SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-11-13, 07:09 PM   #16
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
Downloads: 846
Uploads: 0
Default

SSS
LOG SHValidator:
Roster errors:
D:\SHIII GWX3.0\data\Roster\British\Air\LBB24LiberatorUS.cf g UnitClass LBB24LiberatorUS not defined @ line number 7

Classes errors:
D:\SHIII GWX3.0\data\Air\AFB_FW_190a5\AFB_FW_190a5.eqp has invalid entry of [Equipment11] @ line number 53
D:\SHIII GWX3.0\data\Air\AFB_Ki84\AFB_Ki84.eqp does not contain sequentially ordered entries (found duplicate [Equipment 23]) @ line number 45
D:\SHIII GWX3.0\data\Air\ALB_Ju52-3M.Mausi\ALB_Ju52-3M.Mausi.eqp does not contain sequentially ordered entries (found duplicate [Equipment 5]) @ line number 28
D:\SHIII GWX3.0\data\Air\ALB_Junkers.Ju.52\ALB_Junkers.Ju.5 2.eqp does not contain sequentially ordered entries (found duplicate [Equipment 5]) @ line number 28
D:\SHIII GWX3.0\data\Air\ATBS_Vildebeest\ATBS_Vildebeest.sn s doesn't exist!

Last edited by Anvar1061; 08-11-13 at 11:43 PM.
Anvar1061 is offline   Reply With Quote
Old 08-12-13, 01:01 AM   #17
Wreford-Brown
Sea Lord
 
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
Default

Quote:
Originally Posted by Anvar1061 View Post
SSS

Roster errors:
D:\SHIII GWX3.0\data\Roster\British\Air\LBB24LiberatorUS.cf g UnitClass LBB24LiberatorUS not defined @ line number 7

Classes errors:
D:\SHIII GWX3.0\data\Air\AFB_FW_190a5\AFB_FW_190a5.eqp has invalid entry of [Equipment11] @ line number 53
D:\SHIII GWX3.0\data\Air\AFB_Ki84\AFB_Ki84.eqp does not contain sequentially ordered entries (found duplicate [Equipment 23]) @ line number 45
D:\SHIII GWX3.0\data\Air\ALB_Ju52-3M.Mausi\ALB_Ju52-3M.Mausi.eqp does not contain sequentially ordered entries (found duplicate [Equipment 5]) @ line number 28
D:\SHIII GWX3.0\data\Air\ALB_Junkers.Ju.52\ALB_Junkers.Ju.5 2.eqp does not contain sequentially ordered entries (found duplicate [Equipment 5]) @ line number 28
D:\SHIII GWX3.0\data\Air\ATBS_Vildebeest\ATBS_Vildebeest.sn s doesn't exist!
None of these cause errors in-game, for example the ATBS_Vildebeest file in Roster is called TBS_Vildebeest. Where there are equipment issues they don't cause any problems but simply don't show on the aircraft.

This is one case where the Log Validator is technically correct but is showing false values (check out the Roster files and you'll see the aircraft, although the Lancaster is named 'USBomber').
__________________

All my mods are available at MediaFire:
SH3 Mods
Other modders SH3 mods
SH4 Mods
...you can't please all of the people all of the time...
Wreford-Brown is offline   Reply With Quote
Old 08-12-13, 02:00 AM   #18
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
Downloads: 846
Uploads: 0
Default

SSS
No problem!I know as it to correct.
Anvar1061 is offline   Reply With Quote
Old 08-12-13, 03:07 AM   #19
Wreford-Brown
Sea Lord
 
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
Default

Quote:
Originally Posted by Anvar1061 View Post
SSS
No problem!I know as it to correct.
What I should have said is 'thank you' as I can make these adjustments for the next release.

__________________

All my mods are available at MediaFire:
SH3 Mods
Other modders SH3 mods
SH4 Mods
...you can't please all of the people all of the time...
Wreford-Brown is offline   Reply With Quote
Old 08-12-13, 05:07 AM   #20
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
Downloads: 846
Uploads: 0
Default

Don't mention it!We are all sitting in one u-boat
Anvar1061 is offline   Reply With Quote
Old 08-13-13, 11:56 AM   #21
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,121
Downloads: 3214
Uploads: 0


Default

Dear WB: There is a "GWX Merged Campaign" optional in the mod´s folder. If I use the GWX Merged Campaign, must I install this optional after all the main mods? The optional has the same name of the original GWX optional.

