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Old 01-22-09, 10:49 PM   #46
Rubini
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Quote:
Originally Posted by Reece
@ Rubini, has a fix ever been found for the cursor that dissapears by the amount greater than 1024 x 768 (hope you know what I mean).
Hi Reece,

Sorry to not reply this question before. I guess that was the rush to finish the mod and my real life...

Yes, I know what you mean...and AFAIK it continues there on highresolution mod and then also in WS mod if you use it with HR mod...I frequently play the game in stock 1024x768 because in my system the HR mod don´t allow me to alt tab what is essential to make/test mods. Also, frequently, when making mods I play windowed...then I don´t notice this bug from ages!
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Old 01-22-09, 11:58 PM   #47
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Quote:
when making mods I play windowed...then I don´t notice this bug from ages!
Cripes I never thought of running in a window, if it works then I would say that the mouse simply uses the system driver, not it's own.
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Old 01-23-09, 01:11 PM   #48
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Default Here's the screenshot , Rubini

Hi

I've been thinking . The sub looking good as you can see .
I can live with the periscope looking oval , but the sun halo , I can't stand
I looked at my " d3d9.dll " file , I see there's gamma settings in it . I using the "famous " " nHancer 2.4.2 " (august 2008 ) , with pleasure You wrote in the "nHancer" post sometime ago that gamma correction must be turned off . Ok,,
here's the question , can it be possible to change , and maybe turn of the gamma settings in the "d3d9.dll" file in away :hmm: ' Cause the sun looking ugly .


Anyway here is the screenshot :


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Old 01-23-09, 02:31 PM   #49
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StarLion,

So, it's working. Good.
About periscope and all others 2D masks, as I said in the first post, they are not yet fixed but it's doable. This is just a pre beta to we "taste" the mod.

Sun halo and event camera seems that are hardcoded and perhaps never will be fixed. Anyway I yet have some hope on sun halo problem...because as it is now its a no go to me too. I'm too eye candy freaking guy to live without it.
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Old 01-23-09, 02:42 PM   #50
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Now about Gamma correction.
The gama AA correction in the nhancer/nvidia driver isn't the same that are in HR mod. HR mod settings is just about shine and contrast (Gama) of the middle tones.

The Gama AA correction on nhancer/nvidia is about a polished way to apply AA, what have some problems in some games. In Sh3 the main problem is about sun halo.

But...in the widescreen mod this is not the same problem. The problem here is linked to the camera position wich is modified by the mod; probably something hardcoded or at least difficult to find a solution until now. We have sun halo on the WS mod, but only at the far left side of the window...also totally normal in the event camera (because the event camera wasn't modded in truth); this is what intrigues me...must be a solution in some place on the Sh3 files. I already tried a lot of things on scene.dat, cameras.dat but no dice. Perhaps one day...:hmm:
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Old 01-23-09, 03:16 PM   #51
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@Rubini

Just taken your beta for a whirl after work held me up sooooooo long . What can I say......... stunning shipmate abso bloody lutely stunning !!!!!!!!!!

Just 2 example screenshots;

1st without w/screen fix:

Then in full WIDESCREEN GLORY:


If this is a taste of things to come, I feel we all @ SubSim owe you enough beer to ground your boot in. More tests and shots to follow.

Best regards.

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Old 01-23-09, 06:05 PM   #52
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Thanks Fubar2Nine!

Yeah, the immersion feeling is really boosted a lot.
It´s a pit that the event camera and the sun halo have the above exposed problems. Like I said, perhaps one day we can find at least the solution for sun halo.
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Old 01-24-09, 08:21 AM   #53
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Can anyone show a snapshot of the sunHalo problem please?
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Old 01-25-09, 12:52 PM   #54
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If you need help with anything graphics wise I'd love to help out with any photoshopping necessary.
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Old 01-25-09, 02:07 PM   #55
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Annoying problem

Ahoy all

Reece asked if anyone could take a screenshot of the sun halo in this widescreen mod . So I did exactly that , and get this annoying , irritating , thing that appeared on my screen Everytime , no matter what I do
I use the "new" res.fix with those two batch files .
And I use also " Screenhunter 5.0 Free " , but the " screen hunter 5.0 free "
not seem to work properly in Rubinis " Widescreen mod " .

Here it is . What is the problem :


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Old 01-25-09, 03:56 PM   #56
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This is great! I'm fiddling with the value now.

I'm not sure but isn't scope view stretched yet? (not 2D tga but the 3D world in the view inside of scope)
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Old 01-25-09, 06:50 PM   #57
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@ StarLion & Rubini, that sun is stuffed, has anyone tried changing the sun size settings in the scene.dat file, I have changed it (experimenting) in the past & had this effect happen, could be a clue, also changing the sunhalo tga size, alpha I think, had this effect, I still haven't got my widescreen yet, still waiting for delivery, so can't do much to help!!
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Old 01-26-09, 06:53 AM   #58
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Default No, it's not a square.

Quote:
Originally Posted by Reece
@ StarLion & Rubini, that sun is stuffed, has anyone tried changing the sun size settings in the scene.dat file, I have changed it (experimenting) in the past & had this effect happen, could be a clue, also changing the sunhalo tga size, alpha I think, had this effect, I still haven't got my widescreen yet, still waiting for delivery, so can't do much to help!!
In my computer, using WScreen mod, I only not have the sunhalo at the entire screen, but not this annoying square like StarLion. The sun is a correct ball with correct light and even the sun halo is present but only at the far left of the screen.

And yes, I already tried everything that I could imagine on scene.dat, cameras.dat, even tried to make a new sunhalo using particles controllers but no dice. So, or we have the correct WScreen aspect and will live with the sun halo only at the left border (in the event cameras it continues correct) or we drop the mod and continues only with the 4:3 aspect.
It's a **** anachronistic stock limitation from SH3. Why the sun halo don't render correctly when all , absolutelly all others things do it?

SWCowboy,
Thanks by the offer, will be very helpfull IF we carry the WScreen mod ahead. The sun halo, even not so intense problem like in the StarLion shoot, is present as I described above and its a downside anyway.
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Old 01-26-09, 07:55 AM   #59
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Just another thought Rubini, is there any difference between 8 & 16k? wonder what the SH4 Scene.dat shows? Wish I had the damned monitor for testing!!
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Old 01-26-09, 08:05 AM   #60
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Hi Reece,

I didn't tested it on 16km. Can you or somebody do it?

The mod only modify the cameras, so I guess that it will work and have the same problems as the 8km which I tested.:hmm:
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