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Old 04-13-12, 02:32 PM   #76
soopaman2
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More events and plots!

Can kill more characters, can finally off that weak spymaster who is also a count, where revoking his position can cause a revolt, which would kill you if at war.. Maybe even that pesky baron with a claim upon your death.

Don't the custom ruler DLC come out in a couple days as well?

They are working hard. Harder than a mega-multinational studio does. See why I love these guys?

Dammit, been rocking out on some modded Fallout NV, I hate putting a game down halfway, but I am gonna have to, I thinks... Maybe, lemme just splatter one more deathclaw.
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Old 04-13-12, 02:51 PM   #77
Drewcifer
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Yes the Dynasty Creator is coming out as well... and I think they will release some music DLC or perhaps something else because if you read the first entry he said the patch was going to add lots of FREE stuff to the game the same day of some related DLCs would be out.
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Old 04-17-12, 08:21 AM   #78
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Patch 1.05's magnificent change log:

Quote:
MAJOR:
- You can now ask to join many types of wars
- Participants in wars now get a contribution score which determines how much prestige and piety they get when the war ends
- Crusades now target entire de jure kingdoms. The Pope declares the war and other rulers can then join the attacking alliance. The one who contributes the most gains the targeted kingdom.
- Streamlined marriage interface allowing matrilineal betrothals
- Loads of new events for regencies, friendships and rivalries
- Plot to revoke the title of a vassal
- The Kill Plot is now more available and targets a wider selection of logical characters
- Portrait clothes are now uncoupled from ethnicity
- Added Causes of Death
- Added some purely naval mercenary units
- Improved military AI
- Armies can now be "attached" to each other, which means they will just follow the lead army
- Duchies can now be assimilated into another de jure kingdom (takes 100 years)
- Now possible to create titular titles at double cost if you hold the scripted capital
- Empires are now allowed to create kingdoms
- You can now only create kingdoms if you are already a king or emperor, or hold more than one duchy titles
- Added the kingdoms of Frisia, Lotharingia, Bavaria, Pomerania, Aquitaine and Brittany
- The kingdoms of Galicia and Navarre are now de jure kingdoms
- The kingdom of Al-Andalus is now called Andalusia and can be created by anyone in the Arabic culture group
- Changed "Ducal Claim" wars to "De Jure Claim". De Jure kings and emperors can now take counties in their de jure realm
- Assassinations are now more expensive depending on the rank of the target
- All factions in civil wars are now hostile to outside attackers
- Cannot end civil wars until the temporarily independent vassal has no holdings occupied by outsiders
- Tribal Invasion CB: Now destroys all duchies and kingdoms in the conquered realm
- Children now always get the same education type as their guardian
- The Holy Order troop size now scales with the moral authority of the church
- Republics now get a special CB to seize coastal provinces
- Republics (count or above tier) now get a tax bonus from all cities in their realm
- Republics (count or above tier) now get an extra tax bonus from all coastal cities in their realm
- Republics (duke or above tier) now get an extra tax bonus from their capital city
- Women and illegitimate bastards no longer get pressed (inheritable) claims on their parents' titles
- You can now press the claims of female courtiers and vassals in wars if the target title does not have Agnatic succession
- AI: Vassals should now try to defeat peasant rebels on their own
- AI: Will no longer raise forces in besieged counties
- AI: Nearby religious brethren will now tend to join defenders in Holy Wars
- AI: Lowered general vassal revolt risk and DoW aggressiveness
- Cut the Religious Assistance CB
- There is now a "Plot" button in the character view, offering a more flexible way of picking plots against characters
- Fixed an issue with weird (often infinite) build times that could occur after reload
- Vassals will no longer hate you for newly acquired Holdings that take you above the demesne limit. You have two months to get rid of them.
- Heavily revised vassal revolt risk calculations
- Made the revolters in independence wars start gaining ticking war score, and do so immediately
- Fixed a crash when switching between tabs in the Plot View