Many thanks and best regards!

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.
fitzcarraldo is offline   Reply With Quote
Old 08-13-13, 01:12 PM   #22
Wreford-Brown
Sea Lord
 
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
Default

Quote:
Originally Posted by fitzcarraldo View Post
Dear WB: There is a "GWX Merged Campaign" optional in the mod´s folder. If I use the GWX Merged Campaign, must I install this optional after all the main mods? The optional has the same name of the original GWX optional.

Many thanks and best regards!

Fitzcarraldo
Yes - apply the Merged Campaign after all the other mods. When I release an update I'll rename this USAM - GWX Merged Campaign to make it more clear.
__________________

All my mods are available at MediaFire:
SH3 Mods
Other modders SH3 mods
SH4 Mods
...you can't please all of the people all of the time...
Wreford-Brown is offline   Reply With Quote
Old 08-13-13, 01:38 PM   #23
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
Downloads: 846
Uploads: 0
Default

This Mod http://www.subsim.com/radioroom/down...o=file&id=4154 adds 14 additional Ports and Naval Bases.
Anvar1061 is offline   Reply With Quote
Old 08-15-13, 07:24 AM   #24
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,121
Downloads: 3214
Uploads: 0


Default

Dear WB:

I installed USAM over MFM 32 Full version and I had a CTD.

Without MFM; USAM works fine.

My PC is powerful for manage a lot of mods included MFM Full with all your MIS scripted ships without problems. The Museum loads fine with MFM plus USAM. Loading new career with MFM plus USAM causes CTD with or without GWX Wilhelshaven v6.

For the test I use only GWX with merged campaign MFM 32 full and USAM with and without Wilhelmshaven v6

Best regards.

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.
fitzcarraldo is offline   Reply With Quote
Old 08-15-13, 07:35 AM   #25
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,121
Downloads: 3214
Uploads: 0


Default

Quote:
Originally Posted by Anvar1061 View Post
This Mod http://www.subsim.com/radioroom/down...o=file&id=4154 adds 14 additional Ports and Naval Bases.
What campaign files use you for the additionals? GWX STD, Merged, LSH3, WAC...

Many thanks, it is a nice work!

Best regards.

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.
fitzcarraldo is offline   Reply With Quote
Old 08-15-13, 12:12 PM   #26
HW3
Navy Seal
 
Join Date: Apr 2005
Location: Gresham Oregon
Posts: 6,438
Downloads: 453
Uploads: 0


Default

A couple of planes I have run into so far...





__________________


"Some ships are designed to sink...others require our assistance." Nathan Zelk
HW3 is offline   Reply With Quote
Old 08-15-13, 12:13 PM   #27
biosthetique
Lieutenant
 
Join Date: Mar 2006
Location: SD
Posts: 266
Downloads: 652
Uploads: 0
Default

I am not sure I understood everything, so let me recap:

I am using SHIII GWX 3.0.

After I loaded in the JSGME all the mods I wanted to, I load in order:
#1- WB's Ultimate Ship and Aircraft Mod v11.61.2
then
#2 WB's USAM - GWX Campaign files
and
#3 WB's Merged Campaign.

And nothing else!....

Right?

If so, any idea how come I can not see those planes from the Museum as the game just get stuck as the red loading bar stops 2 inches from the end, before revealing any ships and planes.

Then if I get into a mission, the only ships I can see friends or foes are the ones in Harbors as there are none at see!

Please HELP!

Last edited by biosthetique; 08-15-13 at 12:46 PM.
biosthetique is offline   Reply With Quote
Old 08-15-13, 03:05 PM   #28
Wreford-Brown
Sea Lord
 
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
Default

Quote:
Originally Posted by fitzcarraldo View Post
Dear WB:

I installed USAM over MFM 32 Full version and I had a CTD.

Without MFM; USAM works fine.

