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Old 01-12-19, 04:50 AM   #31
ericlea
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Hi,


Tycho's functional draggable chrono works fine in all gui !
only need to correctly edit menu_1024_768.ini



I will do it too for the original ARBwidegui : http://www.subsim.com/radioroom/showthread.php?t=232178
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Old 01-12-19, 05:25 AM   #32
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Thanks, that would be really nice .
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Old 01-12-19, 05:35 AM   #33
ericlea
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it is done



http://www.subsim.com/radioroom/show...8&postcount=73




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Old 01-22-19, 02:04 AM   #34
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Really good job ericlea

I have one question. I understood, x6 zoom isn't correct, so raob users have to take x5,4 or x10,8.

Is there a difference for using the rings if I use 5,4 zoom or 10,8? I know you have to do something a bit in another way if you used x1,5 zoom or x6 zoom in OLC. Is there something i have to be aware of with you zoomlevels?

Thanks alot for your good work.
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Old 01-22-19, 12:47 PM   #35
ericlea
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Hi !


It seems that in ARB widegui measures at zoom x6 are correct for raobf discs use.



Attack Periscope :


at zoom x6, each graduation mark = 1
(example : if the high is 7 marks you have to take 7 on the raobf middle ring, lower numbers)



at zoom x12, you have to divide by 2 so each graduation mark = 0.5
(example : if the high is 7 marks you have to take 3.5 on the raobf middle ring, lower numbers)



and at zoom x1.5, you have to multiply by 4 so each graduation mark = 4
(example : if the high is 7 marks you have to take 28 on the raobf middle ring, lower numbers)


To train you, go to naval academy torpedo mission, there is a static ship in front of you at 800m




EDIT : I change max zoom level in Obs and Attack periscopes. Now with CTRL + mouse wheel, max zoom is x12 (no more 10.8)

Last edited by ericlea; 01-22-19 at 04:51 PM.
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Old 01-22-19, 02:37 PM   #36
ericlea
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New Update 22 january 2019 :





For persicope RAOBF discs users, in ARB widegui, zoom at x1.5, x6 (and now x12) are functional and the measures are correct



With CTRL + mouse wheel, you can go to max zoom x12 in Obs periscope and Attack periscope. (normal zoom levels without "Ctrl+mouse wheel" are unchanged)





Updated link 22 January 2019 to Post 1 :
http://www.subsim.com/radioroom/showthread.php?t=239167





Last edited by ericlea; 01-22-19 at 04:00 PM.
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Old 01-23-19, 03:34 AM   #37
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Thanks for your answer and the update.
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Old 01-28-19, 06:21 AM   #38
ericlea
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Patch WAC 5.2 officially released today (Thanx Hansolo !)


Then


New Update 28 january 2019 for Optimized ARB-Ahnenerbe WideGui 1920x1080 for WAC5 :





Updated link 28 January 2019 to Post 1 :
http://www.subsim.com/radioroom/showthread.php?t=239167


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Old 02-02-19, 03:40 PM   #39
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Hi ericlea,

question regarding the RAOB Ring ... I'm missing the tactiles next to the crosshair like in the video you posted above. It's a bit hard to identify the right tactile. Is this a bug in may case?

I use the ring for all the measuring (speed, distance, AOB) so these tactiles are really important for me
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Old 02-03-19, 12:23 AM   #40
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Hi i dont understand exactly what you describe.
With training all the measures can be done easily.
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Old 02-03-19, 03:53 AM   #41
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For example in Makmans Gui you find tactiles at the middle lines after dropping the raob ring down.


In your Mod the tactiles are not at the lines in the center (for me):
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Old 02-03-19, 07:24 AM   #42
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I think he means he would like graduations on the horizontal aiming line...instead of upper line
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Old 02-03-19, 02:51 PM   #43
ericlea
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Ok but it is easy to moove down the camera to have horizontal reticles on the ship (or on the line of water) lol.
Reticles on the middle were not in ww2 periscope uboat. (Raobf discs were not too, the use of them are only a fun option).

But i will see if it is possible to create an optional mod with the reticles from mackman. I will try to see if they are compatible with ARB widegui. But only an optional mod because the present reticles are more like the real ww2 uboat reticles...

(Same for binoculars reticles : in ww2 no reticle were present on the binoculars. So no reticle here too :-) )

Last edited by ericlea; 02-03-19 at 03:01 PM.
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Old 02-03-19, 03:51 PM   #44
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I know that I can move it down but thanks for the advice
As I already said it was just a question because many other guis have these rectiles. So I was a bit confused if they just miss in my installation of ur mod. I think there is no need for an extra optional mod, its ok how it is...

Idk whats realistic and what uboats had in ww2. But for me the raob disc feels more authentic then the stadimeter and less complicated then doing everything on the map. At least just my preference
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Old 02-04-19, 04:56 PM   #45
ericlea
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Ok no problem, but stadimeter was present in real uboat so its use in the game is a little more authentic as raobf dics. :-)

the use of the torpedo speed boards (or aob 90° boards) at F3 view are fine too (there are 3 boards 30knots-40knots -43knots). very easy : just calculate target speed and you can fire :-)





here a small good tuto for the fast use of raobf discs :

1-look at the target and retain the bearing "X" (don't lower the disks now but well retain the bearing)

2-then take the 2 measures fast enough (high and lenght of the ship) with the reticles at bearing "X" (raobf discs are not lowered so the persicope view is wider and the use of the reticles is easy)

3-then evaluate the speed of the target (not obligatory at bearing "X" you can take your time to good evaluate speed wich is the more important value, there are several ways to calcul speed for exemple with ujagd stopwatch is nice)

4-then go again to bearing "X" you were before (no matter if you don't see the mooved target in the periscope anymore), lower the raobf discs and calcul by taking your time value of distance and aob with the measures (high + lenght) you take before at point 2. when it is done raise raobf discs.

5-remain at bearing "X" periscope view, enslave OFF TDC, enter the 3 values (distance, aob, speed) in the TDC, enslave ON TDC.

Now you are ready to shoot the target whenever you want.



Have fun

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