MINOR:
- Embarked armies no longer suffer attrition
- Withdrawing a small enough army from combat no longer leads to a general retreat
- Rebalanced combat a bit - more morale damage, less kills
- Fixed a bug preventing claimants to the Caliphates from ever revolting
- Fixed an issue with succession CB holders not using it because they are currently the heir presumptive
- The opinion effect of gifts now depend on the State Diplomacy of the giver and the greed of the recipient
- Gift recipients who are not your vassals (or below) will appreciate gifts more
- Landless characters now also get an AI personality from traits
- Added more and greater opinion modifiers from characters having the same traits
- The console command "debug fow" is now just "fow" and works in Release builds too
- The invite to plot selection list of characters now excludes those who would never ever join
- Better tooltip for the "not willing to join plot" icon when inviting people to plots
- Glowing borders on selected titles in the Title View
- More likely to see different unit type models on the map
- Added console command "charinfo" to toggle debug information in character portrait tooltip
- AI: Honorable and dishonorable (personality from traits) characters should now respond more plausibly to invitations to murder plots
- AI: Improved councillor appointment
- AI: More careful about trying to pass de jure law changes during wars
- AI: Smarter about revolting during the lieges offensive wars
- AI: A bit more reluctant to accept ending a plot
- AI: Will now want to raise or hire a more overwhelming force
- AI: Smarter about creating and usurping titles
- AI: Smarter about handing out titles
- AI: Will now actually look at the defines MAX_ELECTOR_TITLES_LEGALLY_HELD and MAX_DUCHIES_LEGALLY_HELD when handing out titles
- AI: Checks if mercs are an option when evaluating DoW
- AI: Fixed an issue with piecemeal raising of ships
- AI: Fixed several issues with Mongol Horde DoW logic
- AI: Landed spouses will no longer revolt
- AI: Fixed some bugs with bishop nomination
- AI: Fixed a bug where the AI could ignore some rules when granting titles (could grant contested titles, etc)
- Children born to parents in a matrilineal marriage should now end up in the mother's court
- Fixed a bug with abdication from war in elective monarchies that could result in premature Game Over
- Crown authority in titular kingdoms and empires can now also be lowered by lost civil wars
- Fixed a crash when just about to revoke the title of someone, and that person dies
- Added some more loading tips
- Fixed a bug with the "prisoner" event effect when releasing characters from someone other than their liege
- Unit owners now get a fraction of the prestige and piety gained from battles (and not just commanders)
- Increased the piety and prestige gained from battles a lot
- Characters can now only pick the Amass Wealth ambition once
- Fathers will now like their children a lot
- Fixed a bug with the inheritance of Claims
- Fixed some errors with the tooltips in event 301 ("A Bastard is Born")
- Tweaked the succession situation between Flandres and Hainaut in 1066 to avoid Flandres becoming part of the HRE
- The members of the House of Vermandois are now members of House Karling
- Vassals now only like succession laws in secondary kingdoms if they are de facto below it
- Gavelkind law in secondary kingdoms has no opinion effects unless the ruler has more than one holding there
- Added early kings of England to the history files
- Temple type holders will no longer desire their liege's titles for de jure reasons
- Temple type holders will no longer be upset with their liege for having the wrong government type
- Fixed a bug with protected inheritance not working correctly between two realms, both with protected inheritance
- Nerfed the Pagan warrior cult building by 33%
- The text for the assassination action now mentions the cost
- Can now only repeat the same plot type, not ambitions
- Improved DoW warning texts
- Changed the initial succession laws of the Spanish kingdoms to Gavelkind
- Gave the Victual Brothers their ships back
- Bohemund of Taranto is no longer a bastard
- Fixed a bug where a dead husband of a newly pregnant wife would not count as a husband
- The conduct diplomacy button is now hidden for dead characters
- Fixed some issues with the "elector titles held" penalty in empires
- The Hordes lose the Tribal invasion CB if they go Christian
- Fixed a bug with the 'is_mercenary' trigger
- Gave Pisa some starting buildings in 1066
- Tweaked the Holy Order levy composition
- Adjusted the map so that the Duchy of Tyrol is no longer split in two
- The Kingdom of Byzantium can no longer be created
- Vassal mercs now cost half maintenance
- The Kill Spouse plot decisions are now less likely to actually succeed
- Open succession law (the Muslim default) now makes succession crisis revolts much more likely
- You are now allowed to usurp titles from other vassals within the same realm if you have a claim on the title
- Fixed a bug with the tooltip for the 'has_objective' trigger
- Fixed some issues with some male hair styles being invalidated when they should not be
- Mercenary captains should now wear helmets again
- You no longer get Piety from handing out the same title to the Church multiple times
- You no longer get Piety from handing out duchies and above to clergy
- The Piety from giving a county to the Church is now 50 (down from 100)
- Boosted the arrival strength of the Timurids
- Uncles and aunts are now also valid successors in elective monarchies
- Removed the warning text and special AI acceptance rulers when marrying a member of the _same_ dynasty matrilineally
- Fixed a bug with Fertility set from modifiers
- Holdings under construction should now also correctly benefit from councillor jobs
- Fixed an issue with historical settlements not being cleared entirely correctly on save game load
- Fixed a bug with certain event target trigger tooltips
- Added a tooltip to the "character" trigger
- Corrected some title adjectives
- Fixed a bug with the 'claimed_by' trigger tooltip
- Fixed a mismatch between potential revolters in the alert and in the Intrigue View
- Mercs of the same culture group as you can now always be hired, no matter the distance to your capital
- Lieges of dead characters are now saved and shown
- The decision to repent (getting your excommunication lifted) now gives the correct opinion modifier, making the character immune to a new excommunication for 10 years
- Fixed a bug where successors could be temporarily disinherited when Temple holdings were assigned a new holder
- Fixed multiple issues with the law change plots