My PC is powerful for manage a lot of mods included MFM Full with all your MIS scripted ships without problems. The Museum loads fine with MFM plus USAM. Loading new career with MFM plus USAM causes CTD with or without GWX Wilhelshaven v6.

For the test I use only GWX with merged campaign MFM 32 full and USAM with and without Wilhelmshaven v6

Best regards.

Fitzcarraldo
Fitz,

I'm not sure why you're suffering CTD as I also have USAM over MFM 3.2 and it's not causing CTD on my system. My activated mods list:

Generic Mod Enabler - v2.6.0.157
[E:\Games\Ubisoft\SilentHunterIII\MODS]

01. bbw's GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
02. GWX - 16km Atmosphere
03. GWX - Enhanced Damage Effects
04. GWX - Captain America's Officer Icons
05. GWX - Colour contacts
06. GWX - Integrated Orders
07. GWX - No Medals on Crew
08. GWX - privateer's fixes
09. Hitman U-505 Compass Graphics v1.0
10. Rubini's LifeBoats & Debris v4
11. IABL's Wooden Lifeboats v1.1
12. Rubini's Water Stream and Exhaust mod
13. Rubini's clouds
14. TDWs Ship Plane Fire Damage v1.4
15. TDWs Ejecting Pilot(s) v2.0
16. Ocean Blue's Torpedo Damage Final
17. IABL's Merchant Fleet Mod v3.2
18. WB's preferred options v0.2
20. BETA. WB's Mission Orders Lite v1.2 WiP
WB's Ultimate Ship and Aircraft Mod v15.61.1 BETA
WB's USAM 1a - GWX + St Naz Campaign files
WB's USAM 2 - Rubini's unofficial GWX 3 rocket fix
WB's USAM 3 - Aces' Combined SH3.SDL Files v4
AH_Thor's SPS Churruca
Gerome73's RM Roma
IABL's CAM Ship
IABL's Express Freighter
IABL's HogIsland Freighter
IABL's Medium Merchant 11
jimbuna's Q Ship reloaded by h.sie
Mikhayl's Maiale
Mikhayl's Rettungsboje
molke2005's Akita
molke2005's Biyo
molke2005's Hakusika
molke2005's Haruna
molke2005's Heito
molke2005's HMS Erebus
molke2005's HMS Kent
molke2005's HMS Terror
molke2005's Horai
molke2005's Kasagisan
molke2005's Komsomol
molke2005's Nippon
molke2005's Nippon 2
molke2005's Tyohei
molke2005's USS Benson
molke2005's USS Iowa
molke2005's USS Nevada
molke2005's USS Smith
molke2005's USS Sumner
rowi58's Amphibious Operation Ships
rowi58's Catapult ships
rowi58's Soviet Destroyers
rowi58's Whale Chasing Flotilla
Rubini´s Chief Helmsman stress behaviour fix
Rubini´s Underwater dust & planckton v1
the_frog's Algerine class minesweeper
the_frog's Harbour Defence Motor Launch
the_frog's HMAS Perth
the_frog's HMS Arethusa
the_frog's HMS Bellona
VonDos' HMS Warspite
VonDos' HS Dnepr
VonDos' HS Gradisca
VonDos' RHN Georgios Averof
VonDos' RM Caio Duilio
VonDos' RM Da Giussano
VonDos' RM Montecuccoli
VonDos' RM Trento
VonDos' RMS Aquitania
VonDos' RMS Empress of Britain
VonDos' RMS Laconia
VonDos' RMS Queen Elizabeth
VonDos' RMS Queen Mary
VonDos' RMS Titanic
VonDos' SS Arandora Star
VonDos' SS Esperia
VonDos' SS Normandie
VonDos' SS Rex
VonDos' USS West Point
WB's USAM BETA GWX - Merged Campaign

If the Museum is loading then it shouldn't be a model issue and if the loading bar is getting to nearly the end then it's most likely a campaign problem, but the USAM campaign only has USAM ships in it. Any chance you could post your activated mods list so I can look for any conflicts?

Quote:
Originally Posted by HW3 View Post
A couple of planes I have run into so far...



