radar antenna destroyed at mission start. Is this usual?
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Old 01-25-09, 10:49 AM   #45
evan82
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Quote:
Originally Posted by Wreford-Brown
The year and month solution that evan82 suggest may work but there should be no need for it - the .cfg files I've adjusted 'force' SH3 to give you the equipment from 1939.
Cfg dates should be enter correct.

Quote:
Originally Posted by gordonmull
Might be a mod conflict?

I'm also getting radar destroyed and radar antenna destroyed at mission start. Is this usual?
This is always normal when you have bad date for sensors, antennas, snorkel in cfg file. In cfg I also find bad date for snorkel for XXI. This problem which is describe here I have also about 1,5 year ago when I run XXI from 1939 in my game. If you don't want to change CFG date good, but don't ask again why You have destroyed sensors on the start.:rotfl:
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