FOR MODDERS:
- The line "nudge_allowed=yes" in "settings.txt" will turn on the in-game map positioning editor (there is a button called "Nudge" in the starting screen.)
- The de jure liege of titles can now be changed through events and scripted history ("de_jure_liege")
- You now see all plots in "observe" mode
- Exported MAX_GENERATED_TRAITS_FOR_HISTORICAL to defines (controls the maximum number of random traits that are generated for historical scripted characters)
- Added a 'destroy_landed_title' event effect
- Added a 'give_minor_title' effect
- Added trigger 'holding_type'
- Exported some merc and holy order hire cost factors to defines
- Mercenary companies can now be scripted with a "strength_growth_per_century" value (in landed_titles.txt)
- The Legalism effects on demesne size is exported to "defines.lua"
- Added plot type 'realm_titles'
- Added trigger 'held_title_rating = [num/target]'
- Event modifiers are now read from multiple files
- Cut the non-functional trigger 'num_of_ports'
- The trigger 'monthly_income' now actually works
- Timed opinion modifiers with value 0 are now added, but not listed in tooltips (useful as a kind of flag in events.)
- Added 'creation_effect' to character objectives
- Exported DOW_AGGRESSION_FACTOR and REVOLT_AGGRESSION_FACTOR to defines
- Added event trigger and effect; 'custom_tooltip'
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Old 04-17-12, 10:23 AM   #79
Hottentot
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Lots of stuff that makes me go "Hooray!" there. We'll see how it works in practice.
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Old 04-17-12, 02:08 PM   #80
Crécy
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Quote:
Originally Posted by Hottentot View Post
Lots of stuff that makes me go "Hooray!" there. We'll see how it works in practice.
Definitely excellent stuff! However, the ruler dlc seems to be a disappointment:

Quote:
I played around with it, and it seems to reset character to arbitary nothings; resetting name, dynasty and stats. Great if you want to change *everything* about a character. However, if all you want to do is give yourself a cool Coat of Arms and maybe get rid of that stupid helmet, then you're screwed. Lets take Alexios Komnenos, for example. Say you don't like his hair. So, you go in and change his hair. But now, he's not Alexios Komnenos, he's someone totally different. Okay, so you change his name back, no big. But his stats are all gone. If you try to give him his stats back, then it'll make him older, for balance (nevermind that, if you try to edit a minor, they're automatically aged to 16).

I get why P'dox doesn't want us making supermen and abusing the system. But honestly, I didn't want the DLC to make supermen. I wanted it to make characters and shields that looked the way I wanted, without touching anything else. I can't do that now without sacrificing the rest of the character. Very disappointed.
Thread: http://forum.paradoxplaza.com/forum/...-DLC-Complaint
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Old 04-17-12, 08:59 PM   #81
soopaman2
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Someone wake me up when Steam releases the DLC.

It seems Steam is either lame, or Paradox is holding back to steer sales to GamersGate.


I do not know who to blame, but this is not the first time Steam/ Paradox jerked people off.

Of course GG is not compatible with steam versions, so I have to wait.
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Old 04-17-12, 09:00 PM   #82
Drewcifer
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Yeah there is alot of jerking off going on.