Thank you HW3 - I haven't seen the Ju52 Mausi in my own campaign so it's another one I can check off the list.

Quote:
Originally Posted by biosthetique View Post
I am not sure I understood everything, so let me recap:

I am using SHIII GWX 3.0.

After I loaded in the JSGME all the mods I wanted to, I load in order:
#1- WB's Ultimate Ship and Aircraft Mod v11.61.2
then
#2 WB's USAM - GWX Campaign files
and
#3 WB's Merged Campaign.

And nothing else!....

Right?

If so, any idea how come I can not see those planes from the Museum as the game just get stuck as the red loading bar stops 2 inches from the end, before revealing any ships and planes.

Then if I get into a mission, the only ships I can see friends or foes are the ones in Harbors as there are none at see!

Please HELP!
The Museum load can be a bit lengthy and this mod adds almost 80 new models. On my old system, loading the Museum took nearly 20 minutes and the red loading bar stopped about 2 inches from the end for a good ten of those twenty minutes. Unless you're suffering CTD can you try leaving it for a long period of time and see whether it loads. CTD is fatal but you may just need to wait a (long) while. It'll be worth it - I promise!

For the mission, try cruising around the UK for a couple of days as the UK is a hotbed of aircraft and ships. If the Museum loads, please let me know your mods list and I'll see if there are any obvious conflicts.
__________________

All my mods are available at MediaFire:
SH3 Mods
Other modders SH3 mods
SH4 Mods
...you can't please all of the people all of the time...
Wreford-Brown is offline   Reply With Quote
Old 08-15-13, 07:48 PM   #29
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,121
Downloads: 3214
Uploads: 0


Default

Quote:
I'm not sure why you're suffering CTD as I also have USAM over MFM 3.2 and it's not causing CTD on my system. My activated mods list:
This is the JSGME list I used for the test:

Generic Mod Enabler - v2.6.0.157
[F:\SH3\MODS]


GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Merchant_Fleet_Mod_3.2
WB's Ultimate Ship and Aircraft Mod v11.61.2
WB's USAM - GWX + St Naz Campaign files
USAM GWX - Merged Campaign *

(*): is your GWX Merged C. submod renamed.

After 8 minutes loading a new career, I had a CTD. The Museum loads normally, after 9 minutes, and I can see the new ships.

Without MFM, but with USAM, the career start normally.

Also I tested the mod without the Merged Campaign and I had the CTD, too.

With all your MIS files merged in the GWX Merged Campaign files, I can load a career normally, with MFM 32 Full.

Many thanks!

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.

Last edited by fitzcarraldo; 08-15-13 at 08:06 PM.
fitzcarraldo is offline   Reply With Quote
Old 08-16-13, 04:12 AM   #30
Wreford-Brown
Sea Lord
 
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
Default

Quote:
Originally Posted by fitzcarraldo View Post
The Museum loads normally, after 9 minutes, and I can see the new ships.
This means that there is no problem with the individual ship and aircraft models.

Quote:
Originally Posted by fitzcarraldo View Post
Without MFM, but with USAM, the career start normally.
This would imply that USAM ships and USAM campaign files are compatible therefore there must be a conflict between MFM and the USAM campaign files. MFM is solely used in the _RND layer which narrows down the potential problem.

Quote:
Originally Posted by fitzcarraldo View Post
Also I tested the mod without the Merged Campaign and I had the CTD, too.
So the problem starts with 'WB's USAM - GWX + St Naz Campaign files' file and not necessarily with Merged Campaign.

Quote:
Originally Posted by fitzcarraldo View Post
With all your MIS files merged in the GWX Merged Campaign files, I can load a career normally, with MFM 32 Full.
That's the bit that's confusing me, as USAM is simply a consolidation of my individual .mis files so it should work.

Can you please try loading your career with USAM and MFM enabled but without any of the campaign files. If it loads then there is definitely a conflict between MFM and my campaign files on your system despite the fact that it's working on mine (and HW3's).
__________________

All my mods are available at MediaFire:
SH3 Mods
Other modders SH3 mods
SH4 Mods
...you can't please all of the people all of the time...
Wreford-Brown is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:45 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.