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Old 03-19-19, 01:29 PM   #61
Wolfcat
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Quote:
Originally Posted by ericlea View Post
Hi,
I never noticed that little trouble. It comes from the basis mod. I will see if i can add zoom+ and zoom- buttons.
It would be the best if we can have mouse scroll for zoom in/out for navigation map. I remember in the default game, mouse scroll can zoom in/out when game is paused.
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Old 03-19-19, 01:52 PM   #62
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Hi Eric,

Possible to add its own cross hairs with hash marks on RAOBF wheel? Like what we have in silent hunter 5. Currently, the periscopes and UZO all have hash marks on the left side and top. It's difficult to get a quick reading. With centrally located hash marks, it is much quicker and easier to get an accurate reading. I know in silent hunter 5, when you lower RAOBF wheel, it comes with its own crosshairs and hash marks.
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Old 03-20-19, 05:34 AM   #63
ericlea
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Hi,

I did not have the time to do the optional central reticles because it is not a priority.
http://subsim.com/radioroom/showpost...9&postcount=43

here a small tuto for fast use of raobf wheel (no need central reticles) :
http://subsim.com/radioroom/showpost...2&postcount=45

In stock SH3, when game paused, mouse wheel for zoom at map does not work too (same in all other gui mods)...

Last edited by ericlea; 03-20-19 at 05:49 AM.
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Old 03-25-19, 09:15 AM   #64
chipsranger
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Has anyone tested on GWX 3.0 Gold?
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Old 03-25-19, 10:27 AM   #65
ericlea
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For gwx3(gold), it is this one :
http://subsim.com/radioroom/showthread.php?t=232178
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Old 03-25-19, 11:26 AM   #66
chipsranger
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Quote:
Originally Posted by ericlea View Post
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Old 04-19-19, 04:21 AM   #67
Parmenides
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I have a problem with control mouse wheel. This does not change the standard zoom in attack periscope view
I have patched the exe successfully.

still looking for a good and complete tutorial (all aspects explained) on the AOBF wheel used in this mod

Last edited by Parmenides; 04-19-19 at 04:47 AM.
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Old 04-19-19, 07:00 AM   #68
ericlea
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Hi,
For zooming, Ctrl + mouse wheel must work fine !
At periscope view, you can go at your will until x12 !
It is not normal that it does not work by you...
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Old 05-14-19, 04:17 PM   #69
3catcircus
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Can someone explain RAOBF use? It appears that it can only be used to measure AOB, or can it also be used to measure range and speed like previous ones in other GUIs?
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Old 12-17-21, 10:10 AM   #70
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Quote:
Originally Posted by ericlea View Post
Ok but it is easy to moove down the camera to have horizontal reticles on the ship (or on the line of water) lol.
Reticles on the middle were not in ww2 periscope uboat. (Raobf discs were not too, the use of them are only a fun option).

But i will see if it is possible to create an optional mod with the reticles from mackman. I will try to see if they are compatible with ARB widegui. But only an optional mod because the present reticles are more like the real ww2 uboat reticles...

(Same for binoculars reticles : in ww2 no reticle were present on the binoculars. So no reticle here too :-) )

Muy buena explicación. Al estar acostumbrado al mod "OLC" también pensé que era un error. Pero al probar "bajar" y "girar" el periscopio para medir al objetivo con las graduaciones los calculos de disparo eran correctos. No sabía el realismo de las graduaciones hasta que vi tu respuesta.


Un gran desafio!


Gracias!
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