By steam and paradox that is. lol.
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Old 04-18-12, 12:04 AM   #83
Hottentot
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Hmm, I thought I sensed a disturbance in the universe last night. Turns out it's caused by the usual "1,000,000 disillusioned gamers crashing down from their self-induced patch high" phenomenon again. Good thing there is Subsim providing brain shelter.
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Old 04-18-12, 01:36 AM   #84
Crécy
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It's steam who is having problems getting the DLC live. Susana from Paradox publishing commented on this:
Quote:
Good morning everyone, we'll look into why the DLC didn't go live but please note that Steam operates on Pacific Standard Time i.e if the DLC didn't go live yesterday it will go live at the earliest when they start their business day provided that there are no issues. Also note this is in no way a confirmation of a launch time (as I've said before we do not have access to that type of information). As soon as we know more we will let you know.

Kind regards
Susana
If you (who live in America) are desperate to get the DLC people have bought it from amazon and activated it on steam which seems to work just fine: http://forum.paradoxplaza.com/forum/...r-DLC-on-Steam

Quite disappointing considering that:
Quote:
I do see a valid complaint with the age thing. Your ruler starts with all 5's for stats, and every time you raise one, your age goes up by one year. A better education type adds like 5 years, and having a son adds 5 years. To get a decent ruler, he will be 40.
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Old 04-18-12, 03:14 AM   #85
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Not gonna bother with the ruler DLC ever, simply put I don't really to bugger around with making my own ruler when I prefer taking one of the nobody-counts already in the game and making them into a somebody.

The patch itself hasn't been bad though it made a new game I started pretty easy. Started as the Count of Tirol and like 10 years in, a neighboring county started a plot to get our Duke to relinquish the Duchy of Tyrol which ended up getting passed to me.

It kinda ruins the whole "Starting From Nothing" idea when the game just throws the stuff your working for into your lap. Its why I couldn't play a Croatian count, because you get Dukified way too early and for no reason. (One of them literally a week after you start the game your king makes you a Duke)

Seriously CK2, if I wanted to start as a Duke, I would of chosen a Duke at the start!
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Old 04-18-12, 03:25 AM   #86
Hottentot
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That kept happening in the last version as well, and I noticed the same. It's like the game says: "Dude, you don't really want to be a count, you want lots of stuff so you can have [drum filler] even more stuff!"
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Old 04-18-12, 03:39 AM   #87
HunterICX
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Patch seems to have broken the Multiplayer,

Raptor1 and I tried yesterday but had connecting issues and when I managed to connect to his game I couldn't select a character nor did I saw Raptor1 listed under Players.

seems more people have that issues reading their forums.

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Old 04-18-12, 04:34 AM   #88
Crécy
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Having problems as well. Like when I quit the game it just freezes and I have to ctrl+alt+del to close it.
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Old 04-18-12, 05:07 AM   #89
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Apparently they're going to release a hotfix today to fix the various problems the patch introduced.
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Old 04-18-12, 09:05 AM   #90
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And it's out.

Quote:
1.05b:

- Fixed a bug with all children getting the exact same education trait
- The mouse wheel now works for scrolling in all windows again
- Autopause on events in full screen mode now works again
- AI: Made smarter about when to join Crusades/Jihads. Reduced "dogpiling".
- MP: Fixed issue where the client was able to change starting date in the lobby, causing all kinds of issues
- MP: Fixed an issue with being able to select dead characters from previous bookmarks
- Fixed a bug with de jure assimilation of duchies when the king himself held counties in it
- Fixed an issue with some plots where plotters did not get what they plotted for
- Fixed an issue with war contribution scores turning negative and strange in huge, drawn-out wars
- AI: Less keen on picking the 'Revoke Vassal Title' plot
- Fixed an issue with the Weaken other Vassal plot where vassals at another level than you could plot against you
- Assimilating duchies are now shown clearly on the map in the De Jure Kingdoms map mode
- Exported WOMEN_INHERIT_PRESSED_CLAIMS and BASTARDS_INHERIT_PRESSED_CLAIMS to defines
- Title creation was possible when at war for independence, resulting in an inconclusive ending and you as "victorious"
- Added some missing French and German translations
- Fixed a bug with the DLC banner not updating correctly in the main screen
- Corrected text color codes in the French translation
- Fixed a bug with the wrong text shown in Crusades/Jihads against heretics
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