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Old 08-01-07, 12:29 AM   #31
Fearless
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All I can say is "WOoooW". Imagine being able to use this tool to impliment playable DDs BBs etc.
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Old 08-01-07, 04:59 AM   #32
CaptainCox
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I found another little bug. When opening scene.dat I get
Quote:
The specified Type must not be a generic type definition.
Parameter name:t
Am i the only one with this?
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Old 08-01-07, 05:09 AM   #33
DivingDuck
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Moin,

@CC:
no problem loading scene.dat here. No matter whether I try SHIII or SHIV scene.dat, it works pretty fine.

@Skwas:
I like the index building feature very, very much. Thanks. Waiting impatientely for the next stage to be released.

Regards,
DD
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Old 08-01-07, 05:55 AM   #34
Bando
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Quote:
Originally Posted by CaptainCox
I found another little bug. When opening scene.dat I get
Quote:
The specified Type must not be a generic type definition.
Parameter name:t
Am i the only one with this?
Nope, I had exactly the same....
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Old 08-01-07, 06:05 AM   #35
skwasjer
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Quote:
Originally Posted by CaptainCox
I found another little bug. When opening scene.dat I get
Quote:
The specified Type must not be a generic type definition.
Parameter name:t
Am i the only one with this?
Is it a stock scene.dat? Send me the file...

[edit] Sorry for the vague/weird message. I will rework the parse error messages asap so you can see where at which offset it trips... This info could then be used to modify the property definitions file...

Last edited by skwasjer; 08-01-07 at 06:29 AM.
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Old 08-01-07, 06:18 AM   #36
skwasjer
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Quote:
Originally Posted by DivingDuck
Moin,
I like the index building feature very, very much. Thanks. Waiting impatientely for the next stage to be released.


There are more things added/updated/fixed. Next release is not so far away (with edit function for properties added).

Ok, back to my RL work now

[edit]Removed screenshot

Last edited by skwasjer; 08-06-07 at 07:20 PM.
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Old 08-01-07, 06:44 AM   #37
Von Hinten
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I get it ... you want one of onkel Neal's T-Shirts ... don't you?

Just kidding of course, this some great tool.
Keep up the good work!
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Old 08-01-07, 07:12 AM   #38
Bando
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@ skwasher. Trying to open the scene.dat (heavily modified) I get the same message as CC.Question, would it be possible to select (in list mode) the handles you'd want to see, for ex. labels + properties in stead of all or only one?
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Old 08-01-07, 07:56 AM   #39
mgbmike
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Quote:
Originally Posted by CaptainCox
I found another little bug. When opening scene.dat I get
Quote:
The specified Type must not be a generic type definition.
Parameter name:t
Am i the only one with this?
Same here.
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Old 08-01-07, 08:09 AM   #40
skwasjer
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Someone upload it or mail it to me. It aint gonna get fixed if I don't have a file that I can check...


Quote:
Originally Posted by Bando
Question, would it be possible to select (in list mode) the handles you'd want to see, for ex. labels + properties in stead of all or only one?
I'll see what I can do...
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Old 08-01-07, 09:12 AM   #41
Bando
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Quote:
Originally Posted by skwasjer
Someone upload it or mail it to me. It aint gonna get fixed if I don't have a file that I can check...


Quote:
Originally Posted by Bando
Question, would it be possible to select (in list mode) the handles you'd want to see, for ex. labels + properties in stead of all or only one?
I'll see what I can do...
Appriciate that...
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Old 08-02-07, 07:40 AM   #42
skwasjer
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Quote:
Originally Posted by Anvart
I would like to see a full file name (a full path), it's important ...
I would like to have separate TextEdit (TextBox) for each color with labels R, G, B in material properties ...
I would like to have File Close in menu (File), no need program close ...
And may be I repeats, but look... SH4, stock scene.dat:


1. Ok
2. I like the current control...
3. Ok, good point, I will leave the last window open... (I must add it bothered me too)
4. Yes those properties don't show their values correctly yet. Most I'm aware of and I will fix it asap.

Thanks Anvart, this is the feedback I need, keep it up...
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Old 08-02-07, 08:29 AM   #43
skwasjer
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Quote:
Originally Posted by Anvart
That is pleasant to you inconveniently for job...
The problem where it displays descriptive color (ie. Red, White) is fixed though... It will now always display numeric values... It still accepts those descriptive texts as valid input though.

The thing with this control is, it accepts values in many ways, which makes it not difficult as you think but easier. For instance, you can also type '0xff0000', or 'Red', or even '0xff, 0, 0' (mixed hex/dec) and it will parse it correctly, converting it to '255, 0, 0'. This functionality makes it a very easy control, however nobody is aware of it, due to the lack of documentation.
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Old 08-04-07, 02:25 AM   #44
yllekm
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Bravo, skwasjer.

Dying to get the 3d viewer - per our previous correspondence (a few months back)would like to produce more angle shots for recog manual.

Cheers!
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Old 08-04-07, 06:19 PM   #45
urfisch
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havent tried it yet...but sounds awesome! keep it up!!! this might THE mod tool of the year.

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