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Old 07-05-11, 05:32 AM   #1
Mafiota2
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Join Date: Feb 2009
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Default Couple of questions related to 1.5

Hello everyone

I really enjoy 1.5 just got it a few weeks ago (I can't really run silent hunter 5) the special abbility thingy is amasing although I have a problem with it
On my american career I have so many abbilities now that my passive ones fill up the bar and I can not activate my other abbilities

Is there another way to activate them?

Also I was reading somewhere that in 1.5 when you sink a ship its history Meaning that it will never spawn again or something like that Has this been fixed and if not are there any mods that enable it ?

Ah and are there any atlantic mods Where you patrol around britain or if american around german waters
Because i see the docks but no ships there Would really want to sink a few german merchants too ^^

Thats all
Thank you for your time
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Old 07-05-11, 07:41 PM   #2
magic452
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Join Date: Sep 2007
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As far as I know all ships will re spawn and if you sink the same ship later you may not get credit for the second sinking. For merchants if you're in the same area and sink a second Maru that is on the same course as the first, no credit. This doesn't happen very often.

As far as abilities go, the only solution I know of is to fire the guys and hire someone that has no abilities. Make sure you keep the important ones.

This game is pretty much for the PTO so no raiding Germany or America.
For a U Boat career I would suggest installing the Operation Monsoon mod.

Welcome to the boat mate.

Magic
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Old 07-05-11, 07:48 PM   #3
Armistead
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WIth TMO you have a seperate tab for abilities that have time limits that you must activate when you want to use them, passive just needs to be in the right compartment.
Once you have two with the same ability, you really get no more benefit, so nil those for others.
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